GrimoireWeiss

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Posts posted by GrimoireWeiss


  1. 3 minutes ago, valkynic said:

    macros cant check for things so only way to do auto healing would be to do it on a timer ie small heals every x sec's or something like that, or maybe you could do the following(i dont know if it would work)

    /targettacticalsign 1

    /useskill heal

     

    and then simply put the tactical sign 1 on the target u want to be healed, ofcourse the healer would stop moveing so you sould have to add in somesort of attack for it to follow again

    The solution sounds nice. Should work on paper I think.


  2. 7 minutes ago, valkynic said:

    if you use decrease background preformance the macros tend to be slower.

    you could use this:

    /target xx

    /assist

    /attack

    for this to work with movement you have to target yourself after the mob is dead, you could allso use tactical signs both works.

    if for some reason it wont work add in a small /delay 1 or something.

    Thanks, works good without /delay. I kind of over thinked with targeting so it was a bit clunky :D
    Btw no way to make it heal at certain hp% just with delay?


  3. 18 minutes ago, Kure said:

    who cares about mana with othels available?

    Depending on a class it's kind of important. Like tank will not use much mana with his limited mana pool when Glad pays like 60mp per skill...
    Btw don't Iss runes do something with mana? Didn't explore runes much just know they are there so will need to start doing some RB's.


  4. 4 minutes ago, FinalFen said:

    SK would definitely farm faster than a Glad without a recharge and/or aoe party :P

    SK is solid because he will absorb a lot with shield, 3 draining abilities and vr which you can get trough fishing easily or box. Though enemies will go fast with poison and bleed. 
    So yeah SK farms easier that's for sure but I can't see Glad having that much trouble either it's just that he eats buckets of mana.


  5. 9 hours ago, FinalFen said:

    GLAD:

    • very fun to play
    • very good at small PvP's
    • decent for future oly
    • not very wellcomed in most aoe parties and a very slow farmer when killing single targets
    • mana dependant - require recharger (box prefered) for a enjoyable gameplay

    DA:

    • outside of PvP rather boring to play (and even during PvP he (arguably) isn't all that fun)
    • OP at small PvP's and (arguably) worse on bigger ones (9v9 and bigger)
    • OP oly class
    • very wellcomed in all sort of aoe parties
    • very good single target farmer (due to panther's crazy DPS)
    • support independant - needs only PP buff and BD/SWS isn't that neccessary for him
    • cheap to start with but not as profitable - you don't rly need to invest into a good weapon since pather will be doing most dmg, but at the same time you will spend loads of money on pet soulshots so in the long run you might end up being not as rich as other classes (unless you aoe ofc)

     

    My general opinion is that if you really plan/want to play with your friend archer and are planning to sooner or later reach 70+ and participate in mass-pvp / clan wars you definitely should pick DA because:

    1. Gladi doesn't fit well into archer parties. Sure you CAN throw in a Glad into an archer setup but it's sub-optimal and most of CP's won't like that idea

    2. Archer + Glad will have problems to join random AOE parties (because archers there are useless and Glads aren't the best either) while with DA+Archer you can squeeze in your friend into aoe parties when they will need a tank and you will  inform them that you will join only if they invite your archer friend as well

     

    But if all you want to do here is to simply have fun while farming together with your friend and you don't really care about late game content and/or being in a factor clan/cp then I would probably go for the Glad since I find him more fun to play <- although it will definitely be slower for duo-exp

    I am not really thinking about huge battles for now. Just usual l2 experience like fighting for spots and etc. Cash for me isn't problem as I already have gear for any character and a wc box.
    I played both characters in the past just different chronicles so I just wanted to know how they are here.

    After testing DA on test server  he is honestly boring like you said. Like yeah you are very strong with shield stun+fear lock then panther slapping opponents for nice dmg but that's about it. Life scavenge barely gives any hp so it's pretty much waste of mana even in this version. Drain HP gives barely more than life scavenge... Corpse plague is an empty skill. I don't need full skill bar but having some utility or dmg skills is nice. It's super boring just spamming fear.
    I hoped panther skills would balance out lack of stuff to do but from videos I have seen no one uses them and after testing I understand why. 

    I was going to go Glad originally but after my friend picked archer I thought that i would be hard to farm with him having huge range and me running behind mobs. So I thought about DA as it's really nice with 0 mp aggro and after testing thinking about SK now or sticking with Glad.

    I don't think I would want any other class so now need to think about Glad or SK. I know glad skills eat mp a lot but I wouldn't say he is bad solo with good duals, wc buffs and stuff like rage or detect weakness.
     


  6. Given tools work fine while I tested stuff for few hours. Only weird thing was that slow skills possibly don't work. For example I used skills like hamstring or freezing strike but monster speed didn't change. I tested i yesterday so don't know if it's same now.


  7. 1 hour ago, Koll said:

    Had to install backup from live, will fix in few min.

    I played around and summoning items, undying and some other stuff now works.
    Stuff I couldn't do was change level, stats or learn skills
    I believe commands are these?
    //setparam lv 40
    //setparam str 99
     //set_skill_all command
     


  8. I could play any of them and it's not the problem. It's just that classic is it's own thing and stuff works differently. Like I think when DA uses buffs his pet receives them as well. So I need just some opinions to help me decide as test servers are a joke and I would need many hours to test those classes.
    My friend will be using archer and I want to be able to keep people off him if fighting. His concern is that enemies could ignore me and just go after him as he is squishy.
    Won't DA be too slow? Life scavenge still restores low amount of hp?  


  9. Like Glad had many good changes in this version with ranged stun, hex like triple slash, skills criting and many more. I think I know pretty much everything about them on this version but if you have something to add it's welcomed.
    At first I thought Glad but then with 2.0 I saw there are pet shots now. In this version panther gets some skills as well but DA now has no shackle. Is corpse scavenge still not worth using? I remember it barely recovering any hp. So with lack of some skills and some being almost useless it feels like DA is just stun+ horror spam and slowly chase after faster classes.

    I have wc box and mostly will play duo with my friend which picked archer. Gear is not a problem so I just want to hear opinions on these two in this version and if they would perform well with archer. I like both classes so just some more info to decide.


  10. 1 hour ago, BlackJack said:

    there were builder commands on the 1.5 test, dunno why they refuse to put them back in. I told koll already nobody will be bothered to do shit without basic builder commands.

    I saw that post as there is barely any info on test servers here.
    I don't see what could i test if there is barely any tools. Like a grade gear only, no skill books shop and it seems there is no way to change class unless you do quests.
    I want to test 2 classes so it will take many hours for quests and even more for books.Right now it's waste of resources to keep that server up.