rt88 0 Report post Posted July 22 Guard Stance Lv1 shows cost MP8. But when u turn the skill on. It costs 8 MP at the first second. after that cost 30MP per 3 sec. I'm not sure that's the way it shoud be or a bug. ( I think It's 8MP per 3sec on official server ) Quote Share this post Link to post
Koll 1233 Report post Posted July 22 4 hours ago, rt88 said: Guard Stance Lv1 shows cost MP8. But when u turn the skill on. It costs 8 MP at the first second. after that cost 30MP per 3 sec. I'm not sure that's the way it shoud be or a bug. ( I think It's 8MP per 3sec on official server ) Hello. Skill description have information "Consumes MP proportionately to your level." So 8 MP per tick + {c_mp_by_level;-2;5}, so it can't use 8 MP per tick on official. Also I found that in latest files it was buffed with more P.Def on each level + less mana per tick "{c_mp_by_level;-1.2;5}". Will send that infomation to San0. Quote Share this post Link to post
rt88 0 Report post Posted July 23 (edited) 7 hours ago, Koll said: Hello. Skill description have information "Consumes MP proportionately to your level." So 8 MP per tick + {c_mp_by_level;-2;5}, so it can't use 8 MP per tick on official. Also I found that in latest files it was buffed with more P.Def on each level + less mana per tick "{c_mp_by_level;-1.2;5}". Will send that infomation to San0. Thanks for that infomation. About tank class .I think TK and Paladin player is much less than DA and SK. In PVP ,I understand tank class deal less damage than DD class. But ,both of TK and Paladin hard to interfering with others.(especially Paladin) Have you guys considered enhancing the performance of TK and Paladin in the future? Maybe incresse skill effect , decrease skill cooldown or add new skill to them ? By changing the balance of classes, it might bring more fun to everyone. Edited July 23 by rt88 Quote Share this post Link to post