Sensei

A list of suggestions

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This is going to be as long as your morning poop + newspaper read.
Conclusions & Suggestions after exploring the latest patch, here we go:

Classes and skills
- Remove from Insane Crusher the ability to crit or reduce the unreasonably high base damage or both. Not only it makes DA the most forgiving class in olympiad, but it also kills him (reflect) on mass pvp.
- Nerf the % of debuff resistance Purification Song gives. It's been discussed a lot, damage-only meta is a thing and makes the game less fun.
- Nerf Shield Bash of Eva's Templar. Way too high landrate, it seems to be ignoring stun related epics/any armor and buff resistances. I would also increase the cooldown, 2 sec just makes it spamable, nearly a stun lock in many cases as its almost instant, and wins all stun vs stun situations because its simply way faster.
- Make Vortexes unresisted. Just like Stigma/Raging Force etc. We don't see any nukers using Vortex in pvp becuz its simply not gonna land through Puri. Shame to not be able to use Vortex and Crusher/Buster/Slug, which are all cool 76+ skills and draw ppl to play elemental nukers... who are doomed to die anyway with the addition of 82 Forgotten Scrolls. Which is the next big one.
- Forgotten scrolls of lv.82. While, for example, the +15% M.Def of Protection of Rune is not that insane by itself, the +1k M.Def trigger IS. This is going to be the end of all Mage/Summoner parties, but deep in the future, since the books are not so ez to drop, luckily. There's a few ways to go about this. Obviously, one would be to add 1 more book that gives similar benefits, but for P.Def. Other would be to decrease how often it can trigger (for example counter critical can re-trigger every 15 sec). It's a good concept overall becuz it can result in longer fights, which is always desirable.
- Summoners are about to get nerfed finally, thank you very much, god bless, nothing to add. huehue trollface

Forgotten Island
- Primeval Talisman and requirements. With the current drop rate of required items we are not about to see a complete talisman soon. At the bare minimum I would increase Carbonemys shells from 2% to 5% and Pterosaur Talon from 3% to 5% as well.  Also 1 T-rex Fang is enough instead of 5 from stage "Escort" to "Commander".
- Tyrannosaurus, the Dominator of the Wild. Few pros and cons here. 20% chance for Fang - good. 2h+2 window - good. Stronger T-rex - cool. Now... The message does indeed bring pvp, but as primes are family-friendly and peaceful, that's pretty rare. I don't see why we need all those messages like T-rex spawn (it's not even a raid boss), Devil Isle box, Hekaton death announcement etc. For style points I would replace the message with a Roar that can be heard all over the island (yep it's not bad to play with l2 music) if you guys rly can't go without some sort of a warning. Ppl can be just chilling doing nothing and they will just see the msg from a camera to take action, while others might be farming inside, so why those 2 should have the same chance at it, right? Next, T-rex spawn was limited only to solo area, which is mind blowing almost. It can literaly 2-3 shot solo farmers if it spawns next to them. Afaik T-rex was supposed to be a predator that was relying on hiding and sneak attacks to catch prey, so wth is he doing out in the open? Wasn't it fine when he could also spawn inside the jungle? Why make the search so easy?
- Sailren. It can literaly die to 2 chars. Which makes it less frustrating considering I was seeing only runes dropping sometimes, but still... I would increase the drop chance of at least weapons by a little and increase its difficulty so more chars are required. On OBT it once did a cool meteor aoe but never saw it on live server. Right now it offers huge profit to those who can farm it regularly. The inside area has no time limit, but if chars disconnect they get kicked out and need new entry items (ouch). Also anyone can enter to sabotage/steal at any given moment you are in which is... interesting. We've seen servers were the party leader would decide when the party goes in and noone else could enter after, but I leave this open to discussion.

Baium
- Beautiful work on pvp zone, new spawn window and lvl fix. Well done.

Clans
- Introduce new clan skills that give slight bonuses based on clan activity. Too many clans out there full of lv.1 boxes, online activity should be rewarded imho.
- Remove the option to instantly close clan wars. This is being abused to ugly extents, you all know what I'm talking about here.
Either A) from the moment the leader decides on it, war will close in 3 days.
Or B) Increase the penalty for closing war, 500 crp is NOTHING.

