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8 NeutralAbout kleming
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there are no quests after 40
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for me the perfect thing should be that for 1st level u need ur master/magister but then u can improve it on ur own (kinda obvius what i am trying to say) magister teachs u to do hurricane then u can improve it attacking trees ^^
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some texts are part of the client, and all that are already translated there are some serverside htmls and they are not translated
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what does mean small fine? cause on adena green mobs goes from 70% to 30% for me that should be on light blue ones, green ones should be like on exp 70% withe, 60 > 55 > 50 for example and now its not working like that for sure
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there are some "numbers" where the % u get is higher, or stats where working like this before so maybe after 50 u get lower patk
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no, some skills are reworked, frenzy gives speed and atk speed now and gives less p atk, and as said u need -60% not 30
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there's a reason why stun has 9 seconds duration if the target doesn't get hit. in that timeframe u can get closer and use your debuffs, then proceed to attack. that's way too much situational. in mass PvP usually you don't focus X targets, especially if they're in the back rows. that's simply because if you do you'll probably explode while trying to get closer, and that's because you'll have other ranged classes focusing on you since you'll be standing out. in mass PvP you just focus on those that are straight in front of you, aka the meat shields. as for the rest, it always depends on the situation. it's a given that if the HE is on snipe, you don't go straight to his face with the range disadvantage, you simply wait for his buff to wear off. for PR it's all about getting in range. once they do, they just need to land a stun followed by debuffs, then they can get the kill. given that the player knows what he's doing and rng doesn't go wrong, ofc. PR will get stuned more times than HE, so u wotn be able to hex poison most of the times with snipe HE gets more range, without it its the same, so getting in range ? wtf if i see one pr casting posion on mass pvp he will get at least 10 arrows and 10 magic spells and that means PR DEAD if u dont focus good on pvp u are dead, if u focus tanks and meatshields with archers is ur problem not mine
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that logic works only regarding the base stats. you're not taking in consideration debuffs, wich is a mistake. i honestly don't give a shit about what russians think. HE: http://www.classic-core.com/habilidades-human-hawkeye/ PR: http://www.classic-core.com/habilidades-phantom-ranger/ PR doesn't have to stand still with Dead Eye, while with Snipe you can't move. therefore, PR can kite people without issues. PR has debuffs on p.def+poison, wich means more damage over time. PR has Fatal Counter, wich is a nuke with 2.9k damage that can increase further the lower his HP gets. with that said, in MY opinion, PR is more deadly. then ofc, u can play with an HE too and kill anyone if you're good enough. u are not taking on consideration passives neither. hex and posion skills have lower range than archers (not counting that HE is on snipe) so u wont use them deadeye is good ye and u dont have to stand, lets put us on situation, mass pvp, will always target DEs before HEs (they have lower life, imagine DE with -15 CON, would be 2 shots while HE dont, and they deal a little bit more dmg) mass pvp = PR DEAD 1vs1 (i know there are no olys) always this is about luck, but lets talk about plain dmg without crits (HE have more crit rate and more atk speed but still), if HE uses snipe have more range than PR, if PR goes further so HE cant atk its a draw or just wait if he stays, HE deals more dmg, faster, and have more CON that means lower % of stun and more life 1vs1 = PR DEAD party vs party could be a mix, so still the same HE should win, they have more range so even healers can stay further (considering party full of HEs and the other full of PRs), overall ye, PR makes more dmg, it have some skills that can help on some sittuations like freeze or drain, but on archer vs archer u wont use them (cause of range, cast speed, or that u prefer to stun and deal some dmg than slow) Lineage 2 is a lucky game, if u stun or not, if u crit or not, etc btw, fatal counter should be high, u can be dead before using it ofc in any archer pt should be both, and ofc one SR too as they can help in different ways (HE can be more tanky and take 1 or 2 hits, while PR do 1 crit and SR just fuck around and try to stun)
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humans will be always the best fighters here just for one reason: as u can upgrade for +12 the STR, DEX, CON stats just do one simply thing Add the different STR + DEX + CON for each race and u get ur answer Human > DE > Elf
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about tanks: probasbly should be SK as here tanks are pretty limited with low number of skills, then there SK gets the advantage, with drains, slow, anchor, cubics, debuffs, sting (only disadvantage is that he have no stun, but getting anchored with double hex isnt funny) for raiding as always TK should be n1 option, with cubic healing, double agro, stance, and passives about buffers: no major heal SE limited on pvp? this is l2classic, he have more heals than EE, more buffs, more debuffs OLs are probably the best of buffers when talking about PVP about summoners, there are no queen cat or any of the 56 summons
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no castle sieges on classic 1.0
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there will be some proxys that might help, maybe admins when they see how many south american players will join, will add it, i think that atm the proxies are for NA, europe and russia (on OBT there are no proxies)
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this will work maybe, as u will still have to think about some teles, at least until 25
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cause they added afterwards as they will improve the game as they did before: c1-c2-c3-c4......star wars as u said this is classic 2.0 feature, here we will start at 1.0 any of us here are asking for 3rd class or other skills like hide on daggers, ww on wc for example, cause that are 2.0 features