FryderykChopin

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So here's the thing - many people came and are coming to the server for the good ol' Lineage. And feature-wise, Classic chronicle really provides a great experience in this way - there are no kamalols here, no attribute stones, no cloaks (yet, and hopefully never), no moirais, instances, gracias, no awakening quests, no max levels after 2 months, simply good old Lineage with a bit of extra.

But, I think we're missing on one of the most important (I dare to stay cornerstone) part of the old Lineage: the random partying.

Now, sure - many people are in CPs, which is amazing, but I'm talking about major part of the servers which are the players outside of these CPs. Everywhere you see people running around farming either alone or with a box buffer. You see all those people and when you open a partymatching, there're 10 rooms, out of which 7 or 8 are usually WTBs/WTSs.

So here's the problem - people simply do not have motivation to look for party. Problem partly lies in the party bonus:

Group Size Bonus
2 30%
3 35%
4 40%
5 55%
6 60%
7 70%
8 80%
9 100%

^Here you can see that if you have a box buffer behind you, there's just no reason to look for another person into your party.

The obvious solution would be to pump up the ~3 to 5 people party bonus, but using the common sense, this would inevitably lead to either of these:

  1. You increase the bonus enough for solo people to start looking for parties. But you can't just increase it for 3, 4 or 5 people parties, because people from 6 man parties would complain and possibly ditch less important members to maximize the efficiency. So you increase the bonus for everyone, meaning 9 people party would have to recieve at least additional ~20% bonus, which would only widen the middle vs top parties.
  2. You don't increase the bonus enough so people keep playing with only their buffers.

So in the end, manipulating with fixed party bonus is not a solution.

What I propose instead, is rewarding people for using the party matching.

But before we get to the specific attributes of the new bonus system, let's highlight benefits which such change could bring:

  1. A great leap in finding the solution for new players' departure problem. Many newbies leave before hitting 40 simply because they have nobody to play with. There're many people >40 but major part of them are old players/friends of old players who have top D equip since 20 and newbies with weaker equip would only slow them down. Rewarding those people for using partymatching would greatly reduce the ammount of people leaving due to 'low low level activity'.
  2. Reducing the natural departure of players across all levels. Using partymatching and finding new people gives you opportunity to find new players. Having some friends on the server greatly increase your interest to play opposed to solo play. It's simple as that, no science in it.
  3. Accelerating the natural progress for old server. Let's face it. It's been one whole amazing year. We're old. Compared to most servers opened these days, Classic Club's Talking Island is real grandpa. And just like old people need more and more medicaments to stay healthy, so does old server need more and more progress enhancers to stay healthy and attractive to new players. NCsoft knew that since the game was released, that's why he kept making the game much easier with each new update (though some may argue that introducing Awakening quest in G.o.D. equeals to a 90 year old grandpa snorting 5 lines of cocaine, robbing a bank with a fork, riding a crocodile, stealing cops' car and crushing it into a bridge). New achievements in 2.0 certainly help a lot but there's no harm in dropping a bit of 'herbal medicine' as well.

Now for the specifics of the new bonus system. Few things to keep in mind:

  • New bonuses can't undermine the 'classic' core of the game. It should be noticable enough for people to start looking for parties, but it shouldn't get you to level 40 on a second day.
  • Partymatching can be used by both level 25 derp dorfie (who doesn't realize why his brand new D grade Item_185.jpg makes him weaker than his old Item_155.jpg) as well as by a level 70 BlyatDestroyer2000 who never plays outside of his constant party anyway. The bonus system should benefit primarily the first kind of player.

So how should the new benefit work?

Here are two examples:

  1. Everytime you find a party in Party Matching with a player you haven't played before, you get +5% XP/SP bonus for 60 minutes (effect disappears once the party is dismissed). It ain't much but gives people some motivation to look for new people and potentially finding a new friend you'll like to continue playing with. Personally I find this one pretty cute but I understand it may be very hard to code it.
  2. Everytime you find a party in Party Matching, you get +2% XP/SP bonus for 20 minutes. 24 hours reuseThis one is pretty simple. It's weaker than the one above because it's obvious that all constant parties will start their days with 'closed VIP club' partymatching for automatic bonus. However as long as the bonus is really as small as 2% for 20 minutes, it shouldn't intervene with the game at all.

