Koll

Your pre-2.0 update suggestions

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Will "super windwalk disbalance potions"(potions from olympiad manager,which gives almost maximum running speed and mages can kite melee/archer classes with it) be implemented?

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when server will be upgraded to 2.0 ? 

​hi hi hi hi hi xD

what a new question!

 

if you write 2.0 on google searcher, first page is our forum xD hahahahah

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I see that you wanna change to much things wich is not good at all, better guys this file's be as much as possible close to official file's, because how the community things is not aways right choice.

I see that u want to add some pvp zones, wich is totaly L2Java things.

Also change skills as community want is not good idea also.

You must consider that game is not made for solo play style.

when any DD class have top gear + top buff VS other DD with same items + buff then u can test skills and pvp.

 

 

 

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I see that u want to add some pvp zones, wich is totaly L2Java things.

​tell me more about it, because official has itself 2 pvp zones, how much l2java the official is?

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Will you be considering adding the skills:

Agile movement - so light armor seem more viable than wearing heavy armor for Tyrants. 

Burning Crop - Dot skill for Overlord and Warcrier, great for high lvl hp solo / duo. 

As a player on server I was just curious on your thoughts on these being added with 2.0 update. Thank you for your dedication to hearing our opinions and hard work to server!

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There was a question about some special +6++ armor bonuses, but I can't see it here... But I'd like to ask the same question, it looked very interesting.

Here's the Google Translate from L2Central

Additional bonuses modification ranks armor D - A

When modifications of all parts of the kit on 6 and above, you get the following bonuses:

Armorlevel modificationEffect
Heavy armor6Maximum HP is increased by 360
7Recovery Bonus sit / stand HP +10, MP +4
8Vampiric Rage 2%, cooldown physical skill -4%
9Resistance to Stun + 10%
10Resistance to bows 10%, Fiz.Zaschita (?) increased by 6%
Light armor6The maximum level of 200 HP 
maximum level is increased by 80 MP
7Recovery Bonus sit / stand HP +10, MP +4
84 Speed, P. Def. / Mag. Spd. + 7%
9Resistance to Mental attacks / Stun / Sleep / Paralysis + 5%
10Resistance to magic damage + 15% Magical Defense + 7%
Magic Armour6The maximum level of MP increased by 140
7Recovery Bonus sit / stand HP +4, MP +6
8The effectiveness of healing 52, MP consumption for skills -2%
9Paralysis resistance + 10%, resistance to Stun + 5%
10Resistance debuff + 7% Chance to receive a critical hit reduced by 20%

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Был вопрос о некоторых особенностях + 6 ++ бонусы брони, но я не могу видеть его здесь ... Но я хотел бы задать тот же вопрос, это выглядело очень интересно.

Вот Google Translate от L2Central

Дополнительные бонусы модификации брони занимает D - A

При модификации всех частей комплекта на 6 и выше, вы получаете следующие бонусы:

броняизменение уровняэффект
Тяжелая броня6Максимальная HP увеличивается на 360
7Бонус восстановления сидя / стоя HP +10, MP +4
8Ярость Вампира 2%, время перезарядки физических умений -4%
9Сопротивление оглушению + 10%
10Сопротивление луки 10%, Fiz.Zaschita (?) Увеличился на 6%
Легкая броня6Максимальный уровень 200 л.с. 
максимальный уровень увеличивается на 80 МП
7Бонус восстановления сидя / стоя HP +10, MP +4
84 Скорость Физ. / Mag. Маг. + 7%
9Устойчивость к ментальным атакам / электрошокового / Sleep / параличу + 5%
10Сопротивление магическим атакам + 15% Magical Defense + 7%
Магия Armour6Максимальный уровень МП увеличилось на 140
7Бонус восстановления сидя / стоя HP +4, +6 MP
8Эффективность исцеления 52, расход MP для умений -2%
9Паралич сопротивление + 10%, сопротивление оглушению + 5%
10Сопротивление дебафф + 7% шанс получить критический удар снижена на 20%

​the coincidence of the question ! administration delete my post always !!! they don't know the answer !!!!!!!!!!

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posts are removed cuz u writing in russian on the english forum.

 

and no those new armor effects will not be on 2.0 that is a extra content update that was made after 2.0

Edited by San0

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posts are removed cuz u writing in russian on the english forum.

 

and no those new armor effects will not be on 2.0 that is a extra content update that was made after 2.0

I know it wasn't in the vanilla 2.0 but it's the same ballpark right? You know like spoilable enchants or offline shop etc. these things weren't in the '1.5 package' either but we have them and it works wonders for everoyne, ain't bout limiting to the specifics of each update... You've got to

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There was a question about some special +6++ armor bonuses, but I can't see it here... But I'd like to ask the same question, it looked very interesting.

Here's the Google Translate from L2Central

Additional bonuses modification ranks armor D - A

When modifications of all parts of the kit on 6 and above, you get the following bonuses:

Armorlevel modificationEffect
Heavy armor6Maximum HP is increased by 360
7Recovery Bonus sit / stand HP +10, MP +4
8Vampiric Rage 2%, cooldown physical skill -4%
9Resistance to Stun + 10%
10Resistance to bows 10%, Fiz.Zaschita (?) increased by 6%
Light armor6The maximum level of 200 HP 
maximum level is increased by 80 MP
7Recovery Bonus sit / stand HP +10, MP +4
84 Speed, P. Def. / Mag. Spd. + 7%
9Resistance to Mental attacks / Stun / Sleep / Paralysis + 5%
10Resistance to magic damage + 15% Magical Defense + 7%
Magic Armour6The maximum level of MP increased by 140
7Recovery Bonus sit / stand HP +4, MP +6
8The effectiveness of healing 52, MP consumption for skills -2%
9Paralysis resistance + 10%, resistance to Stun + 5%
10Resistance debuff + 7% Chance to receive a critical hit reduced by 20%

​would love to see that implemented 

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all seems good here except the cloaks,hero cloack's should remain like official,but the one from castle owners must and have to be off.

