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flam3mast3r

Automatic events. Problems and suggestion

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While i liked the Idea of automatic events both now with the enchant and on the past on something like Freya they were some problems. 

1) everyone had bigger advantage of the triggered event NPC than the once actually triggered it. . At Freya example if my PT was the one to trigger it they were high possibilities that by the time we would finish the NPC would vanish. Now with enchant if we trigger the automatic event we must stop our farm to go Aden to collect the reward or the NPC may vanish until we done farming. 

 

2)  it's not neccssery of doing something you may take advantage of it by just sit on Aden. 

 

So my suggestios is first for NPC events: the NPC of triggered event will spawn next to the player who triggers it and will remain there for 5 minutes when a player is under the event cooldown can't re trigger the event for new NPC to spawn during this 5 minutes everyone can speak to this NPC anyone who does and gain rewards will be set to cooldown as it is but during cooldown will not be able re trigger the event. 

Second suggestion of events boss scrolls : killing mobs has chance to add to your inventory a  scroll that can summon a boss ( event one) the boss level will be based to the summoner level exp sp will be based on boss level, anyone gets exp but only the summoner the reward. Those scrolls will have a shared cooldown of 2 hour.  Those scrolls may even be rewards of other automatic or pre set events instead of farming grinding collect them. 

 

Third more dynamic event:  certain conditions more secret maybe can trigger a mass dynamic event players will have to pick sides during some pre set timer after timer ends event starts and each side has a goal to succeed to a certain location of map this location will be triggered as a PvP area  the winner side gains rewards and during the event's none lose exp inside the PvP area . Such events will have 8 hour's cooldown. 

 

Arena's many people loves Olympiad or more fair and square pt vs pt PvP. So maybe during day's other than weekend that sieges and Olympiad matches take place some arena matches could take place that will not contribute towards hero point's but you could register for 3v3 , 5v5 pre set PT or 1v1 matches this event will start in certain hours of the Day like Olympiad etc.

Edited by flam3mast3r

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On 5/31/2025 at 9:11 AM, flam3mast3r said:

While i liked the Idea of automatic events both now with the enchant and on the past on something like Freya they were some problems. 

1) everyone had bigger advantage of the triggered event NPC than the once actually triggered it. . At Freya example if my PT was the one to trigger it they were high possibilities that by the time we would finish the NPC would vanish. Now with enchant if we trigger the automatic event we must stop our farm to go Aden to collect the reward or the NPC may vanish until we done farming. 

 

2)  it's not neccssery of doing something you may take advantage of it by just sit on Aden. 

 

So my suggestios is first for NPC events: the NPC of triggered event will spawn next to the player who triggers it and will remain there for 5 minutes when a player is under the event cooldown can't re trigger the event for new NPC to spawn during this 5 minutes everyone can speak to this NPC anyone who does and gain rewards will be set to cooldown as it is but during cooldown will not be able re trigger the event. 

Second suggestion of events boss scrolls : killing mobs has chance to add to your inventory a  scroll that can summon a boss ( event one) the boss level will be based to the summoner level exp sp will be based on boss level, anyone gets exp but only the summoner the reward. Those scrolls will have a shared cooldown of 2 hour.  Those scrolls may even be rewards of other automatic or pre set events instead of farming grinding collect them. 

 

Third more dynamic event:  certain conditions more secret maybe can trigger a mass dynamic event players will have to pick sides during some pre set timer after timer ends event starts and each side has a goal to succeed to a certain location of map this location will be triggered as a PvP area  the winner side gains rewards and during the event's none lose exp inside the PvP area . Such events will have 8 hour's cooldown. 

 

Arena's many people loves Olympiad or more fair and square pt vs pt PvP. So maybe during day's other than weekend that sieges and Olympiad matches take place some arena matches could take place that will not contribute towards hero point's but you could register for 3v3 , 5v5 pre set PT or 1v1 matches this event will start in certain hours of the Day like Olympiad etc.

Hello.
#1 I know about that and was thinking so much about that problem. Unfortunatly for now I don't have solution to it, maybe with new client... In case I will find solution to it, it will be changed. But yes, this is my main problem also, but this is not the end of the "automatic events" mechanics, it's just start when we establish basics ( spawn mechanic, random event starting mechanic, build everything in 1 NPC mechanic ).

#2 - this part is not criticism of the ideas, just my process of thinking during event development.
2.1 Don't have existing system ( have spawn on death with % chance aka "Goblin event", but have issue with it because it conflicts with already existing normal mobs using this spawn method ). How it will work in a group where only 1-3 chars killing mobs, supports can't trigger it in this case. If 9 people in party can trigger 9 NPCs and participate in event 9 times, so you get 81 rewards and if you will force everyone in your clan farm near you it will be up to 50*50=2500 rewards, or you can participate 1 time in X amount of time, but then trigger NPC by other players in a group will go to waste after 1st one. 
2.2 Lineage2 can't react to your chars level. It can either give you scroll based on mob you killled level or restrict you from using scroll if you are not in level range. Problem with spawning this boss: most of the players will hide in castle or any other area no one know where they are to kill it, which I'm trying to avoid during the automatic events creation ( I have idea with boss kill event, but it will be more predictable ). Even if you predetement were boss can be summoned, people will abuse timezones to spawn them when war side is not online.
2.3 There are many ideas of the events, but we need to include "players behavior" into consideration. Many players will not help their wars to win in event if they will be randomly selected to their wars side, they actually will do everything in their power to prevent wars from winning even if they will not get reward too ( and then will shout "haha I made you lose" or something ). So there will be many restictions. Also not everyone will participate event when they will be selected leading to sides inbalance, other people outside of the event will interfere with it.
2.4 It should be specific time during the week for several hours, players must get something insanely good out of it, or they will not participate ( current normal events is free extra reward that just added to what you already doing, this will take players away from farm ), time zones issue. 

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