keny93 1 Report post Posted Saturday at 10:54 AM Restrictions for activating archer classesintroductionThe archer of today is unable to fulfill his role as a damage dealer at all.The flowers of pvp in Lineage 2 are Archer and WizardsThe archer is just trash on this server right now. I mean surplus. Let's find out why it happenedpointThere are various damage dealers in Lineage 2.Large numbers hide and assassinationWizards (including Necro) are skill-based, remote pvp dealersArchers are general attack based pvp distance dealers.In addition, Destroyer and Tyrant are close-range dealers who charge based on their strong physical strength to induce turbulenceHowever, due to counter-critical, protection buffs, the archer lost that characteristic.I did an experiment with a full buff, full dance/song of a sodsingerIf the bow-critical damage is about 1.5 to 2 times more than the archer's normal attack-critical damageWould you believe it?I've actually tested it, and I'm flustered.That's why I think it's better not to do the archer class.Let's not leave the discarded class unattended, but let's try to save it. If it's a problem, can't we do the balance patch again?conclusion1. You need to speed up the archer's basic attack speed. If you have a full buff right now, the average attack speed is approximately 800This is deadly for general attack-based archers, not skill-based. Except for the rapid counter on the silver rangerThe attack speed must be 1100-1200 to fight.2. The archer's general attack-critical damage needs to be stronger. If you get all the defensive buffs now, the archer'sThe actual critical damage doesn't exceed 1500. This just means don't play archers on this server.In the case of Necro, Wizard, critical damage is around 4000. (Excluding equal conditions, level differences)The current general attack and general attack-critical damage should be 1.5 to 2 times higher.3. The range of the archer's attack should be slightly increased than now.The archer class is originally a pvp specialized striker in a space without siege, terrain constraints.The archer's range is not much different from that of the Wizards at the moment. (900 range)Therefore, the range must be increased by 100 to 200 more than the Wizards through passive.In fact, the archer in the hi-five version was too powerful, but the archer in this server right now is veryIt's a weak and abandoned class. Please balance the pvp part so that more people can get more pvpI suggest that we can. Quote Share this post Link to post
Zeperios 18 Report post Posted yesterday at 04:34 PM Similar topic was brought up for TI long ago. They gave them 35% crit damage buff, but is still no where near enough. You are right something needs to change, but also if you do all 3 of these changes at 1 time archers will become Hi-Five levels of good. x2 crit dmg, added range, and atk speed. Every healer and caster will get focus killed in 0.5 seconds by an organized group because aggression from tank cant hit, 3-4 archers hit and 2 of them crit at x2 dmg, and then reload and atk again before 2nd heal goes off. Yea.......that's a bit overkill to ask for all 3 together. Think its viable to ask for 1-2 of of the 3. Quote Share this post Link to post
Nyxis 0 Report post Posted 19 hours ago well we simple missing buff- cat buffs Quote Share this post Link to post