San0

classic.club Antharas + Part 3

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This topic will cover the changes coming to the server on next Monday 19.07.2021. This update will cover mostly catch up items and mechanics.

After studying for some time the adena flow on the game we also realized the adena influx due to server rates and changes in past updates has become way higher then the adena flush options there for some changes were also made to increase adena dumping.

 

 

  • Changes to Nostalgia NPC
  • Changes to Raid Bosses
  • New Quests
  • New systems
  • Other Changes

 

 

CHANGES TO NOSTALGIA NPC

 

After almost 6 years into the server timeline i think its time to start laying back on the difficulty and the time consumption of getting a new character up to the higher levels where the real activity is at this point, there for some decisions were made and some new items have been added to nostalgia in order to decrease the time a new player would take to reach the higher level phases of the game.

 

 

CLASS QUEST MARKS.

 

When talking to Nostalgia players now will be able to find a "Class Quest Marks" option. 

clasquests.png

 

In this option players will be able to find the marks for their 1st class change quest and 2nd class change quest.

 

marks.png

 

Players CAN still make the normal quest if they would like to or dont want to spend the cols on it, but for the ones who want to avoid the hustle and want to progress faster, they can now purchase this marks on Nostalgia for 50 COL.

 

 

 

XP/SP RUNES FOR NEWBIES

 

rune.png

 

With the same thoughts in mind we added also to Nostalgia new "XP/SP Newbie Rune 30%"

This rune will only take effect up to lvl 76. After player finishes level 76 the effect of the rune no longer applies.

This rune will have the cost of 30 COL for 7 days and 100 COL for 30 days.

This rune effect stacks with 10% rune from Adventurer Account and most of the other EXP boost items from other categories.

 

 

 

C GRADE TIME LIMITED WEAPONS

 

After completing one of the new quests players will receive a newbie weapon ticket C grade to exchange on nostalgia for a time limited c grade weapons.

cweap.png

 

 

 

 

CHANGES TO RAID BOSSES

 

Balancing around Raid Bosses has been a problem for a long time but we keep trying to figure out a way of making people not play only for raid bosses without making them completely unappealing, for this reason some more changes were made on this subject.

 

All Raid bosses above level 41 with the exception of epics had their EXP reduced by 20%

After listening about this changes and thinking this could affect your progress, The Adventurer's Progress Guild and Strix decided to jump in to give you a helping hand. Strix sent out her friend and companion to look after you.

To account for this drop on experience from Raid Bosses, After the raid boss is killed, Strix's Companion Magic Owl will spawn for 5 minutes.

strixowl.png

Talk to Magic Owl and you will receive the buff Strix's Blessings, that will increase your EXP/SP by 30% while hunting for 1 hour.

 

 

 

RAID BOSS WORLD INFO DELAY

 

With the changes on the raid bosses we also want to give some advantage to the ones who put the time and effort into actually camping a raid boss and tracking its spawns instead of just using some doubtful 3rd party magic in discord and cellphones and  what not.

For this reason we are working on a way to give advantage to the people who put the effort on opposite to the ones who dont. Due to this reasons the first change in order to achieve this objective has come into play.

From now on, after a boss respawn it will no longer immediately show on the world tracker as alive, there will be a delay running between this 2 actions so that the ones who put the time and effort of camping boss A or boss B will have some advantage over the people just sitting in town looking at the map or over people just siting in discord/phones/wtv waiting on a magic message from the gods that will inform them the boss has respawned.

For the moment this delay time will be 30 minutes. Meaning boss will respawn and only 30 minutes later the map will show as alive or the world info will change to alive, meaning people actually camping the raidboss will have a 30 minute window to kill it, before it will show to everyone that boss is alive.

After server restart, all bosses will be displayed as dead.

 

 

 

 

NEW QUESTS

 

 

GEARED FOR PROGRESS

 

Geared for progress - 1 time quest - solo - 41+  -  Strix

strix.png

This quest was made to be basically a analog of the Moon Knight Quest but for c grade instead of d grade

After completing this quest players will be awarded with: 

  • C grade set (working similar way as moon knight sets)
  • C grade newbie weapon ticket (trade on nostalgia for a time limited low C grade weapon)
  • 3000 c grade soulshot
  • 1000 c grade blesses spiritshot

 

SET STATS

HEAVY

  • Apella Helmet - pdef 45
  • Apella plate armor - pdef 200
  • Apella Gauntlets - pdef 32
  • Apella Solleret - pdef 32
  • 4 pieces set bonus: HP recovery bonus 5%, Max HP +200, p def +5%, m def +5%.

LIGHT

  • Helmet is same one.
  • Apella Brigandine - pdef 146
  • Apella Leather Gloves - pdef 28
  • Apella Boots - pdef 28
  • 4 pieces set bonus: MP recovery Bonus 5%, p evasion +5, p attack +4%.

ROBE

  • Helmet is same one
  • Apella Doublet - change mp increase to 500, pdef 90
  • Apella Silk Goves - pdef 22
  • Apella Sandals - pdef 22
  • 4 pieces set bonus: MP Recovery bonus 10%, Casting Speed +5%, M attack + 5%

 

AS WE WANTED TO GO ON ANOTHER TRIP BY NOSTALGIA LANE, THIS ARMORS WILL HAVE THE SAME SKIN AS THE APELLA SETS

 

 

 

TOSS A COIN TO YOUR...  HUNTER

Toss a coin to your...   Hunter - repeatable - party/solo - 76 - Helena

hlna.png

Basic repeatable quest, Master Hunter Helena asks you to bring her some items they can use to make new weapons for future expeditions and tells you it will pay you for every 1000 of this items.

Reward - 30 Daily Coins.

 

 

 

 

 

NEW SYSTEMS

 

 

People do not play together forever... people dont like each other forever... people doesnt always play forever...

This is something that will always happen and more often then not we have people coming to us with the situation similar to

"hi, we played together in CP for 100 years but now one guy wants to leave and he has epics but we dont want to leave him without anything and we also dont want to lose the epics can you please break that core 3 so we can give the guy one core 2 and keep another core 2 in CP?"

or the good old famous

"we splitting clan, can you help us downgrade some epics so we can leave no one crying"

Due to all this, we decided to insert this system into the game it self.

This is a double focus system that will not only cover the problem mentioned before but also create another possible adena dump situation.

When you talk to Baggings there will be a new option to "Downgrade Rare Accessories"

bagg.png

 

In this option you can bring Baggins a leveled up accessory and he will trade it for a box containing 2 accessories of the ranking before

EX: Bring baium level 3 - Baggins will trade you a box contaning 2x baium lvl 2.

 

 

 

 

GHOSTS OF THE FUTURE

 

While hunting monsters in the following locations, theres a chance a new monster will spawn after killing the monsters in the area.

ghost.png

This new monster will give no drops,

This monster will have increased HP

This monster will give 3x exp/sp from normal monsters in the area.

Affected zones:

  • Sea of Spores
  • Outlaw Forest
  • Plains of Glory
  • Seal of Shilen
  • Blazing Swamp

 

 

 

OTHER CHANGES

 

 

PRICES PUMP

 

The following NPCs had their adena prices increased for most of their items in store.

 

Olympiad manager

  • Superspeed Potion adena increased to 50.000
  • Hero's Talisman - Attack 30-day adena increased to 2.000.000
  • Hero's Talisman - Defense 30-day adena increased to 2.000.000
  • Sealed Rune - Stage 1(1) adena increased to 150.000
  • Scroll: Enchant Weapon (A-grade) adena increased to 7.000.000
  • Scroll: Enchant Armor (A-grade) adena increased to 900.000
  • Scroll: Enchant Weapon (B-grade) adena increased to 1.700.000
  • Scroll: Enchant Armor (B-grade) adena increased to 320.000
  • Spellbook Box - 3rd Class Transfer adena increased to 12.000.000

 

 

