HapIo

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Everything posted by HapIo

  1. ​Hahaha or when they opened catacombs, holy shit that was a train fest with daggers on all the chinese farmers hahaha
  2. ​You can drop anything on your character, yes.
  3. ​It's giran CH, as for the buffs, they are in classic, advanced block is a lvl 42 buff
  4. Unless your melee party jumps the archer party while they are drinking coffee there is no way in hell a melee party is better than an archer party in pvp.
  5. ​Well when people show interest in the CP i tell them they can join us on Fate clan's forums, and the main reason i don't really make it the focus point in my CP thread is because on classic you don't have many clan member space, so my CP might not be able to join right away until clan gets higher level, so that's why i only talk about it once interest is shown. I don't want people joining my CP just because they want a clan, and then bitch because we cannot join right away. we will all be using the same voice comms though.
  6. Depends, Partying up with a CP ensures everyone is on the same page, hanging out with some people regularly creates bonds, trust (drops and all), so the fun part usually is present. Teaming up with strangers is not always the best experience, they could be randomly going afk at dumb moments (rebuff time, not healing, etc), keeping drops they don't even need (weapon drop and keeping it to sell/trade it instead of giving to a DD to kil faster), etc. Also, if exp zones are contested, having a CP ensures you have good coordination/communication and the good party setup to pvp, random parties is a whole different story on this point. It really depends how the CP leader runs it. for example my CP will be part of Fate clan, the reason i'm making a CP is to set a prime time, this way, when me and my CP members logs in our prime time it ensures we'll have at least some people to party and play with rather than always asking in chat if some1 wants to party. a good CP will always be better for farming efficiently and pvp wise than a random party, which makes the clan they are in better. And the clan means more players to tag along when the CP is not full, and more people to help each others out. Win-win situation So in the end, it all comes down to preferences really.
  7. ​Not decided yet, we have ppl from NA and from EU time zones, when the live date is known we will discuss of a prime time, and we are also joining Fate clan, so we will have more people to party with if we don't have all the CP online. I was thinking during week days probably around 5-6pm to whatever hour and during week-ends play as much as we can
  8. True that, getting more drops simply because there are more people around makes no sense at all, or else why would big clans try to lock down areas if that means less drops?
  9. I have to give you some credit for this post. While it's purpose is pretty much the same as all of the other "OMG WTF launch date PLZ!" threads, it is well written, polite and respectful. The ability to understand that you can actually contribute something, instead of just waiting to receive, is unheard of on this forum. Well done sir, the others should learn from you... ​Well i have to admit i'm just like the others waiting for the server to launch, but i've been on the receiving end of it too. I've been a GM for some private servers before, even though i'm not a dev, a coder or anything like that, i still had to deal with people on forums and in-game during betas before server launch so i know how it is and how people can be And since we are already waiting for the server to launch, i thought if we could speed up the process by helping with what was left to do everyone would benefit from it! I'm just glad the project is going forward, i can't wait for it to launch and i hope it will be a success, with the amount of time they put into this, they deserve it.
  10. HapIo

    System Actuel

    On devrais savoir la date du release d'ici quelques jours
  11. Oh! Good news then! Thanks for the update
  12. I'm not going to ask when is the server going live, i know it's hard to give an ETA, things don't always go as we plan, but if an admin could give us some updates, that would be really appreciated, you guys haven't posted in the development section in almost 2 weeks, could you give us an overall idea of what's left to do? Anything we can do to help? Things that needs tested?
  13. It's not 100%, and i did get an EWC from it. it's not a bug, it's normal with the beta rates we have, on live with x3 we won't be getting full drops that much lol...
  14. You have 2 posts on this forum and you're calling people names, how ironic, guess you're a scum too :P
  15. Yes you can de-level, pretty sure it's just the beta that is like this.
  16. ​Well, i believe even RU classic retail is x3 too now, cause i see a lot of people lvling with shots. And it's also full of bots, so enjoy the ''real bot challenge'' there if you want
  17. ​Damn that gif is so old. havent seen it in years hahaha
  18. Thanks for the info, i never use Sin Eater and some1 talked about it so i assumed it was haha.
  19. ​Actually, you're spot on with that. I truly didn't know that it was only going to be 10%. I was using my experiences in retail prelude/C1 as reference, and in fact have never died in classic 1.0 ^^; I was assuming it would be similar to that and be like... you might lose .01% per death, or you might lose 5%, making the deleveling completely unpredictable and at times, literally take hours. I just assumed classic would be, well, classic It might be superfluous, but like someone else said it's just a convenience item/option, which is why I was suggesting it. I also don't think that something like this would be implemented anytime soon, if ever, but that's what suggestion threads are for. Yeah well that's one of the reasons classic is ''hard'', not many areas, big exp loss, item drops and all. I think they reduced the %exp loss on retail classic servers in 2.0, but as of 1.0 it's at 10%, i have no idea if the admins are going to keep it as it is for the 1.0 here or if they are going to reduce it right away though! But yes, by all means keep posting your suggestions, i was just giving my opinions on the matter, i think having opinions and ''debates'' on ideas is what makes it interesting, and it also can help admins decide what they want to do when they see people bringing ideas from both sides
  20. ​I don't think you realize classic 1.0 = huge exp loss on death (10%, unless admins decides to change it), i really don't understand how you can come up with ''mindless hours of de-leveling'' ... 50 deaths and you will be down 5 levels, that's not even 30 minutes.. Plus there is the sin eater (takes all of your exp), that's what every single spoilers used on retail. It's not true at all that higher lvl brings you more adena and better mats from mobs, farming mats is WAY better at low levels, hence why people farm materials on low level spoilers. You can also farm monsters way faster and more effeciantly at lower levels so even though they drop less adena, it's not a big difference. That's why i said it could cause some sort of unfair advantage. I'm not saying you're wrong or i'm right, just giving my opinion. Low level areas doesn't require groups like higher level ones, so you're free to farm those anytime you want and you can kill everything pretty fast and make just as much adena due to farming faster/alone compared to higher level areas where you need to get a group and divide the adena with every party member. Let's be real here, getting from level 25 to 30 is not going to take 15 mins on classic, it's going to take a fair amount of time, And you can either do the small Sin Eater quest to not get exp at all, or take a small 30 minutes of your time and de-level those 5 levels easily.. That already sounds fair to me. i don't see the need for a ''no exp'' custom thing. That being said, i wouldn't be mad if they implemented it, honestly i don't really care, im going for exp rush no matter what. But i just don't think that's necessary, there is already a quest (Sin Eater) to stop the exp gain and de-leveling is easy in classic 1.0.
  21. ​RussianMafia is coming for us! They found us! TO ARMS !
  22. Lineage 2 pretty much has 2 way of playing it. -Rushing to the top going from best xp zones to best xp zones, at the price of not necessarily farming the best spots for items, mats, etc. -Slower leveling, but getting better drops, spoils, mats, etc. I know it may sound boring having to delevel on guards for a while, but you have to think about game balance too. If you go for spoils, mats, etc. You're already going to make a lot more adena than the ''normal'' player who is rushing exp, so i don't think it would be fair if spoilers had a way to get so rich without any down side to it (not having to use your time to de-level, farming 24/7). You can always make a char with your friends and keep it at their level, and have one for when you play solo or with random people. tl;dr: that would give an unfair advantage to spoilers who can already get super rich, without any down side to it.