Aynlare

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About Aynlare

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  1. Hi. Game crashes for me after logging in and selecting server with the following error message: Version: EP30_Global,CLS,V2110409,140 BuildDate: Tue May 29 11:43:21 2018 Time: 2019.12.21 11:54:40 [GTick=3012,LGTicks=1,Duration=38] PosCode: 0:0:0 ZoneName: OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz @ 3590 MHz RAM: 16321MB RAM CPUInfo: 8,4,8,0 Memory: 140085KB Video: NVIDIA GeForce GTX 970 (3200), DX v4.9r904 Option: 1280x960S_W0_H0A2KP VideoResources: 66 MB MAC: 77-1F LANG: EUROPE IME: ??? Error: The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update. History: FL2MSItemNameDataManager::OverwriteSkillData <+ skill ID [7206:1:0] <- FL2MSItemNameDataManager::Serialize <- FL2GameData::LoadBinScriptAtOnce <+ Bin: 437140 Text: 2202548 Time: 2019.12.21 11:29:18 SHA1:E3369FE9440E17700EE4FB1D40240703FADDAB4D <- FL2GameData::MSItemNameDataLoad <- FL2GameData::LoadAlternateScript <- UGameEngine::LoadAlternateGameData <- UGameEngine::OnChangeServerType <- VersionCheckPacket <- UNetworkHandler::Tick <+ Function Name=S_VERSION_CHECK <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Yesterday it was working just fine. Any suggestions how to fix it? I tried running "check files", didn't help.
  2. As a 32lvl player, I guess I can just ignore this, as it would be unrealistic to get enough rings for any rewards.
  3. I think the most "correct" way would be to implement those rates in the same way as spoil. I mean, when monsters should be at least green to you or they will not drop anything even if the spoil chance is 100%. But such mechanics is probably more complicated to implement and maybe not worth it. Lurking newbie locations at high levels is also fun in its own way I guess.