Newbi

Serious bug (stun landrate)

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Hello. I know GMs have very long list of bugs priority to be fixed. But i think this is serious bug for the top of the list.

Back in days stun landrate was put to test by @San0 because ppl were complaining about not working stun landrates.

According to test made by Innova official here:

https://4gameforum.com/threads/507047/

@San0 adjusted stun landrates to 90%.

BUT: tests by Innova were made on Rogue class with all skills learned

After time in further updates Lineage 2 developers revealed that some skills of rogue class have hidden effect like less resist to stun (removed in Zaken)

image.thumb.png.b367fe8d28b35ec873f1ecead2aadc54.png


so if Innova tested before stun landrate on Rogue char with hidden nerfs it showed that stun landrate is 90%, but in fact on all other characters the landrate is 80%.
Sincerely @San0 adjusted stun landrate according to first test made on Rogue class by Innova.

Later tests on other characters show us that the stun landrate is actually 80%.
 

 

Quote

That could explain why in later official experiments stun shot against mage, who doesnt have this passive, was around 80% instead of 90%.

https://4gameforum.com/threads/629214/

Also hammer crush was tested against non rogue class giving 80% land rate instead of 90% like the chart wrongly says.

https://4gameforum.com/threads/598920/

+2 mele stuns agaisnt human warrior having 80% land rate instead of 90%.

https://4gameforum.com/threads/507047/


 


also in first test where stuns were tested on Rogue which shows bad landrate of 90% due to fact of hidden nerfs on Rogue class, we can see small test on Warrior class, showing 80% landrate which is actually proper value of land on all classes except Rogue ones.
 

Edited by Newbi
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I wanted to explain this fact in a bug report, this research was made by @Cyane and explained in random topic.

Original post by @Cyane:

 

On 15.01.2018 at 12:52 AM, Cyane said:

The official experiment with the Chart with many stun landrates close to 90% and the old stun shot land rate Test are probably biased due to the fact that the target was a hawkeye with all skills learned. That includes Acrobatic move, which makes rogue classes that learn it less resistant to stun, something that was proven much later in official (and fixed with zakens update) and proven here as well during cbt.

https://eu.4gameforum.com/threads/25787/page-23 hidden effects confirmed by gms

https://4gameforum.com/threads/588536/page-130#post-8886363 and then fixed by gms

That could explain why in later official experiments stun shot against mage, who doesnt have this passive, was around 80% instead of 90%.

https://4gameforum.com/threads/629214/

Also hammer crush was tested against non rogue class giving 80% land rate instead of 90% like the chart wrongly says.

https://4gameforum.com/threads/598920/

+2 mele stuns agaisnt human warrior having 80% land rate instead of 90%.

https://4gameforum.com/threads/507047/

 

On 15.01.2018 at 1:01 AM, Rizos said:

Cyane GOD 

11d1fb7.jpg

 

Edited by Newbi

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True, i think its already known by admins. Archer stun shot is already 80% according to San0, dunno about other stuns but they should be fixed aswell. In my opinion bugger problem is CON bug than this anyway.

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1 minute ago, Rizos said:

True, i think its already known by admins. Archer stun shot is already 80% according to San0, dunno about other stuns but they should be fixed aswell. In my opinion bugger problem is CON bug than this anyway.

Welp true also, i know that from guy we know, so far i understood its better to have reports in report section to be sure GM's see it than in random topic where Cyane posted it and this real quality content it been gone in spam.

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atm i think only the spear thingy which i dont recall the name has 90% chance. quick spear. that.

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7 minutes ago, San0 said:

atm i think only the spear thingy which i dont recall the name has 90% chance. quick spear. that.

please let us know when u check stun landrates percentage like u did in previous fix for them to be on 90% and make sure now it all will be 80% like should be, so atleast this we will have like supposed to be, its one step closer in fixes :) 

so then we can close this topic and say its fixed :P 

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On 29.1.2018 at 7:01 PM, Newbi said:

Hello. I know GMs have very long list of bugs priority to be fixed. But i think this is serious bug for the top of the list.

Back in days stun landrate was put to test by @San0 because ppl were complaining about not working stun landrates.

According to test made by Innova official here:

https://4gameforum.com/threads/507047/

@San0 adjusted stun landrates to 90%.

BUT: tests by Innova were made on Rogue class with all skills learned

After time in further updates Lineage 2 developers revealed that some skills of rogue class have hidden effect like less resist to stun (removed in Zaken)

image.thumb.png.b367fe8d28b35ec873f1ecead2aadc54.png


so if Innova tested before stun landrate on Rogue char with hidden nerfs it showed that stun landrate is 90%, but in fact on all other characters the landrate is 80%.
Sincerely @San0 adjusted stun landrate according to first test made on Rogue class by Innova.

Later tests on other characters show us that the stun landrate is actually 80%.
 

 


also in first test where stuns were tested on Rogue which shows bad landrate of 90% due to fact of hidden nerfs on Rogue class, we can see small test on Warrior class, showing 80% landrate which is actually proper value of land on all classes except Rogue ones.
 

actually you using wrong mathematics.

since -11% stun resist dont means thats those 90% are 111%.

its means, that the stun resist of those classes were reduced by 11 %.

for example when its 20% (i dont know the real value) its aprox reduced to 18 % then.

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5 hours ago, chevignon said:

actually you using wrong mathematics.

since -11% stun resist dont means thats those 90% are 111%.

its means, that the stun resist of those classes were reduced by 11 %.

for example when its 20% (i dont know the real value) its aprox reduced to 18 % then.

if stun landrate is 80% and archer has hidden 11% vurnelabity theres ~91% stun chance on him

just like in post, dunno where u took ur conclusion from

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10 hours ago, Newbi said:

if stun landrate is 80% and archer has hidden 11% vurnelabity theres ~91% stun chance on him

just like in post, dunno where u took ur conclusion from

again you just adding 11 %. But its not like that.

{p_defence_trait;trait_shock;-11} that was the included code.

if it would be % like you think, it would be

p_defence_trait;trait_shock;-11;per

 

 

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3 hours ago, chevignon said:

again you just adding 11 %. But its not like that.

{p_defence_trait;trait_shock;-11} that was the included code.

if it would be % like you think, it would be


p_defence_trait;trait_shock;-11;per

 

 

aha :) but u know that i only quoted Innova forum and Cyane? Those are really not my conclusions. And the aim was that stun should be 80% for all not 90% like we though before.
Archer less resistant to stun is other story.

Edited by Newbi

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Everything is clear in my first post, nothing was "calculated" by me. 80% is the land rate of the stuns that were not made on rogue classes in official. On rogue classes was 90+%. The hidden passive is a possible explanation of it, and a reason to not follow blindly what the first chart says

Edited by Cyane

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