ReoNa

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Everything posted by ReoNa

  1. The helper does not need to hit the monster, it does not greatly affect the efficiency, but the enforcer is different
  2. Thank for response Now the problem is that tk doesn't have a proper single player game except for grilling, the efficiency is for the mage team and not because of tk, damage absorption is not exclusive to tk, paladins have good protection too, Black Elf Knights even have good cubes, whereas in the case of 1.5 Open Land, tk doesn't have any effective skills till level 62 cubes, With no legacy equipment and no good skills to support it,It's a long time for tk to reach level 62 in a single player game In L2, for the most part, is on its own farm,dont we?Especially in the language communication is not convenient international service
  3. As a player who has tried using Temple Knight as a class many times but has been rejected by chan members and changed to other classes, I finally found the courage to use Elf Knight as my first starter in DION server. I tried to find the Temple Knight's advantage over other knights, but I failed. I don't know how to describe my mood. 1. As we all know, Elfs and Dark Elfs naturally have lower base panel values than humans, making it difficult to choose heraldry when solo farm , and no advantage now that agility no longer affects movement speed 2. I checked DION's skill database and each knight has a core skill that sets them apart from the rest. I couldn't find a single key skill that couldn't be replaced by anyone else and was completely uncompetitive against the rest. example: Dark Elves have Hex that significantly increases farm efficiency, produce highly efficient stun Lightning strikes with low mana cost, and even Judgment has higher damage The Human Knight has a high base value, an increased defense Majesty, two Shield hit, Dark Knight has control skills Horror, exclusive skills Reflect Damage, Summon Dark Panther The paladin has a very strong emergency rescue ability Sacrifice, a large number of group damage reduction Sanctuary, group control skills Sanctuary In contrast to other knight, the Cubic skills that are useless to farm and RB, the active skills that are low in damage and high in cost (no one farms by reducing their deadly chance, right?) Holy Aura limits the dead and then overlap with Summon Attractive Cubic. The unique Guard Stance should be used by very very very few people, right? (With a response rate of 1.47 percent per second, there is a high consumption of 5.4 percent, Didn't even last long enough to kill two monsters, its not a joke) By the way, while all summoning abilities are now permanent and have no fixed cost, Cubic as summoning objects still only have a 15 minute duration with a high cost, which is not right In pvp and daily single player farms, TK are useless and even less than the dwarf who is responsible for making money I know it's hard to be heard as a niche profession, but doesn't that just prove the weakness of the profession Each class has its own characteristics, and the aid class has irreplaceable functions. As a knight with high defense, it has a low farm efficiency, it is no doubt. However, if you persist through unremitting efforts, there will be no return, so you can only be excluded and suppressed, which will lose the meaning of persistence,it makes sad As one of ten TK's out of tens of thousands of people on the DION server, I'd like to speak for us,Hoping to stop being discriminated against makes sense to persevere Sorry for my terrible English ReoNa