pablobbr 0 Report post Posted January 19, 2016 the game opens normally when I put login and password for this error! Quote Share this post Link to post
San0 2427 Report post Posted January 19, 2016 copy paste full error please Quote Share this post Link to post
pablobbr 0 Report post Posted January 19, 2016 San0 copie e cole erro completa,Version: EP10_Global,BLS,V2110409,606BuildDate: Fri Nov 07 05:52:54 2014Time: 2016.1.19 19:46:20 [GTick=75,LGTicks=1]PosCode: 0:0:0OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0CPU: GenuineIntel Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz @ 3392 MHzRAM: 1994MB RAMCPUInfo: 4,2,4,0Video: NVIDIA GeForce 210 (4174)VideoResources: 69 MBMAC: 06-1a-3f-88-be-31LANG: ENGLISHIME: ???Error: History: FConfigCacheIni::GetString <- NConsoleWnd::RequestAuthLogin <- UUIScript::execRequestLogin <- UObject::ProcessEvent <- (Login Transient.Login, Function Interface.Login.OnCallUCFunction, 0x15064580, 0x0012CA50, 24, 52) <- GlobalGFxDelegate::CallUCFunction <- Advance <- GFxFlashObj::AdvanceAndRender <- Flash Name: ContainerHUD Tick Count: 49 <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = 7fb20000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoopException:Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000]Address [0x1507CE99]SegCs [0x001B]Core.dll [0x15000000] Offset [0x0007CE99] Quote Share this post Link to post
shyamalan 0 Report post Posted January 26, 2016 I have the same problem. any solution ?? Version: EP10_Global,BLS,V2110409,606BuildDate: Fri Nov 07 08:52:54 2014Time: 2016.1.26 03:14:17 [GTick=1959,LGTicks=1]PosCode: 0:0:0OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0CPU: GenuineIntel Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz @ 2295 MHzRAM: 3984MB RAMCPUInfo: 4,2,4,0Video: Intel(R) HD Graphics Family (1190)VideoResources: 22 MBMAC: 26-5a-04-f-d-61LANG: ENGLISHIME: ???Error: History: FConfigCacheIni::GetString <- NConsoleWnd::RequestAuthLogin <- UUIScript::execRequestLogin <- UObject::ProcessEvent <- (Login Transient.Login, Function Interface.Login.OnCallUCFunction, 0x15064580, 0x0018D790, 24, 52) <- GlobalGFxDelegate::CallUCFunction <- Advance <- GFxFlashObj::AdvanceAndRender <- Flash Name: ContainerHUD Tick Count: 7A6 <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- GRenDev = fda80000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoopException:Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000]Address [0x1507CE99]SegCs [0x0023]Core.dll [0x15000000] Offset [0x0007CE99] Quote Share this post Link to post