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all seems good here except the cloaks,hero cloack's should remain like official,but the one from castle owners must and have to be off.

​up this, implement hero cloaks but ban castle ones, i think thats best solution for everyone :ph34r:

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just let it close to official, and thats it... cloaks are part of the game and should be implemented.

we love them cloaks, keep it as retail as possible

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pls dont remove castle cloak, we both sides are fighting in everyway to claim/defend Aden, ppl should have a reward about that

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Will you be considering adding the skills:

Agile movement - so light armor seem more viable than wearing heavy armor for Tyrants. 

Burning Crop - Dot skill for Overlord and Warcrier, great for high lvl hp solo / duo. 

As a player on server I was just curious on your thoughts on these being added with 2.0 update. Thank you 

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When modifications of all parts of the kit on 6 and above, you get the following bonuses:

Armorlevel modificationEffect
Heavy armor6Maximum HP is increased by 360
7Recovery Bonus sit / stand HP +10, MP +4
8Vampiric Rage 2%, cooldown physical skill -4%
9Resistance to Stun + 10%
10Resistance to bows 10%, Fiz.Zaschita (?) increased by 6%
Light armor6The maximum level of 200 HP 
maximum level is increased by 80 MP
7Recovery Bonus sit / stand HP +10, MP +4
84 Speed, P. Def. / Mag. Spd. + 7%
9Resistance to Mental attacks / Stun / Sleep / Paralysis + 5%
10Resistance to magic damage + 15% Magical Defense + 7%
Magic Armour6The maximum level of MP increased by 140
7Recovery Bonus sit / stand HP +4, MP +6
8The effectiveness of healing 52, MP consumption for skills -2%
9Paralysis resistance + 10%, resistance to Stun + 5%
10Resistance debuff + 7% Chance to receive a critical hit reduced by 20%

​For me this is Nonsense, too overboosted, hard to image guy with +10 B set... It's quite cool that y don't implement it in 2.0 

all seems good here except the cloaks,hero cloack's should remain like official,but the one from castle owners must and have to be off.

​My opinion add cloack's but don't give it any kind of stats, make thme just for appearance... And well for heroes y can add some stats but just slightly like +10 armor P atack or whatever B|

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When modifications of all parts of the kit on 6 and above, you get the following bonuses:

Armorlevel modificationEffect
Heavy armor6Maximum HP is increased by 360
7Recovery Bonus sit / stand HP +10, MP +4
8Vampiric Rage 2%, cooldown physical skill -4%
9Resistance to Stun + 10%
10Resistance to bows 10%, Fiz.Zaschita (?) increased by 6%
Light armor6The maximum level of 200 HP 
maximum level is increased by 80 MP
7Recovery Bonus sit / stand HP +10, MP +4
84 Speed, P. Def. / Mag. Spd. + 7%
9Resistance to Mental attacks / Stun / Sleep / Paralysis + 5%
10Resistance to magic damage + 15% Magical Defense + 7%
Magic Armour6The maximum level of MP increased by 140
7Recovery Bonus sit / stand HP +4, MP +6
8The effectiveness of healing 52, MP consumption for skills -2%
9Paralysis resistance + 10%, resistance to Stun + 5%
10Resistance debuff + 7% Chance to receive a critical hit reduced by 20%

​For me this is Nonsense, too overboosted, hard to image guy with +10 B set... It's quite cool that y don't implement it in 2.0 

​It's hard to imagine because it would most likely never happen :D It's something only top of the top players would have, and I don't really think things like +10% stun resist and +6 Fizachita is something that would break the game any more than RB jewels for example.

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When modifications of all parts of the kit on 6 and above, you get the following bonuses:

Armorlevel modificationEffect
Heavy armor6Maximum HP is increased by 360
7Recovery Bonus sit / stand HP +10, MP +4
8Vampiric Rage 2%, cooldown physical skill -4%
9Resistance to Stun + 10%
10Resistance to bows 10%, Fiz.Zaschita (?) increased by 6%
Light armor6The maximum level of 200 HP 
maximum level is increased by 80 MP
7Recovery Bonus sit / stand HP +10, MP +4
84 Speed, P. Def. / Mag. Spd. + 7%
9Resistance to Mental attacks / Stun / Sleep / Paralysis + 5%
10Resistance to magic damage + 15% Magical Defense + 7%
Magic Armour6The maximum level of MP increased by 140
7Recovery Bonus sit / stand HP +4, MP +6
8The effectiveness of healing 52, MP consumption for skills -2%
9Paralysis resistance + 10%, resistance to Stun + 5%
10Resistance debuff + 7% Chance to receive a critical hit reduced by 20%

​For me this is Nonsense, too overboosted, hard to image guy with +10 B set... It's quite cool that y don't implement it in 2.0 

​It's hard to imagine because it would most likely never happen :D It's something only top of the top players would have, and I don't really think things like +10% stun resist and +6 Fizachita is something that would break the game any more than RB jewels for example.

​Believe me it will happend and I already can image some 76 glad with +10 for instance Fp set, or bw whatever. Right now ppl don't overchant armor more than +6 cos it's not worth it risk but if they implement system like this it will worth to overchant for +7 and higher. 

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