basstah

Constant crashes

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Hello

My game crashes a lot.. i downloaded from OVH (google link broken btw), then extracted patch + launcher ... still got a lot of crashes :/

here is the log: 

 

Version: EP30_Global,CLS,V2110409,140
BuildDate: Tue May 29 12:43:21 2018

Time: 2021.4.30 11:10:42 [GTick=883,LGTicks=868,Duration=60]
PosCode: 146813:25807:-2013
ZoneName: 
OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel         Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz @ 2295 MHz
RAM: 8135MB RAM
CPUInfo: 4,2,4,1
Memory: 380087KB
Video: Intel(R) HD Graphics 3000 (PHDGD Omega 5.0) (4229), DX v4.9r904
Option: 1366x768F_W0_H0A0K_
VideoResources: 101 MB
MAC: A1-EE
LANG: EUROPE
IME: ???

Error: The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.(Bad name index -4440/16595)

History: ULinkerLoad<<FName <+ (LinkerLoad Transient.LinkerLoad 245284849)) <- FObjectExport<< <- LoadExportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <+ (Engine.Mesh LineageMonsters4.tawny_maned_lion_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- User::SetPawnResource <- User::RideTransform <- CIPacket <- UNetworkHandler::Tick <+ Function Name=S_CHAR_INFO <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

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