I've had a few similar ideas on my mind like a chance to get a 20 minute XP/SP item whenever you're in a party formed in party matching or simply having a party matching open, but those were even more difficult on the abuse-preventing side.

The more I think about it the more I'm inclined towards the simplier, second option. But since the bonus is very low, there's one, probably the most important thing about this new system:

IT'S NOT ABOUT WHAT YOU SELL, IT'S ABOUT HOW YOU SELL IT.

What does it mean? Well, after you implement this change, there're several ways you can promote it - and since the bonus is low, it's important to not stress the exact bonus ammount as it could turn many people off - "2%? Oh why bother, I'm here just for few minutes anyway". The best way to sell the miserable 2% is to not specify the bonus at all. Keep the announcements simple - "New Party Matching system released - team up with new players to earn extra XP/SP bonus!" This way people will be inclined to try it, and even if they find out it's nothing special, the one party already gives them a chance to potentially find a new friend, so it fulfills its purpose.

Thanks for reading. /discuss

Also, please don't forget - this is not about giving players XP bonus, it's about promoting a teamplay and thus enhancing servers's health.

 

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"no cloaks"    LOL

ZERGILIANCE still crying. Gg rekt topic closed. Wall of text about nothing. Those who want to play together will play, those  who want to play more together going to clan, those who want to be best friends going to CP.. That's all folks/

/ Juan bsoe

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"no cloaks"    LOL

Wall of text about nothing. Those who want to play together will play

Cmon man, you apprently didn't even read beyond first paragraph, so why reply? The problem right now is that even if people were interested in joining in small party, they're basically being punished for it. We need to find an alternative suggestion to the party bonus.

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Punished? Rly? The problem is not in this shit, as you said by urself ITS CLASSIC, here you can survive two ways : 1) find CP enjoy game 

2) find guys who has high lvl PP/SE etc.. Support depends of your class 

and also for archers RB RB and once again RB.

this 2/5 % is totally shit it will help only after 70/71 yes a little boost is good but at 20-60 Ez exp Ez life . Admins already did herb of progress what do you want else ? More custom? Maybe PA  will give x 3 exp and some runes/scrolls. Then vitality? Recs? Ok here we go top lvl in 2 weeks Gg.

stupid wall of text

/ Juan bsoe again

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Party bonus for duo/trio is great. Its much more worth than each of these 2-3 players would solo. Sometimes i farm duo/trio in loa me modoy and assiriy and we make smilar exp like in sos/bs solo (around 4,5-5,5kk exp/20 min in loa, around 4-6kk exp in sos depends how many supports u log) To compare numbers 6 ppl pt in loa makes like 2,5kk-3kk and 9 ppl pt 2,5-3,3kk - when we talk about archer pts. Stairs begin on 5,6,7,8 ppl pt. Exp per mob is almost same as in 9 ppl pt and its not worth to build such partys. Only viable option is duo/trio or full pt

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Party bonus for duo/trio is great. Its much more worth than each of these 2-3 players would solo. Sometimes i farm duo/trio in loa me modoy and assiriy and we make smilar exp like in sos/bs solo (around 4,5-5,5kk exp/20 min in loa, around 4-6kk exp in sos depends how many supports u log) To compare numbers 6 ppl pt in loa makes like 2,5kk-3kk and 9 ppl pt 2,5-3,3kk - when we talk about archer pts. Stairs begin on 5,6,7,8 ppl pt. Exp per mob is almost same as in 9 ppl pt and its not worth to build such partys. Only viable option is duo/trio or full pt

