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Found 2 results

  1. Acording to this Party Matching - Rules And this is the worst, it is an offline shop!!!! If you want to expose a scammer, there is the forum for that.
  2. So here's the thing - many people came and are coming to the server for the good ol' Lineage. And feature-wise, Classic chronicle really provides a great experience in this way - there are no kamalols here, no attribute stones, no cloaks (yet, and hopefully never), no moirais, instances, gracias, no awakening quests, no max levels after 2 months, simply good old Lineage with a bit of extra. But, I think we're missing on one of the most important (I dare to stay cornerstone) part of the old Lineage: the random partying. Now, sure - many people are in CPs, which is amazing, but I'm talking about major part of the servers which are the players outside of these CPs. Everywhere you see people running around farming either alone or with a box buffer. You see all those people and when you open a partymatching, there're 10 rooms, out of which 7 or 8 are usually WTBs/WTSs. So here's the problem - people simply do not have motivation to look for party. Problem partly lies in the party bonus: Group Size Bonus2 30%3 35%4 40%5 55%6 60%7 70%8 80%9 100%^Here you can see that if you have a box buffer behind you, there's just no reason to look for another person into your party. The obvious solution would be to pump up the ~3 to 5 people party bonus, but using the common sense, this would inevitably lead to either of these: You increase the bonus enough for solo people to start looking for parties. But you can't just increase it for 3, 4 or 5 people parties, because people from 6 man parties would complain and possibly ditch less important members to maximize the efficiency. So you increase the bonus for everyone, meaning 9 people party would have to recieve at least additional ~20% bonus, which would only widen the middle vs top parties.You don't increase the bonus enough so people keep playing with only their buffers.So in the end, manipulating with fixed party bonus is not a solution. What I propose instead, is rewarding people for using the party matching. But before we get to the specific attributes of the new bonus system, let's highlight benefits which such change could bring: A great leap in finding the solution for new players' departure problem. Many newbies leave before hitting 40 simply because they have nobody to play with. There're many people >40 but major part of them are old players/friends of old players who have top D equip since 20 and newbies with weaker equip would only slow them down. Rewarding those people for using partymatching would greatly reduce the ammount of people leaving due to 'low low level activity'.Reducing the natural departure of players across all levels. Using partymatching and finding new people gives you opportunity to find new players. Having some friends on the server greatly increase your interest to play opposed to solo play. It's simple as that, no science in it.Accelerating the natural progress for old server. Let's face it. It's been one whole amazing year. We're old. Compared to most servers opened these days, Classic Club's Talking Island is real grandpa. And just like old people need more and more medicaments to stay healthy, so does old server need more and more progress enhancers to stay healthy and attractive to new players. NCsoft knew that since the game was released, that's why he kept making the game much easier with each new update (though some may argue that introducing Awakening quest in G.o.D. equeals to a 90 year old grandpa snorting 5 lines of cocaine, robbing a bank with a fork, riding a crocodile, stealing cops' car and crushing it into a bridge). New achievements in 2.0 certainly help a lot but there's no harm in dropping a bit of 'herbal medicine' as well.Now for the specifics of the new bonus system. Few things to keep in mind: New bonuses can't undermine the 'classic' core of the game. It should be noticable enough for people to start looking for parties, but it shouldn't get you to level 40 on a second day.Partymatching can be used by both level 25 derp dorfie (who doesn't realize why his brand new D grade makes him weaker than his old ) as well as by a level 70 BlyatDestroyer2000 who never plays outside of his constant party anyway. The bonus system should benefit primarily the first kind of player.So how should the new benefit work? Here are two examples: Everytime you find a party in Party Matching with a player you haven't played before, you get +5% XP/SP bonus for 60 minutes (effect disappears once the party is dismissed). It ain't much but gives people some motivation to look for new people and potentially finding a new friend you'll like to continue playing with. Personally I find this one pretty cute but I understand it may be very hard to code it.Everytime you find a party in Party Matching, you get +2% XP/SP bonus for 20 minutes. 24 hours reuse. This one is pretty simple. It's weaker than the one above because it's obvious that all constant parties will start their days with 'closed VIP club' partymatching for automatic bonus. However as long as the bonus is really as small as 2% for 20 minutes, it shouldn't intervene with the game at all.I've had a few similar ideas on my mind like a chance to get a 20 minute XP/SP item whenever you're in a party formed in party matching or simply having a party matching open, but those were even more difficult on the abuse-preventing side. The more I think about it the more I'm inclined towards the simplier, second option. But since the bonus is very low, there's one, probably the most important thing about this new system: IT'S NOT ABOUT WHAT YOU SELL, IT'S ABOUT HOW YOU SELL IT. What does it mean? Well, after you implement this change, there're several ways you can promote it - and since the bonus is low, it's important to not stress the exact bonus ammount as it could turn many people off - "2%? Oh why bother, I'm here just for few minutes anyway". The best way to sell the miserable 2% is to not specify the bonus at all. Keep the announcements simple - "New Party Matching system released - team up with new players to earn extra XP/SP bonus!" This way people will be inclined to try it, and even if they find out it's nothing special, the one party already gives them a chance to potentially find a new friend, so it fulfills its purpose. Thanks for reading. /discuss Also, please don't forget - this is not about giving players XP bonus, it's about promoting a teamplay and thus enhancing servers's health.