basstah 3 Report post Posted April 30, 2021 Hello My game crashes a lot.. i downloaded from OVH (google link broken btw), then extracted patch + launcher ... still got a lot of crashes here is the log: Version: EP30_Global,CLS,V2110409,140 BuildDate: Tue May 29 12:43:21 2018 Time: 2021.4.30 11:10:42 [GTick=883,LGTicks=868,Duration=60] PosCode: 146813:25807:-2013 ZoneName: OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz @ 2295 MHz RAM: 8135MB RAM CPUInfo: 4,2,4,1 Memory: 380087KB Video: Intel(R) HD Graphics 3000 (PHDGD Omega 5.0) (4229), DX v4.9r904 Option: 1366x768F_W0_H0A0K_ VideoResources: 101 MB MAC: A1-EE LANG: EUROPE IME: ??? Error: The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.(Bad name index -4440/16595) History: ULinkerLoad<<FName <+ (LinkerLoad Transient.LinkerLoad 245284849)) <- FObjectExport<< <- LoadExportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <+ (Engine.Mesh LineageMonsters4.tawny_maned_lion_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- User::SetPawnResource <- User::RideTransform <- CIPacket <- UNetworkHandler::Tick <+ Function Name=S_CHAR_INFO <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Quote Share this post Link to post
Jardo 5 Report post Posted April 30, 2021 Better idea is make ticket to GM Quote Share this post Link to post