Critical error :'((((((( in I need help Posted January 26, 2016 · Report reply I have the same problem. any solution ?? Version: EP10_Global,BLS,V2110409,606BuildDate: Fri Nov 07 08:52:54 2014Time: 2016.1.26 03:14:17 [GTick=1959,LGTicks=1]PosCode: 0:0:0OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0CPU: GenuineIntel Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz @ 2295 MHzRAM: 3984MB RAMCPUInfo: 4,2,4,0Video: Intel(R) HD Graphics Family (1190)VideoResources: 22 MBMAC: 26-5a-04-f-d-61LANG: ENGLISHIME: ???Error: History: FConfigCacheIni::GetString <- NConsoleWnd::RequestAuthLogin <- UUIScript::execRequestLogin <- UObject::ProcessEvent <- (Login Transient.Login, Function Interface.Login.OnCallUCFunction, 0x15064580, 0x0018D790, 24, 52) <- GlobalGFxDelegate::CallUCFunction <- Advance <- GFxFlashObj::AdvanceAndRender <- Flash Name: ContainerHUD Tick Count: 7A6 <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = fda80000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoopException:Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000]Address [0x1507CE99]SegCs [0x0023]Core.dll [0x15000000] Offset [0x0007CE99]
Critical error :'(((((((
in I need help
Posted · Report reply
I have the same problem. any solution ??
Version: EP10_Global,BLS,V2110409,606
BuildDate: Fri Nov 07 08:52:54 2014
Time: 2016.1.26 03:14:17 [GTick=1959,LGTicks=1]
PosCode: 0:0:0
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz @ 2295 MHz
RAM: 3984MB RAM
CPUInfo: 4,2,4,0
Video: Intel(R) HD Graphics Family (1190)
VideoResources: 22 MB
MAC: 26-5a-04-f-d-61
LANG: ENGLISH
IME: ???
Error:
History: FConfigCacheIni::GetString <- NConsoleWnd::RequestAuthLogin <- UUIScript::execRequestLogin <- UObject::ProcessEvent <- (Login Transient.Login, Function Interface.Login.OnCallUCFunction, 0x15064580, 0x0018D790, 24, 52) <- GlobalGFxDelegate::CallUCFunction <- Advance <- GFxFlashObj::AdvanceAndRender <- Flash Name: ContainerHUD Tick Count: 7A6 <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = fda80000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000]
Address [0x1507CE99]
SegCs [0x0023]
Core.dll [0x15000000] Offset [0x0007CE99]