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Posts posted by Cyane
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1) Agree. But take into consideration this test: https://4gameforum.com/threads/573910/
Probably, mage weapons are more difficult to enchant.2) Agree. About the duration, then it is a bug and should be fixed.
3) Agree. +12 WIT increases ~+80% casting speed. +12 Dex gives only ~+11% attack speed.
INT increases ~+60% m.attack, STR increases ~+50% p.attack.This togheter with the fact that in order to achieve the highest damage dealing, fighters suffer a lot more by decreasing CON than Mages by decreasing MEN in terms of sustaining damage and survivability.
-MEN decreases resistance to debuffs, but since all classes have very low resistance (debuff landrate ~90%), they do not suffer the consequences, because debuff-resistance is already low.
M.def decreases too, but that only affects survivability against other mages. CON affects survivability against both mages and fighters.
Should be +5 max to not create so much disbalance. Or WIT should be nerfed, and both DEX and MEN effects should be improved.4) Well, range is already an advantage.
5) Need to be tested. In theory, Mental shield should increase Hold/Sleep/Mental Attack Resistance. If it doesn't, then it is bugged and should be fixed too.
6) Well, it has always been that way.
7) Don't know why Classic allowed range attackers to take advantage of their huge-ranged damage-dealing in form of hp recovery.
GanjaRockzZz, take into consideration that in this chronicle no one has access to dances or songs for resistance against any element (except dark). Dark Resist lvl 3 + Song of Invocation = -7% dmg
Necromancers have Curse Gloom and Mass curse Gloom (-23% m.def). Gladiators have Triple slash (-23%p.def), and it doesn't stack with Hex or Excruciating strike.
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Have you nerfed Doom knights recently?
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Where i can download test server updater patch?
Here: http://l2classic.club/forum/index.php?/topic/9381-how-to-access-test-server/
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I would consider for both pvp and pve Blue Wolf Heavy, It has more p.def than other light sets (you also save a lot of sp by not learning light armor mastery with it), + HP recovery, best offensive bonus too (+3 STR), and it takes out -2 DEX (the worst stat of figher classes in l2 classic), evasion (useless against skills, most common and effective way of dealing damage in L2C) and accuracy -2 (you will not notice that, and your skills are not affected). Oh, and also is the only B-grade set that gives you more speed (+7). DEX doesn't give you speed in L2C.
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+1
Agree!
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All weapons have the same casting speed and m.critical rate (except bows and spears that have less).
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From the game itself and from classic database:
https://l2wiki.com/classic/One-Handed_Swords
https://l2wiki.com/classic/One-Handed_Blunts
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If you want to lvl up by killing yellow-red mobs---> choose blunt to not miss.
If they are the same level of you, you wont miss--> choose sword for higher critical chance.
If mobs are vulnerable against blunt type weapon, ---> choose blunt for higher damage, no matter the level of the mob.- 1
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One handed swords have more critical chances than one handed blunt weapons. But one handed blunt weapons have higher accuracy.
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Not required anymore
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I shouldn't have to doubt for any second to use my /useskillforce macros against a pk or not because of a bug that shoudn't exist.
And I will wait for a gm response to know if this bug is fixable or not. -
I pked someone that i saw in red... it is the second time that it happens to me. Please fix it.
Pekee a un pj cuyo nombre seguia en rojo... pero ya habia limpiado su karma.. es la segunda vez que me sucede. Por favor arreglar el bug.
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Not required anymore
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No Gm command is working, except: //hide on, //hide off
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Thank you! Is working Again
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//summon command has stopped working for me. Please check.
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The first mesmerizing debuff has the usual chance of success.
The second mesmerizing debuff has 60% of the usual chance of success.
The third mesmerizing debuff has 30% of the usual chance of success.
A character affected by three mesmerizing debuffs at once becomes immune to further mesmerizing debuffs.
http://www.lineage2.com/en/game/patch-notes/goddess-of-destruction/character-changes/
Should our debuff system work like in GOD? Or is not applied on Classic? Want to know before testing
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Hi. I would like to know if there is any gm command that i could use to:
-show drop list of a selected mob
-reload skills or reuse time = 0 seconds (//remove_skill_delay_all is not working for me)
-remove all debuffs of a selected target (//delete_buff [all|good|bad] not working)Thks!
Hello.
1) No command will show you drop. Cause any other project can just use our info to fix there drop.
2) remove_skill_delay / remove_skill_delay_all must work for 2nd builder.
3) //dispelall
Thank you very much
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Hi. I would like to know if there is any gm command that i could use to:
-show drop list of a selected mob
-reload skills or reuse time = 0 seconds (//remove_skill_delay_all is not working for me)
-remove all debuffs of a selected target (//delete_buff [all|good|bad] not working)Thks!
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SOLD !
Vendido!