Baggins

  • Enchanced queen Ant's Ring adena increased to 10.000.000
  • Refined Queen Ant's Ring adena increased to 20.000.000
  • Enchanced Ring of Core adena increased to 10.000.000
  • Refined Ring of Core adena increased to 20.000.000
  • Enhanced Orfen's Earring adena increased to 10.000.000
  • Refined Orfen0s Earring adena increased to 20.000.000
  • Reinforced Baium's Ring adena increased to 10.000.000
  • Refined Baium's Ring adena increased to 20.000.000
  • Enhanced Zaken's Earring adena increased to 10.000.000
  • Refined Zaken's Earring adena increased to 20.000.000

 

 

Pona

  • elemental stone Crystal d grade 6, gemstone d grade 3, adena 10.000
  • Cp potion adena 20.000
  • greater cp potion 100.000
  • Blue Talisman boxes 65.000
  • Grey talisman boxes 185.000
  • White Talisman Boxes 120.000
  • Yellow Talisman Boxes 350.000

 

 

 

PLAYER ITEM DROP

 

Players will now have 50% less chance of droping items when dying to monsters if they are not on chaotic state (with karma)

We got to a point where this mechanic no longer serves the propose it once did, and now it works more as a grieving mechanic or a reason/excuse for people to run from pvp cuz they dont want to die to a random mob in middle of the fight and drop 10bil worth of items.

Situations with players on chaotic state did not change and everything works same way as before.

 

 

ANTHARAS RAID ZONE

 

From now on to enter on Antharas room you need to be part of a CC of at least 27 people.

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If you can no longer drop to mobs, perhaps it is time to consider a change to PK system? Too easy/cheap to clean PKs in games current state…

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17 minutes ago, Lykra said:

If you can no longer drop to mobs, perhaps it is time to consider a change to PK system? Too easy/cheap to clean PKs in games current state…

also remove possibility to hit other players

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4 minutes ago, Rizos said:

also remove possibility to hit other players

You think the penalty for going red right now is appropriate? Clean with a couple mob kills and erase the PKs with <1kk adena?

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Can we get from nostalgia that image.png.d1f1944f09c6ff48a4423042371f1ee3.png  for 80lvl players ?

My friends can't hit the monsters because bad players are hitting them and bullying everyday from china.

Thx!

 

Edited by CruNchi

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I´m still not convinced that not droping from mobs is a good idea. No risk at all farming without being aware of your surroundings. After 5 years this topic should, at least, be opened for discussion on forum before such drastic measures...Like, maybe reduce the chance for droping, or just drop peace of gear and not jewels, i dont know. Other than that, i think the other changes will be very good for the server.

Please open this topic for discussion San0.

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Maybe a month of testing not dropping for the mobs would be the best solution before definitely implementing

 

Edited by Azarova
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Quote

 

PLAYER ITEM DROP

 

Players will no longer drop items when dying to monsters if they are not on chaotic state (with karma)

We got to a point where this mechanic no longer serves the propose it once did, and now it works more as a grieving mechanic or a reason/excuse for people to run from pvp cuz they dont want to die to a random mob in middle of the fight and drop 10bil worth of items.

Situations with players on chaotic state did not change and everything works same way as before.

 

Yup. Casual af. Reminds me good ol’ safe WoW.


Other things seem nice and fine

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3 hours ago, Setzer said:

I´m still not convinced that not droping from mobs is a good idea. No risk at all farming without being aware of your surroundings. After 5 years this topic should, at least, be opened for discussion on forum before such drastic measures...Like, maybe reduce the chance for droping, or just drop peace of gear and not jewels, i dont know. Other than that, i think the other changes will be very good for the server.

Please open this topic for discussion San0.

I agree

Edited by BiduR0x

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I think there should be protection for equipped weapon and epics, maybe talisman. Otherwise the risk is fun. Dropping the boots of a +6 set won't make a player quit the game, but it will make him more vigilant about his surroundings. Some items you can laugh off and work to replace. Some are just too much $$$$.

 

Or sell item insurance, lol.

Edited by Kalatarus

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7 hours ago, San0 said:

CHANGES TO RAID BOSSES

 

Balancing around Raid Bosses has been a problem for a long time but we keep trying to figure out a way of making people not play only for raid bosses without making them completely unappealing, for this reason some more changes were made on this subject.

