Haibara

TH Hide Skills

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well i was looking some DAV videos, and i notice this... HERE in classic club, when you use Hide you only can cast or dash or UE. if you cast VS or Change weapon WITH Automatic SS activation, your hide leaves.....  and what i see in this videos its... he use hide, and change weapon with SS activated. and dont miss the Hide.  also i saw he can cast/activate Vicius Stance and keep in hide....  something from 2.0 ? or .... its like mini Bugged ?
look from 1.40 in the video

 

 

EDIT: OMG i Fail Forum Section, please move to Reports!! 

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Good movi, like we see lots skill are miss, also bacstabe than start cast to back but person turn face to face backstabe HAVE MISS.... and what we have there ?  Bacstabe work almost face to face there and all skills have maby 20-30 % for miss, on movi we see abaut 50 % skills miss and back miss to, 2.45 min, he use back and miss. Also its stupid when skill have reuse in offline mode. daggers make hide  + relog, wait some min than log in and hide one more time.

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I think hide on our server has little bug, good that u noticed it.
To zorgzor- try to play dagger few hours ull see it has around 30% chance to land blows from front, and backstabs miss from behind also. I payed pw 57 a bit and for me blow landrate felt to be very low but same as on these official movies. No idea if dmg is correct but landrate for sure. U just have wrong vision of it cos u only fight against daggers, u notice when they alnd blows but u dont notice when they actually miss. If u try to play dagger ull see how many blows they actually miss. Tho im suspicious about backstab x2 dmg crit rate, i saw 4game tests where this crit rate is influenced by STR value on dagger, i made dager 75 with 99 str on test server and couldnt notice difference in crit rate of backstab between 1 and 99 str. Dont have acc on offi to test it tho so dunno.
 

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here is offi landrate:
https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/564968/&usg=ALkJrhgM2vBzUkIwlkydKuLddrK8IyxaLA
And here is the thing im suspicious about (backstab x2 dmg chance and STR). I think its broken on our server, would be cool if some1 can test it. I think making 99 str on test server should have HUGE impact on crit rate that u could notice instantly - like 50% chance compared to like 5% chance with 1 str. @Cyane, @Sano
https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/560661/&usg=ALkJrhgdhlSWoF_R_YHyIlA2FPVFnsyrYw

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and more than 1 i land backtab in front of the mobs, but its 1/20 maybe :P low rate to land from the front. but can land it, not imposible. im talking about a mob. i never land in player. and its a waste of mana try to land a backtab from front . anyway the x2 Crit.. i cant find nothing... i try full str , full dex and base . and i land more crit with base stats. 

 

but here i talk about hide and the posibility to cast/activated or change weapon without lose it,

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i have say what i see in real fight v daggers on this server and how thay kill, if statistic say he must miss backstabe to face but he use it and he kill us so statistick lie.

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i have say what i see in real fight v daggers on this server and how thay kill, if statistic say he must miss backstabe to face but he use it and he kill us so statistick lie.

​well, visual animation not always is same than real face or back when dagger use skills.
what u see is NOT always exact 100%, not delayed, when dagger use the skill.

I mean, in fast moves of characters, ur internet conection, ur pc, ... miliseconds ... u can see visualy something but thats not the real 100%.

I think many old l2 players with good known in daggers pvp, vs them or using them can understand what i say and if i am wrong or no.


To know if u are right about what u say, you or anyone can make a easy test, take a dagger, go coliseum and backstab 20 or 100 times a char from front. And then we would have some more info about it.

Maybe u are right, i dont know. Just wanted to give the info i added up.

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He land it in fact into ur back, its complicated mechanics to explain  but ill try. When you start to cast skill ur character is all the time facing to the same direction, when ur target moves around you you can see ur character turning around him while casting skill( for example OL drain) but in fact its only visual effect. Game mechanics consider ur char standing still when casting skill and not turning around. Here is example: you have dagger hiting  you, you cast drain on him but as soon you start casting drain he runs behind you and cast backstab. Ur character visually turns around and facing him all the time while ur casting ur drain, but for game mechanics you are facing the same direction for whole skill casting duration. Now if dagger manage to run behind you and cast backstab before you finnish casting your drain, he will actually land backstab because game considers him casting backstab into your back even tho you visually see it like "facestabing you". Go test it in game, ull see how it works. The more casting speed u have, the more hard for dagger it is to "facebackstab" you because he has less time to run behind u and cast his skill. And if u ask if its bug- no its not, it works like this since c1 till late god chronicles and it also works same on our server.

i have say what i see in real fight v daggers on this server and how thay kill, if statistic say he must miss backstabe to face but he use it and he kill us so statistick lie.

​well, visual animation not always is same than real face or back when dagger use skills.
what u see isnt always exact 100%, not delayed, when dagger use the skill.

I mean, in fast moves of characters, ur internet conection, ur pc, ... miliseconds ... u can see visualy something but thats not the real 100%.

I think many old l2 players with good known in daggers pvp, vs them or using them can understand what i say and if i am wrong or no.

​I played dagger for many years i know exacly what u mean

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well. 1 thing more.. (thelord make me note) about Switch and Trick.  its a lot of succes with mages on the video. but in classic club, dont work that way. today i will test it and make a video. about all im writing here. 