​Again... I already talked about it in my first post, duo = 30% bonus, trio = 35% bonus. Unless you're as you said on a spot where you can farm constantly without having to run long paths between mobs (LoA as you mentioned), taking a third member will slow you down on most farming spots, especially below 40 where it's most crucial, because most newbies will leave before reaching this "checkpoint". But it's all in my first post already... :(

 

Punished? Rly? The problem is not in this shit, as you said by urself ITS CLASSIC, here you can survive two ways : 1) find CP enjoy game 

2) find guys who has high lvl PP/SE etc.. Support depends of your class 

and also for archers RB RB and once again RB.

this 2/5 % is totally shit it will help only after 70/71 yes a little boost is good but at 20-60 Ez exp Ez life . Admins already did herb of progress what do you want else ? More custom? Maybe PA  will give x 3 exp and some runes/scrolls. Then vitality? Recs? Ok here we go top lvl in 2 weeks Gg.

stupid wall of text

/ Juan bsoe again

​I don't want to be rude but at this point I'm not sure if you're trolling or not. All of your arguments are completely invalid if you read my post in whole, not just bold parts. Talking about excessive exp bonuses goes exactly the opposite way I headed in my first post. If you're trying to make valid arguments, please take a time to read the whole part :)

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Party bonus for duo/trio is great. Its much more worth than each of these 2-3 players would solo. Sometimes i farm duo/trio in loa me modoy and assiriy and we make smilar exp like in sos/bs solo (around 4,5-5,5kk exp/20 min in loa, around 4-6kk exp in sos depends how many supports u log) To compare numbers 6 ppl pt in loa makes like 2,5kk-3kk and 9 ppl pt 2,5-3,3kk - when we talk about archer pts. Stairs begin on 5,6,7,8 ppl pt. Exp per mob is almost same as in 9 ppl pt and its not worth to build such partys. Only viable option is duo/trio or full pt

​Again... I already talked about it in my first post, duo = 30% bonus, trio = 35% bonus. Unless you're as you said on a spot where you can farm constantly without having to run long paths between mobs (LoA as you mentioned), taking a third member will slow you down on most farming spots, especially below 40 where it's most crucial, because most newbies will leave before reaching this "checkpoint". But it's all in my first post already... :(

 

Punished? Rly? The problem is not in this shit, as you said by urself ITS CLASSIC, here you can survive two ways : 1) find CP enjoy game 

2) find guys who has high lvl PP/SE etc.. Support depends of your class 

and also for archers RB RB and once again RB.

this 2/5 % is totally shit it will help only after 70/71 yes a little boost is good but at 20-60 Ez exp Ez life . Admins already did herb of progress what do you want else ? More custom? Maybe PA  will give x 3 exp and some runes/scrolls. Then vitality? Recs? Ok here we go top lvl in 2 weeks Gg.

stupid wall of text

/ Juan bsoe again

​I don't want to be rude but at this point I'm not sure if you're trolling or not. All of your arguments are completely invalid if you read my post in whole, not just bold parts. Talking about excessive exp bonuses goes exactly the opposite way I headed in my first post. If you're trying to make valid arguments, please take a time to read the whole part :)

Ok: the topic is about lets force admins to do some stuff: which is useless/ maybe good, and all important bugs , 2.0 etc is useless, cause you "smart" and what to implement some useless bullshit ? Rewards for PTs some weapons wtf man. Maybe also dungeons and instances? And random loot for party after it what the hell is that ? You see lowbies here crying a river about how hard to play ??-nope so what is this trash about man?

pa when you are 75 and take 1-2% max for 6 hours exp in loa- This is pain, let's give boost for high levels , and taking 0,2-0,4 from mob at 40 lvl is hardest exp ever right? 

