
flam3mast3r
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Everything posted by flam3mast3r
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It doesnt mean everything will be tradable between chars to your account. BUT certain things that they decide they should be will be and also it would be imposible for missletter mail and items get into wrong char so drama that i send my baium lvl 3 to wrong person etc will be avoided
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The idea comes for two reasons: 1) the risk of mails and send to wrong person a mail having stuff to solve trouble or drama. 2) certain item's that wanted to be account wide sharable but not tradable would be quite easier to be achieved. The Idea is simple : the same way that Clan werehoue and private werehoue exists an account werehoue with 20 slot's limmit will exist. Any character inside the account will be able use those slots for deposit or withdraw item's. So you don't have send mails to your alts or becomes easier to have sharable item's that shouldn't be tradable or sellable.
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While I know many will hate the idea the moment to see it. It's something important that classic offered. More specific garnet was something that could be used against cc lockers. My idea is that brooches and jewels will get implemented only achieved by events and through daily coins trading and not tradable outside of your account i don't know if that's possible to happen but it would be quite useful your chars into your account be able receive brooch from other chars into your account only i will give more details bellow. Event's and daily coins will be able to give you Jewels and brooch. Brooch Will be get and upgraded though daily coins only ( not compound) jewels will upgrades through compound as it was but you will get them through events or by daily coins trading as level 1. All their passive stats increase like garnet resistance or atk/casting speed of higher levels jewel's will get nerfed not getting too damn op-ed but still remain useful and fit on server. Active effect's like vital stone active and garnet active will remain as it is with maybe small changes. Second implementation way is keep only garnet(with big nerf to resistance passive maybe halved or 8% at level 5), topaz( with the PvP damage halved ) and vital stone in game as jewel and brooches so not stats increases just more active interrupts and ways to fight against cc lockers into Olympiad and more modern approach. With the way to get these jewels and the brooch kept the same ( events and daily coins trading only) Details about the system and economy. Events will reward you with shiny jewelry box ( tradable and sellable) . Opening the box will give you one chest that contains one of the jewel's that will get implemented ( jade chest, garnet chest etc official like) that jewelry box will still be tradable and sellable. Opening the chest will give you that level 1 jewel ( the jewels will be untradable. And can be given only to chars at same account) . Daily coin trading will purchase immediately the jewel you want as level 1 which will be untradable. So not the chest or shiny box which will be tradables. Brooch: you will get brooch level 1 as mission if you achieved third class. Then brooch will get upgraded through daily coins the way bracelet of duty does. Certain events may have extremely low chances to give you a level 5 brooch chest that will be tradable and sellable but the brooch itself will never become tradable or sellable ( same as bracelet of duty And the level 6 chest. ) If anyone whose reading this doesn't know about brooches and jewels at early classic years feel free to ask so I could post them Through this way you could immediately give better events rewards, more skill based game and fight problems like cc locks into Olympiads.
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Well. More legos can create more castle's and can be used in more different creativity ways to achieve much more. Totally agree, but also more legos increase the chances to step in one of them with your bare foot. As long I returned to classic club since ages ago and you could say i am new I don't know the actual stuff coding capabilities but i will just try say what I believe better. Auto farm: it's big pass new person's or lower power level clans seems to be gaining advantage of it but actually will be quite the opposite, big clans will take most good spots auto farming while 2-3 person's would murder anyone in sight. Know auto farm also can be used to murder the ones that attack you. However you could try bring clan instances like RB's and arena modified them accordingly so a small power level clan with good setups and preparation can take them. Lower level clans Will be able closing the gap this way safely as long they manage things wise. More skills: it's personal taste but archers got some good looking useful skills more classes could get some, official or custom more animations and Legos can help a lot on this. Bugs : I have encountered certain bugs at current client during Olympiad. Using shadow step making enemy stunned but your character remained stationary while wasn't under any CC also many teleportation of mobs around map and many things that has to do about movement bugs either with skills or simple movement. Tests if some or most of these problems got fixed because if it get the opposite way adding more in top of others that new Legos would equivalent to step on them. Event's: new animations new events Etc i don't know how much a new client could help but i am certain that some instanced PvP events could be quite fun or whatever new you could bring. Balance : while balance was never l2 strong point at this point certain players will choose remain away because their tastes can't be satisfied at all and even If you try being more official like there is two facts one official isn't doing quite well. Second official at this point had brooches agathion bracelet Etc and while thanks god you didn't bring all those things here, things like garnet was quite balanced as long you could fight a little against cc lockers etc. the huge difference between mage weapons enchant rates and fighters weapon enchant rates was also one example of this. Does a new client going to help you fight against balance problems through normal meanings ( no p2w, or whoever does cc first wins and anyone has cc now). Or the more chaotic amount of Lego increase will just make more chances to step in a Lego? Elements: never fan of it, at classic was clearly better than the old chronicles that you farmed stone's to place at gear. But elemental necklace i believe will create bigger rng power gaps while the element grind at Dion will be unhealthy at this point while not top A even exists. But also entirely personal opinion Well that's the things I believe should be promoted and given first as the opportunities of a new client to give. But I would like to hear how a new client could help in those more specific
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3 extra custom fish stew's can be added. All share a cooldown of 2 mins. Can be used only out of combat and not during Olympiad games or while your character is registered for Olympiad games. As part of using them your character sits. Blue fish stew: for 20 seconds your character gain's mp regain Equal to 4% of his maximum mana. Any action you do or anything that will put you in combat cancels that effect. Cost 4 fresh blue mackarel. Red fish stew :for 20 seconds your character gain's hp regain Equal to 4% of his maximum hp. Any action you do or anything that will put you in combat cancels that effect. Cost: 5 fresh mackarel. Purple fish stew: for 20 seconds your character gain's mp regain Equal to 3% of his maximum mana and hp regain Equal to 3% of his maximum hp . Any action you do or anything that will put you in combat cancels that effect. Cost: 3 fresh blue mackarel And 4 fresh mackarel All three stew's can be get by golden treasure chest with certain chances. There is much lower possibilities to get x3 or x5 of those stew from golden chests