Narmontas 34 Report post Posted October 20, 2015 Hello hello all people. I'm testing dagger classes out here and I've found them so unbelievably weak that I think something is dead wrong...I've been looking for Formulas and stuff maybe we got a russian guy who could translate for a reference please? ATM I did testing myself a lot of testing... to be honest. I wanna share finding with you... I was hitting CH NPC at Gludio (So don't know Its exact p.def still)...Dark Elf 52 LVL (41 STR 34 DEX 32 CON) [Critical Dmg Passive +177] I've done 2 tests...1. Weapon : Dagger (Starting No gr 5 p.atk 5 m.atk) [Character p.atk 60] Normal Hit - 9 - 10 dmg . Crit = 47-48 dmgNormal Hit [with ss] 18-20 dmg. Crit [with ss] 65-68 dmg.Normal critical hit [Vicious stance] = 88-90 dmg. Normal critical hit [Vicious stance] +[ss] = 108-109 dmg.================================================SKILL DMG.Death Blow 497-525 ; Back Stab 493-525 (critical skill 1015 dmg) Death Blow +[ss] 749-800 ; Back Stab +[ss] 744-781 (critical skill 1495 dmg) Death Blow [Vicious stance] 747-774 ; Back Stab [Vicious stance] 751-779 (critical skill 1540 dmg) Death Blow [Vicious stance] +[ss] 1005-1054 ; Back Stab [Vicious stance] +[ss] 997-1021 2. Weapon : Crystal Dagger (TopC gr 136 p.atk 83 m.atk) Normal hit 57-61. Crit = 135-141Normal Hit [with ss] = 112-121 dmg. Crit [with ss] 237-253Normal critical hit [Vicious stance] = 174-180 Normal critical hit [Vicious stance] +[ss] = 279-291================================================SKILL DMG.Death Blow 535-570 ; Back Stab 535-569 Death Blow + [ss] 831-868 ; Back Stab +[ss] 843-908 Death Blow [Vicious stance] 795-819 ; Back Stab [Vicious stance] 794-826 Death Blow [Vicious stance] + [ss] 1096-1150 ; Back Stab [Vicious stance] + [ss] 1106-1166 (critical skill 2245 dmg)I just don't know why can't kill dark blue monsters x1 with 1 shot of back stab... Is monsters p.def that strong? Or rly daggers used to be that lame? Quote Share this post Link to post
fodemhouse 7 Report post Posted October 20, 2015 In the video he compares all dagger classes...In the end, best overall class for dagger in classic is TH but he doesnt consider all skills and playstile... I cant say for sure how it is in official classic servers, but I am pretty sure daggers are nerfed here... Its a trade, I know that nobody likes to be 1 shot, haters are gonna hate, but thats the reward for leveling up a class where u cant hit in a distance, u have low mana pool, low Pdef/Mdef/Resists , zero control skills etc... Classic favours a lot mages and archers, there is no reason to nerf dagger classes... Quote Share this post Link to post
Sett 79 Report post Posted October 20, 2015 [double thread detected]A very nice video(s), but it is pre-GoD and the mechanics have changed (the stats part at the very least). The flavours should be similar, but the math won't work.And like I said in the other thread, monsters are stronger on classic, than they were in old chronicles. Quote Share this post Link to post
Narmontas 34 Report post Posted October 20, 2015 If you check video this testing is done on Classic... not c1 c2 or Interlude. + I want to know formula rly translated in rich description + Here Abnormal/mental attacks works GoDD like. To be honest game system is more like Godd chronicle than c1/c2 Quote Share this post Link to post
Sett 79 Report post Posted October 20, 2015 If you check video this testing is done on Classic... not c1 c2 or Interlude. + I want to know formula rly translated in rich description + Here Abnormal/mental attacks works GoDD like. To be honest game system is more like Godd chronicle than c1/c2Shouldn't Classic use GoD+ base stats as well? Quote Share this post Link to post
Narmontas 34 Report post Posted October 20, 2015 Don't know for sure best it would be to read though patch notes and learn even from unannounced ones about hold/stun/sleep/cancel/poison/fear/paralysis Land rate. As far I know In classic CON adds paralysis resistance Quote Share this post Link to post
fodemhouse 7 Report post Posted October 20, 2015 I think that classic uses the last base of GOD, but changed some features... So base stats should work similar to GOD but I am not sure... Anyway, daggers were able to 1 shot green/blue mobs on any chronicle... It will not make any difference even if it is nerfed, I will continue to use same class anyway, but we should try to have all classes and mobs like official servers... That is the purpouse of this server right ? If there is something really strange it would be nice to have it double checked... Quote Share this post Link to post