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Party bonus for duo/trio is great. Its much more worth than each of these 2-3 players would solo. Sometimes i farm duo/trio in loa me modoy and assiriy and we make smilar exp like in sos/bs solo (around 4,5-5,5kk exp/20 min in loa, around 4-6kk exp in sos depends how many supports u log) To compare numbers 6 ppl pt in loa makes like 2,5kk-3kk and 9 ppl pt 2,5-3,3kk - when we talk about archer pts. Stairs begin on 5,6,7,8 ppl pt. Exp per mob is almost same as in 9 ppl pt and its not worth to build such partys. Only viable option is duo/trio or full pt

​Again... I already talked about it in my first post, duo = 30% bonus, trio = 35% bonus. Unless you're as you said on a spot where you can farm constantly without having to run long paths between mobs (LoA as you mentioned), taking a third member will slow you down on most farming spots, especially below 40 where it's most crucial, because most newbies will leave before reaching this "checkpoint". But it's all in my first post already... :(

 

Punished? Rly? The problem is not in this shit, as you said by urself ITS CLASSIC, here you can survive two ways : 1) find CP enjoy game 

2) find guys who has high lvl PP/SE etc.. Support depends of your class 

and also for archers RB RB and once again RB.

this 2/5 % is totally shit it will help only after 70/71 yes a little boost is good but at 20-60 Ez exp Ez life . Admins already did herb of progress what do you want else ? More custom? Maybe PA  will give x 3 exp and some runes/scrolls. Then vitality? Recs? Ok here we go top lvl in 2 weeks Gg.

stupid wall of text

/ Juan bsoe again

​I don't want to be rude but at this point I'm not sure if you're trolling or not. All of your arguments are completely invalid if you read my post in whole, not just bold parts. Talking about excessive exp bonuses goes exactly the opposite way I headed in my first post. If you're trying to make valid arguments, please take a time to read the whole part :)

Ok: the topic is about lets force admins to do some stuff: which is useless/ maybe good, and all important bugs , 2.0 etc is useless, cause you "smart" and what to implement some useless bullshit ? Rewards for PTs some weapons wtf man. Maybe also dungeons and instances? And random loot for party after it what the hell is that ? You see lowbies here crying a river about how hard to play ??-nope so what is this trash about man?

giphy.gif

@datplays please escort this gentleman back home

/Anyway I'll try my best to answer your concerns:
1) I did not propose any equip rewards
2) I did not propose any random loot
3) I do not force admins 'to do any stuff'; I'm but proposing a change to help the server
4) I already did mention the importance of 2.0 update
5) lowbies are not 'crying a river about how hard to play', simply because most of them leave after not finding a single party before reaching level 30. But I appreciate the fact that you already recognized that my main concern are, indeed, the newbie players below 40. At least we got there. :)

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Party bonus for duo/trio is great. Its much more worth than each of these 2-3 players would solo. Sometimes i farm duo/trio in loa me modoy and assiriy and we make smilar exp like in sos/bs solo (around 4,5-5,5kk exp/20 min in loa, around 4-6kk exp in sos depends how many supports u log) To compare numbers 6 ppl pt in loa makes like 2,5kk-3kk and 9 ppl pt 2,5-3,3kk - when we talk about archer pts. Stairs begin on 5,6,7,8 ppl pt. Exp per mob is almost same as in 9 ppl pt and its not worth to build such partys. Only viable option is duo/trio or full pt

​Again... I already talked about it in my first post, duo = 30% bonus, trio = 35% bonus. Unless you're as you said on a spot where you can farm constantly without having to run long paths between mobs (LoA as you mentioned), taking a third member will slow you down on most farming spots, especially below 40 where it's most crucial, because most newbies will leave before reaching this "checkpoint". But it's all in my first post already... :(

 

Punished? Rly? The problem is not in this shit, as you said by urself ITS CLASSIC, here you can survive two ways : 1) find CP enjoy game 

2) find guys who has high lvl PP/SE etc.. Support depends of your class 

and also for archers RB RB and once again RB.

this 2/5 % is totally shit it will help only after 70/71 yes a little boost is good but at 20-60 Ez exp Ez life . Admins already did herb of progress what do you want else ? More custom? Maybe PA  will give x 3 exp and some runes/scrolls. Then vitality? Recs? Ok here we go top lvl in 2 weeks Gg.

