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Rizos

Fatal Counter BUGS + FULL INFO

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HERE i wont focus on proving bug becaus its proven alreayd several times, just search forum. or use these links:

 

Here im going to focus on explaining what is wrong and how this skill should work.

Since you fix many skills lately, i decided to report Fatal Counter again. Ill try to give as much info as i can about how it should work. I analyzed 4game test and tried to make formula calculating FC dmg. Ofc it contains some rounding, its not totally accurate, but as you will see on graph its pretty good. (this can help admins if they dont have oryginal skill formula)

ok so here we go:

What is correct?

- scaling between full hp and low hp. On 1 hp you gonna hit 3x tronger than full hp. Seems like its same as on official and this part of formula is good.
- can be blocked by shield

Bugged things on FC

1) shouldnt crit
2) should have different base dmg (pr full hp dmg)
3) Should scale better with p atk (change skill formula) now it scales weak ( same as double shot) but the real official formula should punish ppl with low str( make much lower dmg) but reward ppl with high str( noticable higher dmg. 1,2k p atk gives 1,1k more dmg on double shot, but on Fatal counter 1,2k p atk more gives around 4,1k dmg more. Check link below ) - FC on full hp should hit around 2x harder than double shot @ 70 lvl and 2700 p atk
                

Source: 1.5 4game EU server forum: https://4gameforum.com/threads/594232/

Edit. My conclusion is that Double shot formula is like [(skill power + p.atk)*M]/P.Def + around 20% crit rate on 41 str

and FC formula is like [(skill power + 3,7x p atk)*M]/P.Def + 0% crit rate
where:

skill power- Basic skill power of fatal counter and double shot
P.Atk - P. atk of chatacter in alt + t stats
M- parameter containing many multiply variables like soulshot, multipier depending if you hit from front or behind, lvl difference multipier, some constant value etc (all these values are multipied by themself giving parameter M) - In forum test case M/P.def = 0.92

How i got this formula? I took skill formula form from elder chronicles and i counted new parameters like M/Pdef and multipier of P. atk (3,7). I just used 4game test data to set and solve the system of equations.

Here i drawed graph of these formulas. X axes- character P.atk. Y axes- Dmg caused to test target

Deep blue line - Theoretical double shot dmg counted with [(skill power + p.atk)*M]/P.Def formula
Green dots - official test doubleshot dmg 
Brown line - Theoretical Fatal counter dmg counter with [(skill power + 3,7x p atk)*M]/P.Def formula
Blue dots - official test Fatal counter dmg

fc2.jpg

If you consider such formulas, dependance of dmg and p atk in this 2 skills should be +/- same as in this 4game forum test. So this formula Should round pretty well offifial dmg formula. 

Right now Bugged Fatal Counter makes exacly same dmg as double shot regardless of character p.atk. Also it can crit same as double shot. It just scales with hp.

Skill is definitely bugged in several ways. I even tried to calculate formula for it in case it helps in any way. Now its up to Admins to fix it.

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chill son. i was never saying this so i could keep trolling you but its already set to be changed. xD

if manton will have a window he will make fix now if not, its on list of priority tasks after manton's work on 2.0 is done.

dont fear. you will have your fully working FC. xD

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chill son. i was never saying this so i could keep trolling you but its already set to be changed. xD

if manton will have a window he will make fix now if not, its on list of priority tasks after manton's work on 2.0 is done.

dont fear. you will have your fully working FC. xD

​i dont believe this, it must be lie, or just next trolling attempt of san0

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this guy really wants his fatal counter to work

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chill son. i was never saying this so i could keep trolling you but its already set to be changed. xD

if manton will have a window he will make fix now if not, its on list of priority tasks after manton's work on 2.0 is done.

dont fear. you will have your fully working FC. xD

​GG I WON! Now i can quit! ¬¬

P.S. Thats how u make bug reports Modoy. Watch and learn my little friend.

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i dont lie xD

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dayum, give me privilegies to give manton important tasks 

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hCxxnz?1484162802

i dont lie xD

​That will be a lot of money for server. 9_9

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hCxxnz?1484162802

i dont lie xD

​That will be a lot of money for server. 9_9

​san0 just waited to split archer from warriors to fix this, i guess he is as jewish i expected :D 

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nice, now i need to do such topic on horror landrate + vid i have landing 9/10 with orfen lvl 3 and mental on target withing same lvls, maybe one of these three (mental, orfen, horror) got fixed finally :)

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nice, now i need to do such topic on horror landrate + vid i have landing 9/10 with orfen lvl 3 and mental on target withing same lvls, maybe one of these three (mental, orfen, horror) got fixed finally :)

​horror report coming today. Tests already done. Its bugged. Mental tho looks correct but need more tests, cos it gives some resist vs wc fear and sleep. modoy has screens so wait for this slacker.

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nice, now i need to do such topic on horror landrate + vid i have landing 9/10 with orfen lvl 3 and mental on target withing same lvls, maybe one of these three (mental, orfen, horror) got fixed finally :)

​horror report coming today. Tests already done. Its bugged. Mental tho looks correct but need more tests, cos it gives some resist vs wc fear and sleep. modoy has screens so wait for this slacker.

​gr8 gj. If u want vid i mentioned above to complete report i can upload it. DA ~70 lvl 9/10 horror into Tyr 70 lvl+orfen lvl 3+mental

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tho i just noticed the description of urgent task, "make fatal counter full retail." , :D gotta love it, not describing what values should be changed in that matter, just make it full retail bro :D 

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tho i just noticed the description of urgent task, "make fatal counter full retail." , :D gotta love it, not describing what values should be changed in that matter, just make it full retail bro :D 

​all the info is after lol

 

theres task description: Make FC full retail.

and then task info after. lol.

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tho i just noticed the description of urgent task, "make fatal counter full retail." , :D gotta love it, not describing what values should be changed in that matter, just make it full retail bro :D 

Maybe someone back to play, let I donate 20 euros here :ph34r:

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tho i just noticed the description of urgent task, "make fatal counter full retail." , :D gotta love it, not describing what values should be changed in that matter, just make it full retail bro :D 

​all the info is after lol

 

theres task description: Make FC full retail.

and then task info after. lol.

​sure san0 sure, now we know how u work and why some things are not fixed after long time :D task with name -> "manton, summons, siege, retail ... URGEEEEENT" 

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once again i should learn the lesson to not give you too much rope on a talk cuz it allways lead to this kind of situation.

believe what ever you want doesnt rly matter.

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once again i should learn the lesson to not give you too much rope on a talk cuz it allways lead to this kind of situation.

believe what ever you want doesnt rly matter.

​why so serious? i am just happy its getting fixed finally ;) 

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once again i should learn the lesson to not give you too much rope on a talk cuz it allways lead to this kind of situation.

believe what ever you want doesnt rly matter.

Just troll modoy hard as revenge and dont be so serious :D

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So boyz, where is my PR alt, need to start leveling :D 

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K i think i did my job, enjoy ur PRs guys, have fun. U wont 1shot me anyway ^^
 

@San0 now fix daggera ^^

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Ye i saw already, noticed it 2 min after he posted :D

San0 davaj server restart. Importand changes can be installed in special shedule ;d

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