 

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Make test, will be cool. I made test with artiemes, without mentalshield it was like 70-90% ( he was 3 lvls higher than me), but with mentalshield lvl 4 it was like 20% only, mental shield resist trick switch a lot, i think it should resist but dunno how much.. Remember that on these movies from grankain ppl dont have mental shield on oly so it lands a lot

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Make test, will be cool. I made test with artiemes, without mentalshield it was like 70-90% ( he was 3 lvls higher than me), but with mentalshield lvl 4 it was like 20% only, mental shield resist trick switch a lot, i think it should resist but dunno how much.. Remember that on these movies from grankain ppl dont have mental shield on oly so it lands a lot

​nice point. i will considerate on test.

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i have say what i see in real fight v daggers on this server and how thay kill, if statistic say he must miss backstabe to face but he use it and he kill us so statistick lie.

​well, visual animation not always is same than real face or back when dagger use skills.
what u see is NOT always exact 100%, not delayed, when dagger use the skill.

I mean, in fast moves of characters, ur internet conection, ur pc, ... miliseconds ... u can see visualy something but thats not the real 100%.

I think many old l2 players with good known in daggers pvp, vs them or using them can understand what i say and if i am wrong or no.


To know if u are right about what u say, you or anyone can make a easy test, take a dagger, go coliseum and backstab 20 or 100 times a char from front. And then we would have some more info about it.

Maybe u are right, i dont know. Just wanted to give the info i added up.

​You are right, and it aplies to both mobs and characters. There are "visual bugs" regarding to positioning every time you face-to-face a mob, go to his back and backstab. Your character stops, but in reality (you can confirm it with a 2nd pc) it goes through him and reaches his back before backstab. Then you do a second click and your character is teleported/dragged to the position that it is supose to be.

The same can happen against other characters, but its more difficult to reproduce. I have many videos of it tho and i can confirm that all those "theorically" front-stabs are visual bugs: from a second pc, you do go to characters back, and backstab him.

This is an old video on our test server

 

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here is offi landrate:
https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/564968/&usg=ALkJrhgM2vBzUkIwlkydKuLddrK8IyxaLA
And here is the thing im suspicious about (backstab x2 dmg chance and STR). I think its broken on our server, would be cool if some1 can test it. I think making 99 str on test server should have HUGE impact on crit rate that u could notice instantly - like 50% chance compared to like 5% chance with 1 str. @Cyane, @Sano
https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/560661/&usg=ALkJrhgdhlSWoF_R_YHyIlA2FPVFnsyrYw

​In the last table of your second link, does it say that +12 str = 26.8% of critical with backstab? Thats a lot compared to how STR affects critical of gladiator skills:

https://4gameforum.com/threads/562841/ (well, i shoudnt be surprised, it balances the fact that deadly blow can not crit and all other warrior skills can).

Critical rate of backstab should be tested here on lvl 61+ only, because the experiment clearly says thats is lower on lower levels of the skill

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40 str 30 dex th - 18,2%
40 str 42 dex th - 22,6%
52 str 30 dex th - 26,8%

Both dex and str increase crit rate on backstab, str incease the chance more but dex also gives land rate.

On our server i feel like backstab has just static 15% chance and is not modified by str/dex

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40 str 30 dex th - 18,2%
40 str 42 dex th - 22,6%
52 str 30 dex th - 26,8%

Both dex and str increase crit rate on backstab, str incease the chance more but dex also gives land rate.

On our server i feel like backstab has just static 15% chance and is not modified by str/dex

​from where you get this statistic ?

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from this link:
here is offi landrate:
https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/564968/&usg=ALkJrhgM2vBzUkIwlkydKuLddrK8IyxaLA
And here is the thing im suspicious about (backstab x2 dmg chance and STR). I think its broken on our server, would be cool if some1 can test it. I think making 99 str on test server should have HUGE impact on crit rate that u could notice instantly - like 50% chance compared to like 5% chance with 1 str. @Cyane, @Sano
https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/560661/&usg=ALkJrhgdhlSWoF_R_YHyIlA2FPVFnsyrYw

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i have say what i see in real fight v daggers on this server and how thay kill, if statistic say he must miss backstabe to face but he use it and he kill us so statistick lie.

​its not bug, the move itself is called "frontstab" since the time backstab exists in l2, its pretty legit move

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you wrong, there is two combat system, one like you say frontstab, its when you hit to hands/arms, secound system its how to evade this skill, its fast reaction of player to turn face to face when someone bacstabe you, and this enemy miss you, there is no this system, and still if enemy use bacstabe but you turn face to face he still hit you.

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you wrong, there is two combat system, one like you say frontstab, its when you hit to hands/arms, secound system its how to evade this skill, its fast reaction of player to turn face to face when someone bacstabe you, and this enemy miss you, there is no this system, and still if enemy use bacstabe but you turn face to face he still hit you.

​looks like u arent in category "fast reaction player" :D 

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from this link:
here is offi landrate:
https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/564968/&usg=ALkJrhgM2vBzUkIwlkydKuLddrK8IyxaLA
And here is the thing im suspicious about (backstab x2 dmg chance and STR). I think its broken on our server, would be cool if some1 can test it. I think making 99 str on test server should have HUGE impact on crit rate that u could notice instantly - like 50% chance compared to like 5% chance with 1 str. @Cyane, @Sano
https://translate.googleusercontent.com/translate_c?depth=1&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=https://4gameforum.com/threads/560661/&usg=ALkJrhgdhlSWoF_R_YHyIlA2FPVFnsyrYw

I think its 2.0 man

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Check date of test post and date of gk 2.0 release. Its march 2016 so its 1.5 its even said in name of test [ Age of Splendor]

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