stupid wall of text

/ Juan bsoe again

​I don't want to be rude but at this point I'm not sure if you're trolling or not. All of your arguments are completely invalid if you read my post in whole, not just bold parts. Talking about excessive exp bonuses goes exactly the opposite way I headed in my first post. If you're trying to make valid arguments, please take a time to read the whole part :)

Ok: the topic is about lets force admins to do some stuff: which is useless/ maybe good, and all important bugs , 2.0 etc is useless, cause you "smart" and what to implement some useless bullshit ? Rewards for PTs some weapons wtf man. Maybe also dungeons and instances? And random loot for party after it what the hell is that ? You see lowbies here crying a river about how hard to play ??-nope so what is this trash about man?

giphy.gif

@datplays please escort this gentleman back home

/Anyway I'll try my best to answer your concerns:
1) I did not propose any equip rewards
2) I did not propose any random loot
3) I do not force admins 'to do any stuff'; I'm but proposing a change to help the server
4) I already did mention the importance of 2.0 update
5) lowbies are not 'crying a river about how hard to play', simply because most of them leave after not finding a single party before reaching level 30. But I appreciate the fact that you already recognized that my main concern are, indeed, the newbie players below 40. At least we got there. :)

Proofs that they left or you are friend of Zorgzor ? Just talking? You have statistic or you just want to be "smart" and implement " good idea" about rewards it was sarcasm, dude. And this tyrant datplays cannot do anything, he is monkey :(

stop posting bullshit if people interested in and know what classic is they will play otherwise pvp server and fun 2 hours per day. Even if you promote them sluts for being here they won't stay cause they cannot/ don't want to play here cause if hard style. Ok they reach 65+ with your 2% bonus omg Gg. But then what ? Where they will farm ? This ganjanoobs bilbao retard and zorgzor pro will pk them ? For spot? And then two way 1) join cp( oh wait thay don't want to .. They were playing with randoms for 2% they played at every single person of this server cause you retard suggest " only to give bonus of new ppl there" OK GOOD JOB.

2) qq server cause got rekt after half year suffer .

this chronicles about CP and team play and spend a lot of time here.. Not nolife but a lot, solo- rekt anyway 2% never help you .

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Proofs that they left or you are friend of Zorgzor ? Just talking? You have statistic or you just want to be "smart" and implement " good idea" about rewards

Well I don't have any statistics, we don't even know what's the online number so it's impossible to catch a specific number. However, try to imagine this situation - le's say you've quit L2 some time ago: Now you feel kinda nostalgic and you see some kind of 'classic' chronicle, so you decide to give it a shot. When you log in on the server, you see an empty town. But that's obvious, it's old server, of course the starting villages won't be crowded. However then you level up to 20, 25, 30... And you still can't find any party, because the only people you encounter are people with boxes who won't party you because you'd just slow them down. And so, even if you're a team player and you'd be willing to find a CP then, you will just quit before 40 because you have nobody to play with. This system revamp is aimed to change it.

stop posting bullshit if people interested in and know what classic is they will play otherwise pvp server and fun 2 hours per day.

Again, you're assuming that everyone who joins Classic knows exactly what it is. That's just plain untrue. Many people are coming here just to give it a shot. The number of people who are coming here with a CP is negligible. Absolute majority newbies are solo players who then look for clan or CPs here.

 Even if you promote them sluts for being here they won't stay cause they cannot/ don't want to play here cause if hard style.

There's probably some language barrier here, but I'll just point out that people who enjoy the 'hard style' don't have to be necessarily willing to play solo for so long; aka even hardcore players may get discouraged by lack of 'party play' before reaching level 40.

Ok they reach 65+ with your 2% bonus omg Gg

Again, you're missing the very point of this topic - this bonus is supposed to motivate people to find a party, not to help them level upYou need to realize this first.

