CraftForVodka

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  1. As a result, you compare the time it takes to get pieces of armor A and weapons A to one unit to x1 right 1 mob 1+1+1+1+1 = 5 ( ~400 spawns in 1h ) 2) 11.6% difference ( ~720 spawns per 1h, 80% more spawns ) 3) 169,2% difference ( ~450 spawns per 1h, 12.5% more spawns ) (he just strong p atack p def ) 4) 23.6% difference ( ~180 spawns in 1h, 55% less spawns ) ( same strong p atack p def x2 +-) so its this logic, the time and difficulty of obtaining a craft for 1 time should be the same for weapons and armor within x2-x3+- time difference/difficult in whole to get it now So i can compare % drop on top B weapons and % drop, time, difficulty on top B armor Platinum Tribe Guardian Shaman HP25,868 lvl 74 hp x6 Blue Wolf Breastplate Part 1 7.69231% Blue Wolf Gaiter Material 1 11.1111% Ancient Gargoyle HP3,992 lvl 69 hp x1 Blue Wolf Gaiter Material 1 1.151% Its full drop key, even not a spoil ======================================================================================= Weapon top B expensive full drop Evil Spirit Head Karik HP28,520 x7 lvl 75 Evil Spirit Head 1 1/200 Soldier of Ancient Times hp HP6,466 Evil Spirit Head 1 1/200 With demon dagger, aboba the same. So time time and difficulty of getting Top B weapons of pieces and armor in toi loa, difference 7.6% / 1/200 = 15 times And its have logic armor key should be more easy to get, not the same x1 x1 x1 as weapon key, even if weapon key need more to craft then armor
  2. mate did even Over hit for + 5kk exp, good job
  3. got it, accepted in varka the mobs is weaker, I couldn't see something like that in the informer, it only shows HP and experience but why not add to Varka Champions there?
  4. 3 hours farm = 1 key tallum plate armor spoil for full party.... its cruel
  5. I tested spots with spoil - Varka Silenos Warrior, Varka Silenos Medium, Varka Silenos Priest mobs Doesnt resp Varka Champions for 3 hours around. so no chance to spoil EAA those x5-x7 mobs should be have it, as ketra as i right and % to spoil looks strange, Armors key always was more easy to spoil, now its not Sealed Majestic Robe Fabric 1 1/125 Sealed Robe of Nightmare Fabric 1 1/125 Sealed Armor of Nightmare Pattern 1 1/175 Sealed Majestic Plate Armor Pattern1/175 meanwhile in ketra % to spoil weapons key for group mobs 4-6% top weapon as SOM Sword of Miracles Edge 1 4% Solo mobs as Ketra Orc Battalion Commander Tallum Blade Edge 1 5% Carnage Bow Shaft 1 5%
  6. drop is good right, You don't take into the difference in damage of those bosses too. P atack between 75 bosses and 82 in the dungeon. We have a live party there with a bish and an EE window because you need to regen the mp for healing its was almost wipe on 20% hp of 3 boss, yesterday second parties of 5 life people our barely killed these 3 rbs. They have quite a lot of damage for the tyrant with an epic aq 3 core 3 +8 bellioos in fact dont enough vamp. So i can say its more harder to kill dungen bosses x5 times then sv bosses on our test And now couse exp is pretty low, and we can farm it in 4 life ppls of all 15 of clan mates, others they say "experience is more important to me, and you will share the % drop anyway, since we also took part in the siege" kek but before with good exp they loggin all and asking for space to party, so its goin to be farm castle to 4-5 ppls of all clan with the most good boost only couse exp is very low.
  7. I solved the issue of buying certificates from possible "random clan scammers" in my clan: in the clan settings I set limited rights to the castle for some new people, there is a function "use of castle rights" you can choose who can and who can not buying it. Thus, you can safely set 24 purchases at the same time and not force people to go for a scroll during work, etc.
  8. man, millinaus lvl 70 dungeon raids lvl82, consider defference lvl, dps and way to farm (take first castle, buy scrolls every 1 hour for 9 ppls, take there life bishop and few people at least) and only one team of mains per 24 hour can enter its not afk rb for 1 ppls 70 lvl near aden maybe you playing not on dion, but here its not easy without +16 weapons
  9. agree, after change update with exp from prison rb its looks like its diminished extremely large value that does not correspond to the level: San0: TI/Dion: Prison bosses EXP lowered. All bosses in prison now have 83 kk for comparison: Forsaken Prisoner Durango the Crusher (LVL82!) EXP EXP (rates х3) =83,653,284 Raid boss (LVL 70) Milinaus = EXP (rates х3) = 85,719,375 Raid Boss (Gariott)LVL 75 EXP (rates х3)=104,976,000 Test 9 characters logging prison, in the end 4 stay in party and gettin 40-50kk exp, its like 20-30 mobs in ketra Does it sense add there more hp to rb but back more exp, to exping low lvl members as a reward for participation in the battle for castles to the winners.