
utangka
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This is not an Olympiad story. This is a story of a multi-party vs. multi-party war. Do you think you can block the Psychic Dance debuff (30 second reuse time) with a guard talisman that can only be used once every 10 minutes for 10 seconds(max 2 talismans, once every 5 minutes)? I understand you thought you were talking about the Olympiad, man
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Psychic Dance skill is too powerful. 1. The debuff duration is too long at 1 minute. If Blade Dancer decides to continuously cast Psychic Dance on only one enemy, that character will be unable to do anything due to fear. It is more powerful than professional debuffers such as Necromancer Silence or Overlord Seal of Silence. Because it lasts for 1 minute. It breaks the balance. Things to fix Psychic Dance debuff duration should be changed to 15 seconds. (Professional debuffers such as Necromancer Silence or Overlord Seal of Silence have a debuff duration of 24 seconds, but it is abnormal that Dancer's debuff lasts 1 minute, which is longer than professional debuffers. Honestly, since it is a probabilistic fear, it would be appropriate to have 15 seconds instead of 7 seconds.) 2. Is it normal for the Psychic Dance skill range to be 800? The range of the main attack skill of the Summoner, a magician, is only 750. The special debuffer Necromancer Silence has a range of 600, and the debuff range of Overlord Seal of Silence is around 300~400. Is it normal for a dance skill, which is not a magic skill, to have a longer range than a magician's debuffer? Is it normal for a dance skill to have a longer range than a specialized debuffer? Things to fix Psychic Dance's range should be changed to 150, the same as Arrest, or to less than 400. (If you are not a magician, you should not be able to apply debuffs from afar. If a dancer wants to apply debuffs, the dancer must take the risk.) 3. The fear activation probability is too high. The fear activation probability is too high, so there is not much you can do while the debuff is active. Things to fix Psychic Dance's activation probability should be changed to 20% or less. (When fear is triggered at 20% for 15 seconds during the debuff, the target will fall into fear 2.2 times. A normal wizard casts one magic shot per 1.3 second when fully buffed. That means, cast magic 11.5 times in 15 seconds. 20% of 11 times is 2.2 times. If it's 2.2 times, it means that you will be in fear for 3 seconds each = 6 seconds, and you will not be able to do anything. 6 seconds is similar to 7 seconds of fear for other classes. Honestly, this is also on the same level as a wizard, so it's excessive. Otherwise, the wizard has to choose to remain still for 15 seconds, which is equivalent to being under the Silence debuff for 15 seconds.) 4. Blade Dancer is already a very good character who has a fixed party spot with Fury, Fire, Warrior, Concentration, Mystic, Siren, Berzerker, etc. Leave the party assistant character as the party assistant character. I suggest this for the infinite development of Dion x3 server.
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Rather than nerfing the debuff, it would be better to slightly increase the debuff reuse delay. And I can accept a summoner-level re-summoning delay. In the Olympiad, it is very difficult to patch all classes to maintain a similar level. It is impossible.
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And also 3) If you upgrade EPIC jewelry to solve the debuff problem, users without EPIC jewelry will be trash. If the gap between light users and heavy users (who have EPIC jewelry) becomes too big, light users will leave. Also, newbies will not come in. If light users leave, heavy users will also leave because they will have no one to brag about EPIC jewelry. Just like the company that created Lineage 2 ruined Lineage 2, if the operators of Dion Server and Talking Island Server start to make a huge gap between light users and heavy users, I will leave this server without any regrets.
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This is ridiculous. What the... I started playing Necromancer because I was attracted to the Necromancer's Transfer Pain skill. However, if you suddenly change the summoning delay to a long one like this, enemies in war will kill the summons first and then the Necromancer quickly. A Necromancer without summons and with weakened debuffs will be trash. If you're going to patch like this, give Necromancer characters corresponding compensation. 1. Free class change (regardless of 1st or 2nd tier), 2. Learn skills without skill books when changing classes, 3. Maintain buff slot skills without buff slot books, 4. Return dyes to 100% of the adena purchase price. 5. Maintain level when changing classes for characters above level 79 on the Dion server. Whether it's the Dion server or the Talking Island server, there should be rewards. If this sudden patch without these compensations is going to make many users leave again.
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Saturday is good. One day olympiad is good.
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utangka started following Suggest:Siege/Oly time be adjusted earlier by 4 hours
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Suggest:Siege/Oly time be adjusted earlier by 4 hours
utangka replied to Tenkafubu's topic in Suggestions
good idea.