But then what ? Where they will farm ? 

Then? Then it's not important because 98% of people 65+ have a clan or party. You're again missing the point of this, this system is NOT supposed to help people play solo 60+

1) join cp( oh wait thay don't want to .. They were playing with randoms for 2% they played at every single person of this server cause you retard suggest " only to give bonus of new ppl there" 

You're one of a simple mind, aren't you? How does this even make any sense in connection to what's been told above? I tried to read the sentence several times but had no luck.

 

 

 

 

 

 

 

 

 

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Proofs that they left or you are friend of Zorgzor ? Just talking? You have statistic or you just want to be "smart" and implement " good idea" about rewards

Well I don't have any statistics, we don't even know what's the online number so it's impossible to catch a specific number. However, try to imagine this situation - le's say you've quit L2 some time ago: Now you feel kinda nostalgic and you see some kind of 'classic' chronicle, so you decide to give it a shot. When you log in on the server, you see an empty town. But that's obvious, it's old server, of course the starting villages won't be crowded. However then you level up to 20, 25, 30... And you still can't find any party, because the only people you encounter are people with boxes who won't party you because you'd just slow them down. And so, even if you're a team player and you'd be willing to find a CP then, you will just quit before 40 because you have nobody to play with. This system revamp is aimed to change it.

 

 

​To be honest with you, since i play l2 for like 10 years i never searched for pt before 40 because solo was always faster. SOmetimes i partied but only cos my friends were playing smilar lvls and was easier to chat and nicer to stay together, but i never searched any random pt. What for? There are not mobs before 40 to be worth farming in pt, except mby forgoten temple and aoe farm isnt rly faster than solo exp especially when u have to fight for aoe spot

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i think they had similar system once GoD was launched and it was kind of weird (there was also "substitute" button, which worked really weird)

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Well you must have played on a different rates servers. I spent most of my time on C4 - Interlude low rates (<5x) where it was all about parties. I remember I used to look for parties even when I was doing transfer quest...

But it's a bit different here. There's much less people around those levels, so it needs to be pushed a bit. Obviously some crazy zergs will rush it to 40 in few days, but this change is aimed to a bit casual players.

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Well you must have played on a different rates servers. I spent most of my time on C4 - Interlude low rates (<5x) where it was all about parties. I remember I used to look for parties even when I was doing transfer quest...

But it's a bit different here. There's much less people around those levels, so it needs to be pushed a bit. Obviously some crazy zergs will rush it to 40 in few days, but this change is aimed to a bit casual players.

​2.0 should bring a bit what u are trying to achieve, maybe not totally random pts, but there will be clan reward system, making ppl wanting to join clans for these, and that could result in ppl making more pts, since more ppl will be in clans (now again, u can either choose some clan with low lvls, which will allow u to party with your kind of lvls or u can go for some twink clan with 10% xp bonus, its all about how greedy/what u prefer)

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"no cloaks"    LOL

ZERGILIANCE still crying. Gg rekt topic closed. Wall of text about nothing. Those who want to play together will play, those  who want to play more together going to clan, those who want to be best friends going to CP.. That's all folks/

/ Juan bsoe

​Sano give this guy some warning, i mean trolololo is fun, but this is too much, not even care what is topic about.

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"no cloaks"    LOL

ZERGILIANCE still crying. Gg rekt topic closed. Wall of text about nothing. Those who want to play together will play, those  who want to play more together going to clan, those who want to be best friends going to CP.. That's all folks/

/ Juan bsoe

​Sano give this guy some warning, i mean trolololo is fun, but this is too much, not even care what is topic about.

​Jesus give this guy brain. Ty.

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EtoRazEtoDva is right. People who want play/sociolize - will do that. And also - ppl prefere their boxes because it always will allow them to exp solo and have buff/regen for pvp. And I don't think such a things easy to implement.

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Well you must have played on a different rates servers. I spent most of my time on C4 - Interlude low rates (<5x) where it was all about parties. I remember I used to look for parties even when I was doing transfer quest...