 

All Raid bosses above level 41 with the exception of epics had their EXP reduced by 20%

After listening about this changes and thinking this could affect your progress, The Adventurer's Progress Guild and Strix decided to jump in to give you a helping hand. Strix sent out her friend and companion to look after you.

To account for this drop on experience from Raid Bosses, After the raid boss is killed, Strix's Companion Magic Owl will spawn for 5 minutes.

 

Talk to Magic Owl and you will receive the buff Strix's Blessings, that will increase your EXP/SP by 30% while hunting for 1 hour.

 

Will this buff have any kind of cooldown like event buff?

 

Quote

TOSS A COIN TO YOUR...  HUNTER

Toss a coin to your...   Hunter - repeatable - party/solo - 76 - Helena

 

Basic repeatable quest, Master Hunter Helena asks you to bring her some items they can use to make new weapons for future expeditions and tells you it will pay you for every 1000 of this items.

Reward - 30 Daily Coins.

How much items will drop each mob? Will whole party get item on kill or only one member?

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in principle there is nothing to discuss ...

Sano has already made a decision! --- and it was clearly balanced and deliberate ..

 

All due to the fact that (many) (Abuse) the dropping of things which negatively affects the state of affairs ... and online servers ...

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10 minutes ago, Amorfius said:

в принципе обсуждать нечего ...

Сано уже принял решение! --- и это было четко сбалансировано и продуманно ..

 

Все из-за того, что (многие) (Злоупотребления) падение вещей негативно сказывается на состоянии дел ... и онлайн-серверах ...

согласен. слишком много охуевших ублюдков, которые хотят заработать не прикладывая свой труд, выезжая на чужом горбу.

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Данное обновление в первую очередь нацелено на увеличение онлайна с помощью притока новых игроков:

1) доп эксп до 76

2) альтернативный путь получения 2 профы

3) временные пушки Ц грейда

4) аналог Мунсета Ц грейда

 

И я не понимаю людей, которые уже 80+ и продолжают ныть, что все не так. Хватит, дайте возможность молодым начать играть и в будущем составить конкуренцию. 
 

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UPDATE

 

- Changed not droping to mobs completely to a 50% decrease chance for droping upon dying to monsters when not in chaotic state.

Meaning players will now have 50% less chance to drop items when they die to mobs and they are not on chaotic state. No changes for chaotic state players.

 

- The world info and map info delay about Raid bosses spawn will be delayed due to a problem found on it. Will announce when it gets fixed and back into the game.

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It has to leave a small chance for those drop rats who want to easy profit from others' hard-earned items? Hahahahaha this it's a joke.

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2 minutes ago, LandrarK said:

It has to leave a small chance for those drop rats who want to easy profit from others' hard-earned items? Hahahahaha this it's a joke.

I am almost sure u are pve pleb who hit the mobs 24/7 and scare to press 1 single button to flag on enemies, Bingo ?

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I'm not full pve, but that's not why I'm forced to agree that I must lose a very expensive item with an internet outage at farm time, or to some mental no-brainer who wants to come from the gank in order to get some item effortlessly some, do you want good equipment? Conquer, farm, craft or buy.

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16 hours ago, San0 said:

Players will no longer drop items when dying to monsters if they are not on chaotic state (with karma)

*opened the champagne*

At last. Dreams Come True. Thx.

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Just now, LandrarK said:

I'm not full pve, but that's not why I'm forced to agree that I must lose a very expensive item with an internet outage at farm time, or to some mental no-brainer who wants to come from the gank in order to get some item effortlessly some, do you want good equipment? Conquer, farm, craft or buy.

Lineage 2 was always for not pve carebears which they are so afraid to flag on emies. If u dont want to drop because u fucked up or play bad i suggest world of warcraft. This game is not for small boys.

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I honestly like the change ... i think people will pvp more around mobs and not PR because they will not be afraid of dropping ... lets see how it goes

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15 minutes ago, San0 said:

- Changed not droping to mobs completely to a 50% decrease chance for droping upon dying to monsters when not in chaotic state.

nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Removing the drop from non-chaotic characters was such a great idea, and now you caved in to the whiners. You continue to give up on the use of OE equipment and epics outside the Olympics.

Edited by UnSocial000
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