Hey guys! I just wanted to know if something like this will ever be possible? Is it plain impossible, or too much work for such a detail? I have no idea how L2 works tbh.
Sometimes the HP bar won't show the correct percentage. It looks like a skill takes around 40% HP, and the next one 60% (no critical, no ups, just ui issues). Also, I feel like the numbers would help people to time their skills properly for example, I use 3 skills to kill mobs; high damage, high mp consumption, low damage, low mp consumption and then overhit. Let's say my strongest skill hits for 180, that would leave the Skeleton at 120 hp, this way I could proceed to use my weak skill or just overhit (knowing for sure that it will be a killing blow+less mp consumption).
Just a suggestion. Don't take me for a lazy person hehe I just think this would be really useful, including raids, when everyone is trying to land overhits.