But it's a bit different here. There's much less people around those levels, so it needs to be pushed a bit. Obviously some crazy zergs will rush it to 40 in few days, but this change is aimed to a bit casual players.

Casual gaming in 2k16 at Claasic server. Wanna rekt yourself? Join us we will give you 5% more exp. the statements of great people.

/Juan spend all bsoe (

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EtoRazEtoDva is right. People who want play/sociolize - will do that. And also - ppl prefere their boxes because it always will allow them to exp solo and have buff/regen for pvp. And I don't think such a things easy to implement.

​It's not true though. Many people just need that little push.

It's like saying that everyone who wants to donate to various causes will do that - that's not true, you need organizations to promote the causes to give people a little push to make them donate.

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EtoRazEtoDva is right. People who want play/sociolize - will do that. And also - ppl prefere their boxes because it always will allow them to exp solo and have buff/regen for pvp. And I don't think such a things easy to implement.

​It's not true though. Many people just need that little push.

It's like saying that everyone who wants to donate to various causes will do that - that's not true, you need organizations to promote the causes to give people a little push to make them donate.

​If they need that "little push" , they dont want to socialize. Also everyone on this server will find a way to abuse this shit on high lvls to have this + %to exp

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i read the first post of the topic and just run by everything else in between till now, so if i missed something lemme know.

 

now in sort of answer; in 2.0 we adding something ncsoft didnt yet, academy system. This way new comers will have to chance to integrate themselves with a clan earlier in the game, aswell as getting a CH support in most of the cases what is good, and take advantage also from the EXP bonus clan buff.

 

after days of thinking this was the best solution i came up with without going much into costum (considering for sure is something that ncsoft will add sometime in future) and it covers basicly all the problms we face with new ppl.

  • they will not feel lonely cuz they have a clan to comunicate with and to help them.
  • it integrates new comers with the old players right from the start.
  • supports new comers with buffs and CH support, + the clan exp buff.
  • they will have easier time grouping up due to access of clan chat + other members on same academy.
  • etc.

 

also theres the achievement system and daily rewards coming out so. im pretty sure its more then enough for the new comers to feel comfortable without turning the game into a too easy mode.

Edited by San0
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EtoRazEtoDva is right. People who want play/sociolize - will do that. And also - ppl prefere their boxes because it always will allow them to exp solo and have buff/regen for pvp. And I don't think such a things easy to implement.

​It's not true though. Many people just need that little push.

It's like saying that everyone who wants to donate to various causes will do that - that's not true, you need organizations to promote the causes to give people a little push to make them donate.

​If they need that "little push" , they dont want to socialize. Also everyone on this server will find a way to abuse this shit on high lvls to have this + %to exp

​Well I simply disagree on the first one, and about those 2% exp for 20 minutes once a day... Let's say I don't think that's something you should be afraid of getting heavily abused xD

i read the first post of the topic and just run by everything else in between till now, so if i missed something lemme know.

 

now in sort of answer; in 2.0 we adding something ncsoft didnt yet, academy system. This way new comers will have to chance to integrate themselves with a clan earlier in the game, aswell as getting a CH support in most of the cases what is good, and take advantage also from the EXP bonus clan buff.

 

after days of thinking this was the best solution i came up with without going much into costum (considering for sure is something that ncsoft will add sometime in future) and it covers basicly all the problms we face with new ppl.

  • they will not feel lonely cuz they have a clan to comunicate with and to help them.
  • it integrates new comers with the old players right from the start.
  • supports new comers with buffs and CH support, + the clan exp buff.
  • they will have easier time grouping up due to access of clan chat + other members on same academy.
  • etc.

 

also theres the achievement system and daily rewards coming out so. im pretty sure its more then enough for the new comers to feel comfortable without turning the game into a too easy mode.

​Fair enough, if implementing academy is already in progress, it's even further step in a way I originally meant, in most ways.

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