Since two days ago I have this problem to log. As soon as any of my chars appear in game I got critcal with the message below.
In order to solve the problem I have: downloaded and re-installed the whole game, ran it as an administrator, turned off my firewall, updated my graphics card driver, downloaded and re-installed only the system, Deleted the system and started the updater.
Version: EP30_Global,CLS,V2110409,140
BuildDate: Tue May 29 02:43:21 2018
Time: 2020.2.17 00:14:16 [GTick=4689,LGTicks=4657,Duration=107]
PosCode: 15781:143012:-2713
ZoneName: Town of Dion
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz @ 2723 MHz
RAM: 16316MB RAM
CPUInfo: 4,4,4,1
Memory: 251685KB
Video: AMD Radeon(TM) RX 560 Series (1003), DX v4.9r904
Option: 1190x787F_W1_H0A0K_
VideoResources: 81 MB
MAC: 21-D5
LANG: EUROPE
IME: ???
Error: ReadFile failed(Precache): Return=0 Count=0 BufferCount=981 Error=Error de datos (comprobación de redundancia cíclica).
History: ULinkerLoad::Serialize <- FMipmap<< <- SerializeMips <- UTexture::Serialize <- LoadObject <+ (Texture LineageMonstersTex.doll_master.doll_master_t00_sp 60985359==60985359/134014065 60657315 349990) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <+ (Engine.Mesh LineageMonsters.doll_master_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop