AJason7

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  1. AJason7

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    Hey there! I don't know why came out this message. Error: Version: EP50_Global,NLS,V2110409,152 BuildDate: Mon Oct 08 02:41:01 2018 Time: 2018.11.1 23:35:53 [GTick=2,LGTicks=1,Duration=25] PosCode: 0:0:0 ZoneName: OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Genuine Intel(R) CPU T2080 @ 1.73GHz @ 1729 MHz RAM: 2038MB RAM CPUInfo: 2,2,2,0 Memory: 166521KB PrivateMemory: 415824KB Video: Mobile Intel(R) 945 Express Chipset Family (1930), DX v4.9r904 Option: 1280x800__W0_H0A0__B Scene: 0_0_1 Stat: 2 Replay: 0_1 WorldRaid: 0_1 Sev: 0_ VideoResources: 16 MB MAC: 49-A6 LANG: ENGLISH IME: ??? Error: Protocol: History: DrawPrimitive <+ RenDev=7f910000 CurrentState=7f9192c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Gludio_Port_S.gl_p_gate SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Gludio_Port_S.gl_p_gate Owner=Lobby01_Classic.StaticMeshActor122 Instance=Lobby01_Classic.StaticMeshInstance770 <- FDynamicActor::Render <+ StaticMeshActor Lobby01_Classic.StaticMeshActor122 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = 7f910000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x092C4FC5] SegCs [0x001B] igdumd32.dll [0x092C0000] Offset [0x00004FC5] Please HELP!! Thx!