Lykra

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Posts posted by Lykra


  1. The cancels are insane though. And due to how the server is coded they prefer the Olympiad (lower level) buffs which is crippling when you play versus them.

    For example…. You can’t use some level 77/78 buffs to “protect” the Olympiad buffs… which makes very little sense. Cancel chance for each skill should be same so you can at least try to outplay the cancel. As it currently stands you’re just praying to the RNG gods that you don’t lose every Olympiad buff to triple cancel in first 5 seconds of the match.


  2. 15 hours ago, bjack said:

    if you have tested the landing rate of harmstring,you will know its all about lv,84vs84,without mental shield,harmstring landing rate like 15%-20%,if with mental shield,the rate less than 10%.many classes have heal/stun skills,its not big deal.

    nowadays,the landing rate of fear is less than 40%,its reasonable to reduce da's cd (just -3s,same with necro),the better strategy for da is use fear on summoners' pet rather than on master,with 11s cd,it wont work well.

    I agree with your idea about core/liberate,and there are some bugs of liberate,sometimes it cant work when you click it 

    Wouldn’t it make more sense to increase Necro fear CD to be equal to DA? If these were underpowered characters I’d agree buff it, but you’re talking about 2 of the strongest classes.

    • Like 1

  3. 1 hour ago, Setzer said:

    First thing to fix would be core skill cleaning doom and silence debuff.

    Doom is such an op skill (almost 100% land rate) and you can Just use liberate one time within an hour (If equiped on fight).

    Cd of necro fear i already reported last month, its also ridiculous.

    For me, core and liberate should remove ANY debuff including fear, It would give more dinamism on fights.

    Why stun and hold classes have always to be harmed agaisnt fear classes? (Im taking about equips, core and liberate).

    Gogo balance San0

     

     

    I agree. I actually think Core should remove all debuffs and the cooldown should reset upon Olympiad entry, same as talismans. The cooldowns should function the same - either they all reset or they all do not.

    If the purpose is to encourage skilled play and allow counterplay to all classes this would accomplish those goals.


  4. 1 hour ago, Setzer said:

    Now taking about da OP is forgeting about mass debuff skills, harmstring, healing and stun.

    Da is still one of the most op classes even with fear nerfed.

    Ding ding ding. This is some sort of weird “buff DA” post when they’re S tier class.


  5. I will add, aside from a few small quality of life improvements, I do think the server is in quite a good spot.

    Perhaps a Dion “ladder” and TI “non-ladder” system where Dion is merged into TI at regular intervals could help reinvigorate the population.


  6. I’m curious at this point why we don’t either add ability to put runes on the Coin of Knowledge weapons or add back raid boss drops for lower level raids. It feels like there is an absolutely massive gap in the ability to gear a new character. Your options are either… use shadow gear that’s max +6 bonus and no runes or save billions of adena to buy A grade armor/weapons. I think you could also remove the shadow gear limitation of +6 bonus. Just allow full bonuses (making +10 with regular scrolls is close to impossible).

    The concern previously seemed to be that people were farming the shadow weapons as an alternative to top A/S grade, but there are strong enough weapons on the server now that lower level gear CANNOT displace it.

    It would also be nice to be able to pursue things like +8 and +10 B grade armor sets. The market is so dead because C/B grade don’t even exist hardly anymore.

    A nice quality of life improvement would be to make Researcher Earring lv. 10 tradeable to help invigorate market…

    Also make some harder-to-obtain items useful, namely, Sailren Claw and Bracelet of Duty Fragment.


  7. Expanding on some of this discussion - there are 4 quality of life changes I think would be well-received and minimally impactful to the balance of the server:

    1. Revert Lilith change

    2. Enable gate on FI and Hellbound

    3. Add some use for Sailren Claws/Bracelet Fragments (nobody is going to spend 7k coins to upgrade from 7->8 when they fear you will add another level in the future)

    4. Add other ways to earn daily coins. Similar to strix quest credit being expanded to include all new content released - why is the only way to farm daily coins on FI? (Multi-year old content). Balance the # that drop per mob appropriately to not flood market with daily coins or materials but give us further encouragement to farm new areas.


