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LeSt

Lineage 2 crash report

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Good Day. I need a help, becouse i can`t play in L2. When I join at a game, and choose a server, a game takes off and writes such error: 

Refixturing of patch and updating of game did not help.

How to correct this error?

4127It full text:

Version: EP25_Global,CLS,V2110409,28 
BuildDate: Tue Feb 02 09:43:47 2016 

Time: 2016.11.6 12:16:14 [GTick=436,LGTicks=1] 
PosCode: 0:0:0 
ZoneName: 
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 
CPU: GenuineIntel Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz @ 2528 MHz 
RAM: 3956MB RAM 
CPUInfo: 4,2,4,0 
Video: AMD Mobility Radeon HD 5000 (1404), Direct X is ver 0.7, rev 65272 
VideoResources: 62 MB 
MAC: 5C-AC-4C-96-9A-C4 
LANG: EUROPE 
IME: ??? 

Error: 
History: RecvThread[7] <= __Thread[7]Assertion failed: GObjAvailable.Num() && GObjAvailable.Last()==Index [File:.\UnObj.cpp] [Line: 4776]UObject::StaticAllocateObject <+ (Package MMagic) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <+ (MMagic 11009500) <- IndexToObject <- ULinkerLoad::CreateExport <+ (MMagic_m000_t02_f 11009500) <- ULinkerLoad::Create <- UObject::StaticLoadObject <+ (Engine.Material LineageFaceTex.MMagic.MMagic_m000_t02_f NULL) <- UObject::StaticLoadObject <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- User::SetPawnResource <- NConsoleWnd::PlaceLobbyCharacter <- NConsoleWnd::AddLobbyCharacterInfo <- NConsoleWnd::AddAllLobbyCharacter <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <+ Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

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It Full text :

Version: EP25_Global,CLS,V2110409,28 
BuildDate: Tue Feb 02 09:43:47 2016 

Time: 2016.11.6 12:16:14 [GTick=436,LGTicks=1] 
PosCode: 0:0:0 
ZoneName: 
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 
CPU: GenuineIntel Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz @ 2528 MHz 
RAM: 3956MB RAM 
CPUInfo: 4,2,4,0 
Video: AMD Mobility Radeon HD 5000 (1404), Direct X is ver 0.7, rev 65272 
VideoResources: 62 MB 
MAC: 5C-AC-4C-96-9A-C4 
LANG: EUROPE 
IME: ??? 

Error: 
History: RecvThread[7] <= __Thread[7]Assertion failed: GObjAvailable.Num() && GObjAvailable.Last()==Index [File:.\UnObj.cpp] [Line: 4776]UObject::StaticAllocateObject <+ (Package MMagic) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <+ (MMagic 11009500) <- IndexToObject <- ULinkerLoad::CreateExport <+ (MMagic_m000_t02_f 11009500) <- ULinkerLoad::Create <- UObject::StaticLoadObject <+ (Engine.Material LineageFaceTex.MMagic.MMagic_m000_t02_f NULL) <- UObject::StaticLoadObject <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- User::SetPawnResource <- NConsoleWnd::PlaceLobbyCharacter <- NConsoleWnd::AddLobbyCharacterInfo <- NConsoleWnd::AddAllLobbyCharacter <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <+ Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

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