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Koll last won the day on June 2
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1216 ExcellentAbout Koll
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- Birthday June 18
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Hello. Update client, you don't need them in this quest, only 20 fangs.
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Hello. We got video report of your char botting in Talking Island. Supports banned you based on this video. After your topic, I went to check it my self and conclude that there are not enough information to be sure you was botting. Your account will be unbanned, I'm sorry for the inconvenience, support will be punished and instructed more about how to define if char botting. If there are any issues you can always contact admins via "Contact us!" on a forum or any online admin in Discord.
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Hello. Took items from another char without his agreement: https://l2classic.club/forum/topic/80904-hackscam-cases-support/
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Hello. Combo sets? And +6 and etc with Zaken only ( same with Glowing ).
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1) 2 groups, Heroic Miracle/Heroic Berserker/Heroic Valor and Heroic Grandeur/Heroic Dread ( you can use only 1 per group ). 2) No. 3) Stun resist - part of Zaken ( so no ). 4) Back to TI params. 5) Under discussion. 6) Later. 7) Currently auction is not in our discussions or plans.
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Patchnotes will be different.
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It's almost ready, finishing some things with it. But had to change it a bit to decrease development time.
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To help players adapt to changes, this is screen of borders and each spawn points locations for Special Mobs Banshee and Maluk Banshee. Banshee spawn starts from T1 to T16 ( including T16/T20/T21/T28/T29/T30/T31 ). Maluk Banshee spawn starts from T17 to T27. Note: Banshee and Maluk Banshee amount is bind to room size. Example: T7 = 3 Banshee and 1 Plando. T20 = 8 Banshee and 2 Plando. T19 = 7 Maluk Banshee and 3 Bloody Snipers.
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What was changed in LOA: 1) Spawn groups: Banshee + Plando/Banshee + Bloody Sniper/Maluk Banshee + Bloody Sniper - are still 15% chance, now not from every Maluk Soldier or other mob, but when you will find out how it works, you will get even more Banshees then before. Also now room size affect amount of mobs you get per spawn ( up to 7 Maluk Banshee + 3 Snipers ). Example on a 3 way if you will be lucky to trigger all 3 rooms worth of special mobs, you will get: x7 Banshee + x11 Maluk Banshee + 7 Bloody Snipers. 2) Pytans respawn time was changed from 5 min +-3 min to 5 min. ( only this mob respawn time was affected ). 3) Pytans before had 2% chance to spawn Knoriks. Pytan now have 40% chance to either spawn: with 80% another Pytan ( this Pytan can't chain spawn again ) or with 20% chance Pytan + Knoriks. 100/20= 5, 40%/5 = 8% ( 2% was before ). DB was updated with new NPCpose ( including group size of each spot ). After restart ( before San0 said it was fixed ) Pytans was returning after chasing player for X range ( official param, but was removed because we didn't had it + other mobs don't have it ). Banshee spawn was affected by this, because of the "clear room" ( official spawn logic ), right now ( after San0 said it was fixed ) all of the chances and logic are correct and won't interfere with players option to train mobs.
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What was changed in LOA: 1) Spawn groups: Banshee + Plando/Banshee + Bloody Sniper/Maluk Banshee + Bloody Sniper - are still 15% chance, now not from every Maluk Soldier or other mob, but when you will find out how it works, you will get even more Banshees then before. Also now room size affect amount of mobs you get per spawn ( up to 7 Maluk Banshee + 3 Snipers ). Example on a 3 way if you will be lucky to trigger all 3 rooms worth of special mobs, you will get: x7 Banshee + x11 Maluk Banshee + 7 Bloody Snipers. 2) Pytans respawn time was changed from 5 min +-3 min to 5 min. ( only this mob respawn time was affected ). 3) Pytans before had 2% chance to spawn Knoriks. Pytan now have 40% chance to either spawn: with 80% another Pytan ( this Pytan can't chain spawn again ) or with 20% chance Pytan + Knoriks. 100/20= 5, 40%/5 = 8% ( 2% was before ). DB was updated with new NPCpose ( including group size of each spot ).
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Can you mark me room you tested it in please? Also chance to spawn is official and wasn't changed by us.
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Because of the report that mobs should spawn in predetermined positions ( with video ) + now we have access to better files and after checking we found how LOA spawns are build. First we just tried to transfer full official LOA, but today we installed only LOA spawn logic + Knoriks changes.
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Need more digging, can't find AI that triggers it for now. Also right now in LOA special mobs now spawn in predetermined positions, not where you killed last one, which removes some of the issue like mobs spawn in walls, 4/5 mobs spawns in each other and etc. Also Knoriks AI was rebuild.