Grinding
- Reduce the absurd xp of SV/FP/Abg/Fom raid bosses or make similar random window for all. Not much to add here...
- Rework some lower level mobs to give more xp so newbies can smoothly grow without having to rely only on RBs.
- Rework the exp loss at higher levels.  4% till 78.  3% at 79.  2% at 80.  -50% death clan skill is going to be limited only to well-off clans for a long time. And jesus christ...
- ...Finally scale the level loss % properly, losing 20% from 80 to 79 in 1 death is just shamelessly sh1tting on our intelligence. You end up with more exp if you die at 79 + 99.99% than if you die at 80 + 00.00%! Yikes...!

I had a tough time coming up with something for archers, they surely deserve something extra. Maybe Counter Critical's trigger affecting their auto-hit crits?

Have a nice day.

Edited by Sensei
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Agree, except trex message and making talisman farm easier we need smth cool to farm for long time or we reach endgame too fast again and wait 1 year for update, if changing trex mechanics why not adding it as chance to spawn from killing mobs like it is made in loa. Or keep it as it is
Archers are geting smth similar, i had ocassion to test it on test server for 20 min, looked fine.

Edited by Rizos

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Good ideas,

I think purification is already being reworking (at least based on the san0`s Twitter), and the T-Rex message is a good way to avoid sneak people kill it without any type of contestation, and it brings more PVP.

Personally, I agree with you about the requirements for the tali, but I think is better this way, at least it gives us some type of difficult goal to reach.
 

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6 hours ago, Sensei said:

- Summoners are about to get nerfed finally, thank you very much, god bless, nothing to add

curious, where is it written?

about the island ...
changing from an inscription to a sound message - nothing will change

the loss of parts from monsters is already good ... too lazy to farm - buy.


bayum- is not interesting.


Clan-- and its buffs, repair the clan logins on restart.


Further, there are many empty dead clans with Clan halls.
remove all clan holi from empty or dead clans.


Boss (55 - 69 level) Remove items from bosses completely.
since 90% of them are killed by drop farmers
1-2 arrive 80 Warcraer summon party dd +16 weapons 80 lvl buff and the boss dies for 1-2 dens song.
Which completely turned the 55+ boss farm into earning 1-3 people adena,

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I would like to see a change to POWind too. I mean this buff is giga useless. I cant think of a situation that it would be good in, unless you want to reach faster somewhere or escape from someone(?). Even  POWater has some usefulness. I am not that experienced in classic 2.0+ end game though, so if you think otherwise enlighten me.

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Good list and ideas.

DAs should get more nerfs though to be honest or atleast something that will make them a little weaker on olympiad. . Am not sure about what summoners will get nerfed at  . But looking forward to it.

And ofc i would love to see the elemental mages making a comeback.

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15 hours ago, Sensei said:

I had a tough time coming up with something for archers, they surely deserve something extra. Maybe Counter Critical's trigger affecting their auto-hit crits?

Have a nice day.

Yeah, or maybe adding more skill power to lethal shot would be an easier solution

good suggestions overall

Edited by Cyane

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7 hours ago, Amorfius said:

Further, there are many empty dead clans with Clan halls.
remove all clan holi from empty or dead clans.

That's a good one.
If you are a newcomer you can forget about clan hall.
I've seen servers where clan halls would be up for re-bid after long periods and also re-contesting of clan halls through clan Hall "sieges"

Edited by Sensei

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On 1/16/2021 at 8:27 AM, Sensei said:

This is going to be as long as your morning poop + newspaper read.
Conclusions & Suggestions after exploring the latest patch, here we go:

Classes and skills
- Remove from Insane Crusher the ability to crit or reduce the unreasonably high base damage or both. Not only it makes DA the most forgiving class in olympiad, but it also kills him (reflect) on mass pvp.   

its already happening.


- Nerf the % of debuff resistance Purification Song gives. It's been discussed a lot, damage-only meta is a thing and makes the game less fun. 

its already happening.


