SzRaPnEL 4 Report post Posted May 25, 2015 I suggest setting final quest drop chances and quest reward right now in beta. I was on like 20 L2 betas, and all said "it will be good on start". And it almost never was.No rush on this though. Quote Share this post Link to post
Co-owner 323 Report post Posted May 25, 2015 You have a point, I'll change them as soon as possible. 1 Quote Share this post Link to post
Jacky 12 Report post Posted May 25, 2015 I dont know what kind of files are you using/modifing, but it isnt "L2 Classic server files". Well for example transfer quests (Marks...they give "empty" items upon taking the quest - place of dimansional diaomnods, it writes it even in system chat..you have recieved 50....s.). Quest items usually are staying in quest inventory slots, even after finishing quests.And in those transfer quest which u are talking here about there is for example already set some quest items drop rate 5x 7x 10x, so wacht out about just making everything 3x more. Dunno exactly where is this taken from..might be GOD files or smt reduced//"fixed to classic like". Still nice work, this all can work i believe, it isnt very far from Classic, the experience from playing will be very very similiar. Quote Share this post Link to post
ninjaskillah 2 Report post Posted May 25, 2015 did u play l2 classic before? Quote Share this post Link to post
Jacky 12 Report post Posted May 25, 2015 did u play l2 classic before?Do you think you could run to Aden in Classic 1.0, or get invisible dimensional diamonds on Classic 1.0 during getting transfer quests, or did Classic use the html files pointing to nonexisting places on the Classic 1.0 map? Why do you ask such question...isnt it obvisous?I am just reporting here to the dev/admin how is it here with transfer quests atm, u getting 5x beads friom ants, 5x q items from strain/ghoul, 7x from the bat, 10x from silenos already, so he knows what to watch out before modifing this. 1 Quote Share this post Link to post
GoddessOfDeath 15 Report post Posted May 25, 2015 what are the quest rates atm actually? Quote Share this post Link to post
toppp 10 Report post Posted May 26, 2015 actually u c could run to aden and the rest of the map behind the mountains after hunters but russian developers fixed the geodata glitch. also all castles/territories/texures are client sided so i dont its bug if they exist. there are no npcs/mobs so its pointless to be there anwyayon topic: making final quest rates so ppl can text the actual drop rate would be nice. Quote Share this post Link to post
GoddessOfLight 5 Report post Posted May 26, 2015 did u play l2 classic before?Do you think you could run to Aden in Classic 1.0, or get invisible dimensional diamonds on Classic 1.0 during getting transfer quests, or did Classic use the html files pointing to nonexisting places on the Classic 1.0 map? Why do you ask such question...isnt it obvisous? i was watching a stream of a guy getting to forge of gods at classic korea Quote Share this post Link to post
Jacky 12 Report post Posted May 26, 2015 actually u c could run to aden and the rest of the map behind the mountains after hunters but russian developers fixed the geodata glitch. also all castles/territories/texures are client sided so i dont its bug if they exist. there are no npcs/mobs so its pointless to be there anwyayon topic: making final quest rates so ppl can text the actual drop rate would be nice.Yeah its not important, thats cool to know anyway, thx for info. Quote Share this post Link to post