keny93

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About keny93

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  1. Restrictions for activating archer classesintroductionThe archer of today is unable to fulfill his role as a damage dealer at all.The flowers of pvp in Lineage 2 are Archer and WizardsThe archer is just trash on this server right now. I mean surplus. Let's find out why it happenedpointThere are various damage dealers in Lineage 2.Large numbers hide and assassinationWizards (including Necro) are skill-based, remote pvp dealersArchers are general attack based pvp distance dealers.In addition, Destroyer and Tyrant are close-range dealers who charge based on their strong physical strength to induce turbulenceHowever, due to counter-critical, protection buffs, the archer lost that characteristic.I did an experiment with a full buff, full dance/song of a sodsingerIf the bow-critical damage is about 1.5 to 2 times more than the archer's normal attack-critical damageWould you believe it?I've actually tested it, and I'm flustered.That's why I think it's better not to do the archer class.Let's not leave the discarded class unattended, but let's try to save it. If it's a problem, can't we do the balance patch again?conclusion1. You need to speed up the archer's basic attack speed. If you have a full buff right now, the average attack speed is approximately 800This is deadly for general attack-based archers, not skill-based. Except for the rapid counter on the silver rangerThe attack speed must be 1100-1200 to fight.2. The archer's general attack-critical damage needs to be stronger. If you get all the defensive buffs now, the archer'sThe actual critical damage doesn't exceed 1500. This just means don't play archers on this server.In the case of Necro, Wizard, critical damage is around 4000. (Excluding equal conditions, level differences)The current general attack and general attack-critical damage should be 1.5 to 2 times higher.3. The range of the archer's attack should be slightly increased than now.The archer class is originally a pvp specialized striker in a space without siege, terrain constraints.The archer's range is not much different from that of the Wizards at the moment. (900 range)Therefore, the range must be increased by 100 to 200 more than the Wizards through passive.In fact, the archer in the hi-five version was too powerful, but the archer in this server right now is veryIt's a weak and abandoned class. Please balance the pvp part so that more people can get more pvpI suggest that we can.
  2. **introduction** First of all, unlike the attack/defence assistant healers, Elven Elder, and Silien Elder It is a class that performs a group of main healers in a party, not an auxiliary role, and a group of main healers in a coalition. However, Bishop, the current human healer, has clear limitations in skill composition. Elven Elder, which is focused on defense, has essential buffs related to hunting/pvp, There's** Mass Vitality**, a party hill faster than any other class, and the **Tree of Life** that releases the debuff of the entire party. Buff skills and mass vitals, and high wit levels of 1 tree + elf not only help In certain situations, it is also possible to play a role as a main healer. Silien Elder, who has a strong tendency to attack, is less utilized than Elven Elder, As for paralysis, the current PVP trend, its utilization may increase further in the future. In addition, the utilization of **stigma**, which lowers marten and weapon resistance, cannot be ignored. However, in tk servers with an average leveling of 83 to 84, Cadinal's utilization and defensive/offensive healer Elf/Dark Elf's While there is a clear role, Bishop has very vague boundaries. **point** Bishop now is a de facto abandoned class, except for Balance Life and Clans. The main heel, **Great Battle Hill**, is not much different from Elven Elder, but rather, due to the heel volume critical The amount of heel is lower than that of Elven Elder. **Restore Life**, which fills up your physical strength with percentage, is rarely used because of the visual acceleration. Additionally, since the Clans skill is a single target, all party members are in the "tree of life" skill that unlocks the debuff incomparably compared to Claesson is Bishop's only skill that's so good, but since long ago, the debuff fight is the main focus on pvp rather than damage The skill delay is too long to use for party members until today. But because we know each other so well about the importance of Bishop, the core of the party, we're the most important target in pvp It is also lacking in viability because it is prioritized and removed. It just so happens that a patch to adjust the balance in operation is scheduled, so I suggest it to the forum like this. **in conclusion.** First of all, additional skills are needed regarding Hill, Bishop's identity. I ask Cadinal for **major heal, major group heal** skills. I think it would be better to have a skill level difference with Elven Elder. It's actually a high-five version of Cardinal, not a classic server Heal can't be followed by Elven Elder. Next, I think the delay in** balance life and clans** skills should be reduced even by a second or two compared to now. The** Clans** and **Balance Life** now have too long delays in farm and pvp situations. If skill construction such as** purification field** is not possible, the **skill delay of Clans** should be reduced even a little. Finally, regarding viability, the group version of the **Turnstone** skill in PP and the **block windwalk and block shield** in PP Request addition of ****mass block windwork, mass block shield.** ** I'm not suggesting Bishop should be the best, but as a user who's only played Bishop for about three years It's a suggestion to improve balance and class characteristics, so please check it out.