Sett

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Posts posted by Sett


  1. From behind they work fine, >80%. From front, mortal blow and deadly blow has about 20% chance to hit, maybe less, backstab has about 95% back, 5% front.

    The problem is figuring out which side is back because of poor synchronisation between client and server. Basically, unless the target is running away from you at low speed, you never know..


  2. Here, you pay for dualbox ....and you don't even have to.

    On Innova you must pay to play, at all.

    This, alone, makes me think there will be WAY more dual boxes on  Innova's server, Because people who are willing to commit to always pay will probably have little or no objections to paying some more. Here, on the other hand you can always drop your dual and play completely free. Or you can just farm and buy those coins.

    • Like 2

  3. Umm, no. The general consensus for what it should be is something like this:

     

    Damage = K*[(p.atk.*soulshot_bonus*SS_grade_bonus)+skill_power*skill_crit*2*DW_buff_bonus*SA_bonus*STR_bonus]+

    +CD_passive+CD_SA+VS / (p.def.*heavy_bonus*heavy_mastery)

     

    p.atk. is p.atk listed in stats screen

    soulshot_bonus is 1 for no soulshot, 2 for soulshot used.

    SS_grade_bonus: some people claim soulshots other than no grade should increase PvP damage  1,2x

    skill_power is self explanatory

    skill_crit is bonus damage from "critical hit is possible" %proc on some skills (namely backstab)

    DW_buff_bonus is the bonus of all Death-Whisper-like buffs combined (multiplied). Only death whisper and dance of fire apply in C1.0

    SA_bonus is bonus damage from SA's A grade+ weapons, does not apply in C1.0

    STR_bonus is bonus from strenght multiplier <-- does not work on lineage2classic.com, prime suspect

    CD_passive is critical damage passive of human and dark elven rogues

    CD_SA is critical damage passive SA, does not apply in C1.0

    VS is vicious stance

    p.def. is p.def. listed in target's stats screen

    heavy_bonus i reduction of critical damage from heavy armor = 1,3

    heavy_mastery is further reduction of critical damage for knight classes wearing heavy armor = 1,3

    Finally K is unknown damage.multiplier.

    Usually only K is disputed, but since it has been proven that STR_bonus has no (potive) effect on the final damage here on TI, this general rule needs to be fixed before more speciffic cases, lake dagger skills, can be adressed.

    ​What the fuck did I just read

     

    Dude It's as simple as

    P.atk + Skillpower + X2(Soulshots) X70-80(damage variation) + Critical Damage Steroids % + Static Critical damage(P.atk during a critical attack if any) + PvP P.atk Steroids  / Enemy P.def and PvP P.def Steroids

    Final damage is multiplied by x2 (because every blow-type skill is a critical), and multiplied by x4 If It's a critical on critical blow.

     

    Now test It by yourself, get a calculator and apply this formula, then test It in game and you tell me.

    ​I'll tell you right away: skillpower does not get multiplied by soulshots, to that is some 80-90% dmg difference between your formula and actual mechanics right there.

    Also your formula lacks a lot of parentheses.


  4. that still cant break my RIGHT dagger formula..

    1 hit 3 soushot even with 3 make only double dmg buytheway....what works what  does't not work ..menny servers make very different way

    so i doubt this its the right ''way''

     

    ​The amount of soulshots consumed per hit makes no difference, The result is always double p.atk..

    It's probably more complicated than that, that's true. This formula is based on testing Nyo did back on Interlude (on retial) and is adjusted for GoD and Classic changes. It IS however as close as anyone can get, afaik.


  5. Did you seriously just say "Please help me, I'm a malicious f*cktard"?

    The syncronisation between monsters position an the area where they search for target is gimmicky, especially if you also lose sychronisation between server and your client. This happens a lot when pulling, because the client uses colision zones, while server does not.

    Pull fewer monsters, or relog closer to your target and as late as possible. Or, you know, f*ck off.


  6. Umm, no. The general consensus for what it should be is something like this:

     

    Damage = K*[(p.atk.*soulshot_bonus*SS_grade_bonus)+skill_power*skill_crit*2*DW_buff_bonus*SA_bonus*STR_bonus]+

    +CD_passive+CD_SA+VS / (p.def.*heavy_bonus*heavy_mastery)

     

    p.atk. is p.atk listed in stats screen

    soulshot_bonus is 1 for no soulshot, 2 for soulshot used.

    SS_grade_bonus: some people claim soulshots other than no grade should increase PvP damage  1,2x

    skill_power is self explanatory

    skill_crit is bonus damage from "critical hit is possible" %proc on some skills (namely backstab)

    DW_buff_bonus is the bonus of all Death-Whisper-like buffs combined (multiplied). Only death whisper and dance of fire apply in C1.0

    SA_bonus is bonus damage from SA's A grade+ weapons, does not apply in C1.0

    STR_bonus is bonus from strenght multiplier <-- does not work on lineage2classic.com, prime suspect

    CD_passive is critical damage passive of human and dark elven rogues

    CD_SA is critical damage passive SA, does not apply in C1.0

    VS is vicious stance

    p.def. is p.def. listed in target's stats screen

    heavy_bonus i reduction of critical damage from heavy armor = 1,3

    heavy_mastery is further reduction of critical damage for knight classes wearing heavy armor = 1,3

    Finally K is unknown damage.multiplier.

    Usually only K is disputed, but since it has been proven that STR_bonus has no (potive) effect on the final damage here on TI, this general rule needs to be fixed before more speciffic cases, lake dagger skills, can be adressed.


  7. Not everyone is a bot because they dont respond to you...

    ​No. but if they keep falling for what is an OBVIOUS bot trap, they are not paying attention to the game, and if they are at the same time acting, then something is fishy, because, you know, it's hard to do stuff manually, when you have no idea what is happening on the screen.

    I'm also rather positive he got jailed first, but he was afk botting for so long that he completely missed that.


  8. The real probleme is intolerant ppl. Refuse all dwarf in party and and refusing spoiler who spoils their mob. While he has lost nothing and gained everything .. More mats on economy= Better economy.. price= down

    ​The real problem is 20% of dwarves I encountered on this server are assholes who also steal drops and exp and spoil without asking, and 75% are assholes on their way to stun a train pulling tank.

    I really need to stop spamming every thread with this, but it is kind of big and related to many things (threads).


  9. I think another thing with PvP is that people don't understand how it works and are afraid to lose their gear. If someone can explain how it works, maybe more people will do it. I am one of those people who want to pvp but doesn't want to lose his gear. How exactly does it work? I know you can kill a red player, but can you kill a purple player? Also, can you drop any of your gear if you die while you're purple and what's the chance for gear drop when they're red?