- Nerf Shield Bash of Eva's Templar. Way too high landrate, it seems to be ignoring stun related epics/any armor and buff resistances. I would also increase the cooldown, 2 sec just makes it spamable, nearly a stun lock in many cases as its almost instant, and wins all stun vs stun situations because its simply way faster.

its already happening


- Make Vortexes unresisted. Just like Stigma/Raging Force etc. We don't see any nukers using Vortex in pvp becuz its simply not gonna land through Puri. Shame to not be able to use Vortex and Crusher/Buster/Slug, which are all cool 76+ skills and draw ppl to play elemental nukers... who are doomed to die anyway with the addition of 82 Forgotten Scrolls. Which is the next big one.

its already happening


- Forgotten scrolls of lv.82. While, for example, the +15% M.Def of Protection of Rune is not that insane by itself, the +1k M.Def trigger IS. This is going to be the end of all Mage/Summoner parties, but deep in the future, since the books are not so ez to drop, luckily. There's a few ways to go about this. Obviously, one would be to add 1 more book that gives similar benefits, but for P.Def. Other would be to decrease how often it can trigger (for example counter critical can re-trigger every 15 sec). It's a good concept overall becuz it can result in longer fights, which is always desirable.

i like the idea of the scrolls as they are now, if in future changes will be needed, they shall be made.


- Summoners are about to get nerfed finally, thank you very much, god bless, nothing to add. huehue trollface

Forgotten Island
- Primeval Talisman and requirements. With the current drop rate of required items we are not about to see a complete talisman soon. At the bare minimum I would increase Carbonemys shells from 2% to 5% and Pterosaur Talon from 3% to 5% as well.  Also 1 T-rex Fang is enough instead of 5 from stage "Escort" to "Commander".
- Tyrannosaurus, the Dominator of the Wild. Few pros and cons here. 20% chance for Fang - good. 2h+2 window - good. Stronger T-rex - cool. Now... The message does indeed bring pvp, but as primes are family-friendly and peaceful, that's pretty rare. I don't see why we need all those messages like T-rex spawn (it's not even a raid boss), Devil Isle box, Hekaton death announcement etc. For style points I would replace the message with a Roar that can be heard all over the island (yep it's not bad to play with l2 music) if you guys rly can't go without some sort of a warning. Ppl can be just chilling doing nothing and they will just see the msg from a camera to take action, while others might be farming inside, so why those 2 should have the same chance at it, right? Next, T-rex spawn was limited only to solo area, which is mind blowing almost. It can literaly 2-3 shot solo farmers if it spawns next to them. Afaik T-rex was supposed to be a predator that was relying on hiding and sneak attacks to catch prey, so wth is he doing out in the open? Wasn't it fine when he could also spawn inside the jungle? Why make the search so easy?
- Sailren. It can literaly die to 2 chars. Which makes it less frustrating considering I was seeing only runes dropping sometimes, but still... I would increase the drop chance of at least weapons by a little and increase its difficulty so more chars are required. On OBT it once did a cool meteor aoe but never saw it on live server. Right now it offers huge profit to those who can farm it regularly. The inside area has no time limit, but if chars disconnect they get kicked out and need new entry items (ouch). Also anyone can enter to sabotage/steal at any given moment you are in which is... interesting. We've seen servers were the party leader would decide when the party goes in and noone else could enter after, but I leave this open to discussion.

only thing i would change for FI would be make sailren harder but for now nothing will be changed there.

Baium
- Beautiful work on pvp zone, new spawn window and lvl fix. Well done.

Thanks son!

Clans
- Introduce new clan skills that give slight bonuses based on clan activity. Too many clans out there full of lv.1 boxes, online activity should be rewarded imho.
- Remove the option to instantly close clan wars. This is being abused to ugly extents, you all know what I'm talking about here.
Either A) from the moment the leader decides on it, war will close in 3 days.
Or B) Increase the penalty for closing war, 500 crp is NOTHING.

Grinding
- Reduce the absurd xp of SV/FP/Abg/Fom raid bosses or make similar random window for all. Not much to add here...
- Rework some lower level mobs to give more xp so newbies can smoothly grow without having to rely only on RBs.
- Rework the exp loss at higher levels.  4% till 78.  3% at 79.  2% at 80.  -50% death clan skill is going to be limited only to well-off clans for a long time. And jesus christ...
- ...Finally scale the level loss % properly, losing 20% from 80 to 79 in 1 death is just shamelessly sh1tting on our intelligence. You end up with more exp if you die at 79 + 99.99% than if you die at 80 + 00.00%! Yikes...!