  8. I would first recommend perhaps polling the community on if the changes you would like to implement are even desired.

    For me personally, events aren’t very important and the last one was very bad. I am fine with passive events where you collect item and turn in for additional reward. These other tracking features you highlight are meaningless to me.

    I think adding elemental stones would be a giant mistake - the power of our characters is already quite high.

    In terms of actual content… perhaps Frintezza, Valakas, Hellbound tower, etc. could be added with current client? If that’s the case I think it is more than enough to keep sever interesting for many more years.


  9. Antharas has been like this for years. Do you think a change would fix the gap? I’d argue only way to close the gap would be your side camp Anthy and actually PVP to win it…?

    There are very good alternative exp options now.

    Chimera is best CP exp I’ve ever seen.

    Varka/Ketra very good 1 by 1 with boss spawns giving double exp every 40 badges.

    Anakim is pretty decent for Warlord/Titan but requires more setup and gear than the other two.


  10. I think Lilith change back makes 100% sense. The boss doesn’t spawn anymore because nobody can farm there effectively.

    I don’t care either way about Olympiad status other than keep two days. Participation with 10 people to make a wave was almost 1,000 unique characters. We could barely make 30 games this past weekend. Match quality was low in both versions, I would probably rather have it easier to make waves but either way is fine.

    I don’t see any reason to change castle walls. If they are paper castle siege will become a cap and re-cap fiesta.

    Antharas set time = you know when to come PVP. Antharas random time = people who camp and can gather faster are almost 100% guarantee to win boss without a fight. Antharas exp is pretty crazy but I don’t know what they are supposed to do about it at this point. Huge reward for long difficult farm and 10 day respawn.


  11. 3 hours ago, Astronaut said:

    What is the point of nerfing necro? Or "balancing" with other mages. Other mages have Vortex that 1 shots, 80 level skills that are actually useful, self buffs and AOE aura flashes. How can you "balance" it with other mages, if it is falls behind on skills.

    Except Olympiad, necro won't even land any debuffs on PVP because of stacked resist. 

    All it has is nukes and transfer pain. 

    **but nocro hos tronsfor poin, so OP**

    This is what happened on TI as well. You buffed all mages, and nerfed necromancers. People think necromancers are OP, because usually, most necros are stacked, geared. BUT NOT ALL!

    Nukes and transfer pain is all they need in mass PVP. Transfer pain IS so OP lol. It’s incredibly powerful and makes necro the preferred mass PVP nuker simply because they can survive focus fire twice as effectively than elemental mages. Also, their pet gives bishop a larger effective health pool with which to balance life. Why do you think mass PVP on TI is 99% necro parties? 

    Elemental mages are glass canons. You make a conscious choice to improve overall damage output by sacrificing tankiness. The problem is…. Tankiness is way more important especially when death spike base power is > baseline nukes from elemental mages. If you play a Necro with transfer pain and hold down death spike in mass PVP you will be more impactful than every elemental nuker - besides maybe elemental nuker heroes.

    If you’re saying Necro won’t land debuff in mass PVP wouldn’t that mean the debuff nerf has zero impact on mass PVP? Only mass PVP nerf is Death Spike power and pet resummon time (an attempt to balance transfer pain). Seems pretty reasonable…?

    Why would you try to balance around non-stacked characters? That seems a little weird.

    • Haha 1

  12. I don't think anyone is saying kill Necromancer... but this class is in the top 2 strongest classes in Olympiad and is by far the strongest on mass PVP. How can that not warrant adjustment? Nobody wants their main to get nerfed but there are 30+ other classes who could benefit from bringing them better in line.


  13. 3 hours ago, Sensei said:

    Good post. Much emphasis on the low raids thingy, how to expect anyone new to join if they cant make their low gear?

    It’s kind of crazy how dead the market is, would at least give people something fun to do while saving up for A grade… +8 B sets, try for 16+++ weapon, etc.

    It won’t displace top gear so I don’t really see a reason to keep it as is (shadow gear with no runes).


  14. Appreciate the color here and I agree with what you’re saying.

    Would you ever consider adding back raid drops to TI for the lower bosses? The market is pretty limited now to a) legacy +16 top B weapons or b) purely A grade from full drops.

    I am sure this is pretty discouraging if you are trying to gear up a character and don’t have access to tons of adena.