the problem is that phantom summonners, from my point of view, are better suited for PvE rather than PvP simply because Hex cubic helps mostly in fighters groups for farming, while warlocks can help in both situations due to the Queen's Blessing buff for fighters in PvE/vP, and the paralyze cubic is always a nice addition for PvP. don't get me wrong thou, PS would be fine in PvP too, i just prefer paralyze cubic over stun cubic. first of all, gladi has already stun on sonic blaster in 1.0, so go get some reliable infos before posting. secondly, even if WL doesn't have the ranged stun in 1.0, he still has the other AoE stuns. add the Destroyer's stun, Dark Avenger's stun, and anything that gets in close range will end up getting stunlocked to death. in 2.0, WL will be on equal terms with Gladiators PvP-wise. beside, with EE's Resist Shock and Lionheart, it's unlikely that 3 out of 9 people will ever get stunned in PvP, and even the other 6 still have some chance to resist stun. BP/EE/WC can eventually sleep the enemy's healers/casters if needed. SWS can manage to block healers/casters alone by himself too, since he just has to get in range and use silence+arrest. otherwise, SWS/BD/DA can just go and slow/root the enemy, while the other fighters in group will do the killing. with a setup like this one, you can't escape.