For all of the above, the patch hitting in couple of weeks is focused on later game some class balance, meaning that next one will be mostly leveling and catch up mechanics focused on not top level zones, i have some plans for this, we will see how it will go.

I had a tough time coming up with something for archers, they surely deserve something extra. Maybe Counter Critical's trigger affecting their auto-hit crits?

Archers have big changes coming there way already, they are not many changes, but that few they are i think it will give some more light to archer groups to shine.

Have a nice day.

NO sir!!! YOU have a nice day!!!

 

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9 minutes ago, San0 said:

- Nerf the % of debuff resistance Purification Song gives. It's been discussed a lot, damage-only meta is a thing and makes the game less fun. 

its already happening.

How hard? Is nerfing pury correlated with OLs crazy land rate? Or u just lowered puri % and now side with more OLs instawin?

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3 hours ago, Jardo said:

We need all fears skill nerf. 

Othel rune nerf.  

Summoner nerf.

More gem A and cloth pieces drop from mobs.

 

Agreed with every single word. Othel rune is the worst thing that could happen to this server ... and it happened. Server is slowly being killed by various types of solo farmers.

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On 1/16/2021 at 10:27 AM, Sensei said:

Devil Isle box, Hekaton death announcement etc. For style points I would replace the message with a Roar that can be heard all over the island (yep it's not bad to play with l2 music) if you guys rly can't go without some sort of a warning.

да  при звуковом сигнале  -  не надо будет  держать открытое окно - и смотреть  ( появился или нет )    просто в свернутом окне услышим звук  появления тиранозавра

 

Есть идея чтоб( тиранозавр )  появлялся как Hecaton в LOA  примерно 0,3 - 0,5 %  шанс  

 

хотите тиранозавров  --  вам дорога на остров и бейте монстров  ( будет  больше людей на острове ) 

 

 

yes, with a sound signal - you will not need to keep an open window - and look (whether it has appeared or not), we will simply hear the sound of a tyrannosaurus appearing in a minimized window

There is an idea for (tyrannosaurus) to appear as a Hecaton in LOA approximately 0.3 - 0.5% chance

if you want tyrannosaurs - you have a way to the island and beat the monsters (there will be more people on the island)

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игроки сами виноваты в том что на олимпе много суммонеров и DA 

вы сами  их вырастили для олимп  и только для олимп  

посмотрите  сколько их ходит  на локацию exp  77+ и сколько на олимп 

 

просто что то сделать с олимп  например классовый олимп 

 

дальше ограничить по времени передачу Эпик обмундирование  например  раз в 7 дней ---  чтоб не было 200  персонажей на оли  в 10 сетах эпик

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13 hours ago, Jardo said:

Othel rune nerf.
Maybe

More gem A and cloth pieces drop from mobs.
Cloths are already too easy. Gems could be added in FI.

 

 

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14 hours ago, Sensei said:

 

вы знаете ...

возможно уничтожив руну  в игре станет больше живых партий ...

исчезнут соло фармеры  ...

будет интереснее игра .

в игровой механике появится много нового ... люди будут думать чем заменить руну .

 

на счет ткани  ...да и пусть с ней ....

-------_-----_------

геймстон  А грейда Нужен игрокам ..     но не по 4 кк  (400 Кк) + ресурсы около 200 кк  = 600кк   ------  и это все ради 60% шанс это бред ....

.а потом еще улучшать ...

 

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@San0 shows some Love for Paladins.
I'd suggest rework on Angelic Archon. In other chronicles it can be actived full hp.

Also give me Phoenix Pet :D

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On 20.01.2021 at 01:34, Kim said:

@ San0 показывает немного любви к паладинам.
Я бы посоветовал переработать Angelic Archon. В других хрониках может быть активировано полное здоровье.

Также дай мне питомца Феникса 

Скорее всего он озадачен ... и думает  как сделать непопулярные классы - популярными 

и слишком популярные -- наоборот .

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