tl:dr - may not be the full retail experience, but it lets people test the entire game and also play how they want to enjoy the game. Besides, 3x rates isn't pure retail anyways Some players might think the suggestion is absolutely crazy for numerous reasons. However, I would like to suggest that either of the following be added to the game: A) an NPC with the ability to disable your xp gain, or B) a removable accessory item the stops xp gain. My reasoning for this is as follows: (During testing) 1) We are supposed to be testing all aspects of the game, not only the combat mechanics, but also the low level quests. It's extremely difficult to test these quests when you have out leveled half of the starter quests by simply trying to finish one. I understand there are some testers who wish to test, and only test the end game content, but myself and many others will be playing this game from the beginning where most of these starter quests have gotten little to no actual testing due to the rate at which we level now. A toggle-able xp option would enable those of us who are trying to test these areas, to actually be able to test them. (After opening) 1) Allow players to play, hunt, farm, w/e in the game how they choose - Some players: have no desire to ever reach level cap, prefer to stay in the lower areas with friends who play less often and don't want to out-level them, would prefer staying in one area to hunt/farm without the fear of out leveling it, etc. 2) Stop the dwarven suicide driven genocide - Anyone who played retail in the early days remembers dorfs throwing themselves onto guards for hours at a time TRYING to delevel so they could either farm or just stay playing the area they enjoyed. For the sake of clarity, I am only asking for a method to stop xp gain. I DO NOT want a fast method to de-level implemented. We all know what happens when a skill capped player delevels down to topNG gear..... I understand that neither of the suggested methods I proposed were ever in the retail game or experience. But I have to ask, should that really be a necessary game mechanic? Forced to level when you do not wish to, then spend hours undoing levels you never wanted, just so you can start to play the way you want? Should it be necessary to have to restart multiple new characters just so you can play in the areas you wish to play? Games are supposed to be fun. You may wish to hit level cap, go on crazy raids, etc. While some may just want to play in SoDA, or EF all day long. Even 3x is too fast to enjoy that. Just a suggestion