pablobbr Posted January 19, 2016 Report Posted January 19, 2016 the game opens normally when I put login and password for this error! Quote
pablobbr Posted January 19, 2016 Author Report Posted January 19, 2016 San0 copie e cole erro completa,Version: EP10_Global,BLS,V2110409,606BuildDate: Fri Nov 07 05:52:54 2014Time: 2016.1.19 19:46:20 [GTick=75,LGTicks=1]PosCode: 0:0:0OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0CPU: GenuineIntel Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz @ 3392 MHzRAM: 1994MB RAMCPUInfo: 4,2,4,0Video: NVIDIA GeForce 210 (4174)VideoResources: 69 MBMAC: 06-1a-3f-88-be-31LANG: ENGLISHIME: ???Error: History: FConfigCacheIni::GetString <- NConsoleWnd::RequestAuthLogin <- UUIScript::execRequestLogin <- UObject::ProcessEvent <- (Login Transient.Login, Function Interface.Login.OnCallUCFunction, 0x15064580, 0x0012CA50, 24, 52) <- GlobalGFxDelegate::CallUCFunction <- Advance <- GFxFlashObj::AdvanceAndRender <- Flash Name: ContainerHUD Tick Count: 49 <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = 7fb20000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoopException:Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000]Address [0x1507CE99]SegCs [0x001B]Core.dll [0x15000000] Offset [0x0007CE99] Quote
shyamalan Posted January 26, 2016 Report Posted January 26, 2016 I have the same problem. any solution ?? Version: EP10_Global,BLS,V2110409,606BuildDate: Fri Nov 07 08:52:54 2014Time: 2016.1.26 03:14:17 [GTick=1959,LGTicks=1]PosCode: 0:0:0OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0CPU: GenuineIntel Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz @ 2295 MHzRAM: 3984MB RAMCPUInfo: 4,2,4,0Video: Intel(R) HD Graphics Family (1190)VideoResources: 22 MBMAC: 26-5a-04-f-d-61LANG: ENGLISHIME: ???Error: History: FConfigCacheIni::GetString <- NConsoleWnd::RequestAuthLogin <- UUIScript::execRequestLogin <- UObject::ProcessEvent <- (Login Transient.Login, Function Interface.Login.OnCallUCFunction, 0x15064580, 0x0018D790, 24, 52) <- GlobalGFxDelegate::CallUCFunction <- Advance <- GFxFlashObj::AdvanceAndRender <- Flash Name: ContainerHUD Tick Count: 7A6 <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = fda80000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoopException:Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000]Address [0x1507CE99]SegCs [0x0023]Core.dll [0x15000000] Offset [0x0007CE99] Quote
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