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SOiL

LOA Again

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Good evening, well.. You changed it like 6 times. Last week you made banshee's and sniper to spawn at spots, but then you removed it since it wasn't that good. So this week is good? Also respawn time increased and Pytans are running back to spot and if you hit them they are "immune". Spawn mobs if they had 15-20% now they got 5% to spawn. Good stuff

**Not even 5% we farming since server is up and got 2 Bloody Snipers (1 spawn). I was waiting for easter event not this, come on.

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LOA was OK after the 1st fix of snipers,banshees,dont understand why dont you focus on more relevant stuff on server. f.e. Blazing swamp pools ,same mechanics like you did on Aligator.

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20 minutes ago, San0 said:

fixed

Yea but normal banshee are respawning like ak47, you forgot to do the same with them, also I don't get why you change that after 1 month, if we knew that we wouldn't lvl up our epic toons on this month.

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1 hour ago, DemiLovato said:

LOA was OK after the 1st fix of snipers,banshees,dont understand why dont you focus on more relevant stuff on server. f.e. Blazing swamp pools ,same mechanics like you did on Aligator.

Need more digging, can't find AI that triggers it for now.
Also right now in LOA special mobs now spawn in predetermined positions, not where you killed last one, which removes some of the issue like mobs spawn in walls, 4/5 mobs spawns in each other and etc.

Also Knoriks AI was rebuild. 

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9 minutes ago, Koll said:

Need more digging, can't find AI that triggers it for now.
Also right now in LOA special mobs now spawn in predetermined positions, not where you killed last one, which removes some of the issue like mobs spawn in walls, 4/5 mobs spawns in each other and etc.

Also Knoriks AI was rebuild. 

Except Banshees

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1 hour ago, SOiL said:

Yea but normal banshee are respawning like ak47, you forgot to do the same with them, also I don't get why you change that after 1 month, if we knew that we wouldn't lvl up our epic toons on this month.

Because of the report that mobs should spawn in predetermined positions ( with video ) + now we have access to better files and after checking we found how LOA spawns are build. First we just tried to transfer full official LOA, but today we installed only LOA spawn logic + Knoriks changes. 

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1 minute ago, Koll said:

What you mean?

Normal Banshees, not Maluk they are spawning a lot at the place you kill them

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3 minutes ago, SOiL said:

Normal Banshees, not Maluk they are spawning a lot at the place you kill them

Локация Antharas' Lair (Логово Антараса) — База знаний Lineage 2

Can you mark me room you tested it in please? Also chance to spawn is official and wasn't changed by us.

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3 minutes ago, Koll said:

Локация Antharas' Lair (Логово Антараса) — База знаний Lineage 2

Can you mark me room you tested it in please? Also chance to spawn is official and wasn't changed by us.

Check pm

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What was changed in LOA:
1) Spawn groups: Banshee + Plando/Banshee + Bloody Sniper/Maluk Banshee + Bloody Sniper - are still 15% chance, now not from every Maluk Soldier or other mob, but when you will find out how it works, you will get even more Banshees then before. Also now room size affect amount of mobs you get per spawn ( up to 7 Maluk Banshee + 3 Snipers ). Example on a 3 way if you will be lucky to trigger all 3 rooms worth of special mobs, you will get: x7 Banshee + x11 Maluk Banshee + 7 Bloody Snipers.
2) Pytans respawn time was changed from 5 min +-3 min to 5 min. ( only this mob respawn time was affected ). 
3) Pytans before had 2% chance to spawn Knoriks. Pytan now have 40% chance to either spawn: with 80% another Pytan ( this Pytan can't chain spawn again ) or with 20% chance Pytan + Knoriks. 100/20= 5, 40%/5 = 8% ( 2% was before ).

DB was updated with new NPCpose ( including group size of each spot ).

After restart ( before San0 said it was fixed ) Pytans was returning after chasing player for X range ( official param, but was removed because we didn't had it + other mobs don't have it ). Banshee spawn was affected by this, because of the "clear room" ( official spawn logic ), right now ( after San0 said it was fixed ) all of the chances and logic are correct and won't interfere with players option to train mobs.

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