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Newbi

[FIXED]Serious bug (invisible bow resistance)

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Hello. I know GMs have very long list of bugs priority to be fixed. But i think this is serious bug for the top of the list.

Back in old L2 most of mobs on Silent Valley had High Bow Resistance in mob stats (in expanded mob info/hp bar)
On classic it was changed, and only few mobs have it. Rest have no resist.

On our server mobs dont have High Bow Resistance in mob stats (in expanded mob info/hp bar) but in reality they have it.

https://imgur.com/a/KA7eu

Due this fact 1,6k p.atk with Emi +10 cause to deal ~130dmg to mob

https://imgur.com/a/kTTW0

and with Crystal Dagger +10 with 705 p.atk we deal 2x more dmg ~300dmg to mob

https://imgur.com/a/IXInZ

tested with use of Bladedancer character (no bow mastery/no dagger mastery).





Please GM let know in topic when tested and reported to devs to be fixed.

 

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30 minutes ago, Newbi said:

Hello. I know GMs have very long list of bugs priority to be fixed. But i think this is serious bug for the top of the list.

Back in old L2 most of mobs on Silent Valley had High Bow Resistance in mob stats (in expanded mob info/hp bar)
On classic it was changed, and only few mobs have it. Rest have no resist.

On our server mobs dont have High Bow Resistance in mob stats (in expanded mob info/hp bar) but in reality they have it.

https://imgur.com/a/KA7eu

Due this fact 1,6k p.atk with Emi +10 cause to deal ~130dmg to mob

https://imgur.com/a/kTTW0

and with Crystal Dagger +10 with 705 p.atk we deal 2x more dmg ~300dmg to mob

https://imgur.com/a/IXInZ

tested with use of Bladedancer character (no bow mastery/no dagger mastery).





Please GM let know in topic when tested and reported to devs to be fixed.

 

On first screen you see that it was updated 12-01-2018

But we already checking how is correct. 

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This mobs fixed, after next restart will be applied. Scripter checking other mobs in Silent Valley. 

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9 minutes ago, Koll said:

This mobs fixed, after next restart will be applied. Scripter checking other mobs in Silent Valley. 

perfect, that was very quick.

yes, there is few other mobs that compared to old chronicles to Classic have removed high bow resistance stat, but still they resist bow dmg.


please very much - implement that fix also on test server, i discovered this bug while i was testing something for myself on test server, please do me a favor so i can continue testing my stuff there so i need this mobs working good on test also :) 

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13 minutes ago, Newbi said:

perfect, that was very quick.

yes, there is few other mobs that compared to old chronicles to Classic have removed high bow resistance stat, but still they resist bow dmg.


please very much - implement that fix also on test server, i discovered this bug while i was testing something for myself on test server, please do me a favor so i can continue testing my stuff there so i need this mobs working good on test also :) 

I will ask to transfer NPCdata from live to test server after all mobs will be fixed.

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25 minutes ago, Newbi said:

perfect, that was very quick.

yes, there is few other mobs that compared to old chronicles to Classic have removed high bow resistance stat, but still they resist bow dmg.


please very much - implement that fix also on test server, i discovered this bug while i was testing something for myself on test server, please do me a favor so i can continue testing my stuff there so i need this mobs working good on test also :) 

Ready on live and test. On live will be applied after restart.

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22 minutes ago, Koll said:

Ready on live and test. On live will be applied after restart.

Sweet, very professional :)

Just i want to test it now on Test server, but account database is overwritten and auto creator of accounts is turned off, so i cant create new account so i have builder commands to create char/items to test Silent Valley now.

Can u please enable auto creating accounts on test server and make sure newly created chars will have builder command like before fixes?

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8 minutes ago, Newbi said:

Sweet, very professional :)

Just i want to test it now on Test server, but account database is overwritten and auto creator of accounts is turned off, so i cant create new account so i have builder commands to create char/items to test Silent Valley now.

Can u please enable auto creating accounts on test server and make sure newly created chars will have builder command like before fixes?

rdy.

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25 minutes ago, Koll said:

rdy.

yes, auto create is back.

ok, SV tested by me:

mobs that didnt have "bow resist in stats (after name/hp expand bar) but were resisting bow after fix are working GOOD! (ofc if the dmg values are good :P) 

Just i went on l2wiki.com/Classic and checked all SV mobs https://l2wiki.com/classic/Silent_Valley#Silent_Valley_-_mobs

none of them in this database have bow resist, yet some left on our live server have bow resist in stats

Forgotten Ancient People and Giant's Shadow

image.png.aa42b5db757c673e21875beb22ddeb51.pngimage.png.785317975719d7596a37799d38b568e2.png


how do u think? Changed in 2.5 or implemented by mistake on our server?

Edited by Newbi

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4 minutes ago, Newbi said:

yes, auto create is back.

ok, SV tested by me:

mobs that didnt have "bow resist in stats (after name/hp expand bar) but were resisting bow after fix are working GOOD! (ofc if the dmg values are good :P) 

Just i went on l2wiki.com/Classic and checked all SV mobs https://l2wiki.com/classic/Silent_Valley#Silent_Valley_-_mobs

none of them in this database have bow resist, yet some left on our live server have bow resist in stats

Forgotten Ancient People and Giant's Shadow

image.png.aa42b5db757c673e21875beb22ddeb51.pngimage.png.785317975719d7596a37799d38b568e2.png


how do u think? 

In db they already 2.5. With 2.5 will be removed.

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Just now, Koll said:

In db they already 2.5. With 2.5 will be removed.

so if its 2.0 feature for those mobs to be bow resistant then we can say...


SV fixed :) 

great job, thanks ;) (fastest fix in l2classic.club so far? :D )

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Monsters modifiers showed by the expanded mob info/hp bar are client sided AFAIK.

So if a 2.0 client show a modifier, they must be added in the db but if a modifier is in the db but not in the client he will not appear.

And many SV monsters were bow resist as long as I can remain.

 

my 2cts for precision. :)

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