iserenity

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About iserenity

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  1. SB Chant of Victory 75kk Send message here or in-game Serenityk
  2. I have Sws 79 and tyr 77 both with standard/normal gear, also wc 74. I can play most of the eu prime hours. I can spanish and english. Offers and suggestions pm me on forum.
  3. since I had the problem only with 1 char thats what I thought, so I did create the ticket. However, I cannt log none of my chars (same critical error in when I try to log them and they are all in different places). Tanishax is the first one that presented the critical error, but it is in all of my chars. Okok Im trying that. Thanks for answering.
  4. Since two days ago I have this problem to log. As soon as any of my chars appear in game I got critcal with the message below. In order to solve the problem I have: downloaded and re-installed the whole game, ran it as an administrator, turned off my firewall, updated my graphics card driver, downloaded and re-installed only the system, Deleted the system and started the updater. Version: EP30_Global,CLS,V2110409,140 BuildDate: Tue May 29 02:43:21 2018 Time: 2020.2.17 00:14:16 [GTick=4689,LGTicks=4657,Duration=107] PosCode: 15781:143012:-2713 ZoneName: Town of Dion OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz @ 2723 MHz RAM: 16316MB RAM CPUInfo: 4,4,4,1 Memory: 251685KB Video: AMD Radeon(TM) RX 560 Series (1003), DX v4.9r904 Option: 1190x787F_W1_H0A0K_ VideoResources: 81 MB MAC: 21-D5 LANG: EUROPE IME: ??? Error: ReadFile failed(Precache): Return=0 Count=0 BufferCount=981 Error=Error de datos (comprobación de redundancia cíclica). History: ULinkerLoad::Serialize <- FMipmap<< <- SerializeMips <- UTexture::Serialize <- LoadObject <+ (Texture LineageMonstersTex.doll_master.doll_master_t00_sp 60985359==60985359/134014065 60657315 349990) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <+ (Engine.Mesh LineageMonsters.doll_master_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
  5. Spirit staff and Doom Boots Heavy+6 PM here or ingame "Mulish