LeSt

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About LeSt

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  1. did everything, did not help.
  2. It Full text : Version: EP25_Global,CLS,V2110409,28 BuildDate: Tue Feb 02 09:43:47 2016 Time: 2016.11.6 12:16:14 [GTick=436,LGTicks=1] PosCode: 0:0:0 ZoneName: OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz @ 2528 MHz RAM: 3956MB RAM CPUInfo: 4,2,4,0 Video: AMD Mobility Radeon HD 5000 (1404), Direct X is ver 0.7, rev 65272 VideoResources: 62 MB MAC: 5C-AC-4C-96-9A-C4 LANG: EUROPE IME: ??? Error: History: RecvThread[7] <= __Thread[7]Assertion failed: GObjAvailable.Num() && GObjAvailable.Last()==Index [File:.\UnObj.cpp] [Line: 4776]UObject::StaticAllocateObject <+ (Package MMagic) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <+ (MMagic 11009500) <- IndexToObject <- ULinkerLoad::CreateExport <+ (MMagic_m000_t02_f 11009500) <- ULinkerLoad::Create <- UObject::StaticLoadObject <+ (Engine.Material LineageFaceTex.MMagic.MMagic_m000_t02_f NULL) <- UObject::StaticLoadObject <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- User::SetPawnResource <- NConsoleWnd::PlaceLobbyCharacter <- NConsoleWnd::AddLobbyCharacterInfo <- NConsoleWnd::AddAllLobbyCharacter <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <+ Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
  3. Good Day. I need a help, becouse i can`t play in L2. When I join at a game, and choose a server, a game takes off and writes such error: Refixturing of patch and updating of game did not help. How to correct this error? It full text: Version: EP25_Global,CLS,V2110409,28 BuildDate: Tue Feb 02 09:43:47 2016 Time: 2016.11.6 12:16:14 [GTick=436,LGTicks=1] PosCode: 0:0:0 ZoneName: OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz @ 2528 MHz RAM: 3956MB RAM CPUInfo: 4,2,4,0 Video: AMD Mobility Radeon HD 5000 (1404), Direct X is ver 0.7, rev 65272 VideoResources: 62 MB MAC: 5C-AC-4C-96-9A-C4 LANG: EUROPE IME: ??? Error: History: RecvThread[7] <= __Thread[7]Assertion failed: GObjAvailable.Num() && GObjAvailable.Last()==Index [File:.\UnObj.cpp] [Line: 4776]UObject::StaticAllocateObject <+ (Package MMagic) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <+ (MMagic 11009500) <- IndexToObject <- ULinkerLoad::CreateExport <+ (MMagic_m000_t02_f 11009500) <- ULinkerLoad::Create <- UObject::StaticLoadObject <+ (Engine.Material LineageFaceTex.MMagic.MMagic_m000_t02_f NULL) <- UObject::StaticLoadObject <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- User::SetPawnResource <- NConsoleWnd::PlaceLobbyCharacter <- NConsoleWnd::AddLobbyCharacterInfo <- NConsoleWnd::AddAllLobbyCharacter <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <+ Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop