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Found 3 results

  1. Hi all. I have got a new critical error. I suppose that to fix it, I need to teleport my character to the nearest town, because I can use all other characters without any problems. On another servers i solved the same problem by chat command - ".repair". But here it doesn't work. What should i do to get solution for this problem? error-text: Version: EP30_Global,CLS,V2110409,64 BuildDate: Fri Dec 09 10:18:59 2016 Time: 2018.5.17 02:17:53 [GTick=41202,LGTicks=41202] PosCode: 15813:143036:-2723 ZoneName: Town of Dion OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz @ 3193 MHz RAM: 4095MB RAM CPUInfo: 4,4,4,0 Memory: 0KB Video: NVIDIA GeForce GTX 650 (5012), Direct X is ver 0.3, rev 65220 VideoResources: 8 MB MAC: F4-F2-6D-19-90-0C LANG: EUROPE IME: ??? Error: StaticMeshActor 24_20_Classic.StaticMeshActor2372: Serial size mismatch: Got 193, Expected 195
  2. So i started playing yesterday all fine, but today after i tried to log in i began to get critical error one after another any idea why?
  3. Log1c

    Critical error

    Every time i click login gives critical error ERROR Version: EP10_Global,BLS,V2110409,606 BuildDate: Fri Nov 07 05:52:54 2014 Time: 2015.11.2 15:41:28 [GTick=114,LGTicks=1] PosCode: 0:0:0 OS: Windows 8(64) 6.2 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel RAM: 3536MB RAM CPUInfo: 2,2,2,0 Video: Intel(R) HD Graphics (2828) VideoResources: 20 MB MAC: 64-5a-04-40-f2-85 LANG: ENGLISH IME: ??? Error: History: FConfigCacheIni::GetString <- NConsoleWnd::RequestAuthLogin <- UUIScript::execRequestLogin <- UObject::ProcessEvent <- (Login Transient.Login, Function Interface.Login.OnCallUCFunction, 0x15064580, 0x0018D150, 24, 52) <- GlobalGFxDelegate::CallUCFunction <- Advance <- GFxFlashObj::AdvanceAndRender <- Flash Name: ContainerHUD Tick Count: 70 <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = fd9d0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000] Address [0x1507CE99] SegCs [0x0023] Core.dll [0x15000000] Offset [0x0007CE99]