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Priest Mace
Blunt / One-Handed
P.Atk: 63
M.Atk: 63
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PM or Mail me
Nickname: Hipolita
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Dragon Slayer 1 — 3 3.762% — 4.586% Tallum Glaive 1 — 3 3.751% — 4.575% Dragon Grinder 1 — 3 3.742% — 4.566% Dark Legion's Edge 1 — 3 3.732% — 4.556% Elemental Sword 1 — 3 3.730% — 4.554% Soul Separator 1 — 3 3.720% — 4.544% Elysian 1 — 3 3.718% — 4.542% Tallum Blade 1 — 3 3.712% — 4.536% Blood Tornado 1 — 3 3.691% — 4.515% Doom Crusher 1 — 3 3.685% — 4.489% Halberd 1 — 3 3.680% — 4.504% Dasparion's Staff 1 — 3 3.670% — 4.494% Carnage Bow 1 — 3 3.665% — 4.489% Sword of Miracles 1 — 3 3.658% — 4.482% Infernal Master 1 — 3 3.655% — 4.459% Lacerator 1 — 3 3.651% — 4.455% Soul Bow 1 — 3 3.641% — 4.465% Bloody Orchid 1 — 3 3.641% — 4.465% Spiritual Eye 1 — 3 3.640% — 4.444% Branch of the Mother Tree 1 — 3 3.636% — 4.460% Divine Pain 1 — 3 3.613% — 4.417% Flaming Dragon Skull 1 — 3 3.601% — 4.405% Destroyer Hammer 1 — 3 3.595% — 4.399% Meteor Shower 1 — 3 3.575% — 4.379% Sealed Armor of Nightmare 1 — 3 1.822% — 2.214% Sealed Majestic Robe 1 — 3 1.814% — 2.206% Sealed Majestic Leather Armor 1 — 3 1.755% — 2.147% Sealed Robe of Nightmare 1 — 3 1.751% — 2.143% Sealed Leather Armor of Nightmare 1 — 3 1.730% — 2.122% Sealed Majestic Plate Armor 1 — 3 1.725% — 2.117% Sealed Phoenix Necklace 1 — 3 0.5% — 1% Barif Camrin
Drop
General Items Cnt Chance Sealed Gauntlets of Nightmare 1 0.01% — 0.05% Other Items Cnt Chance Adena 2499 — 5829 70% Iron Ore 4 — 12 12.17% — 14.91% Steel 1 10.17% — 12.35% Silver Nugget 2 — 6 7.897% — 9.647% Varnish 9 — 27 5.416% — 6.630% Sealed Majestic Boot Lining 1 1.559% — 1.903% Sealed Majestic Gauntlet Design 1 1.540% — 1.884% Sealed Gauntlets of Nightmare Design 1 1.512% — 1.856% Sealed Boots of Nightmare Lining 1 1.502% — 1.846% Items Spoil
Items and resources Cnt Chance Varnish 1 — 15 81.98% — 99.00% Recipe: Sealed Gauntlets of Nightmare (60%) 1 1.883% — 2.287% Recipe: Sealed Majestic Gauntlets (60%) 1 1.869% — 2.273% Recipe: Sealed Majestic Boots (60%) 1 1.814% — 2.218% Recipe: Sealed Boots of Nightmare (60%) 1 1.747% — 2.151% Barif
Drop
General Items Cnt Chance Sealed Majestic Gauntlets 1 0.01% — 0.05% Other Items Cnt Chance Adena 4052 — 9464 70% Mithril Ore 1 — 3 15.75% — 19.31% Oriharukon Ore 1 10.53% — 12.89% Adamantite Nugget 1 6.409% — 7.829% Sealed Majestic Gauntlet Design 1 2.585% — 3.145% Sealed Boots of Nightmare Lining 1 2.560% — 3.120% Sealed Gauntlets of Nightmare Design 1 2.553% — 3.113% Sealed Majestic Boot Lining 1 2.505% — 3.065% Magical Tablet 1 0.1% — 0.5% Items Spoil
Items and resources Cnt Chance Varnish 1 — 25 75.14% — 92.90% Recipe: Sealed Gauntlets of Nightmare (60%) 1 2.981% — 3.637% Recipe: Sealed Boots of Nightmare (60%) 1 2.966% — 3.622% Recipe: Sealed Majestic Gauntlets (60%) 1 2.953% — 3.609% Recipe: Sealed Majestic Boots (60%) 1 2.904% — 3.560%
L2Classic Club 1.5 Update Final Patch Notes
in Announcements
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Hello. Congratulations for all the work you have done. Im happy with the fact that Vampiric works with mele auto-hits only.
But since after update vampiric will activate on 100% of attacks, (and it stacks with Stigma of shilien, Curse of shade and Hex (or Triple Slash/Excruciating strike)), i wonder if "vampiric-tanking" of mele damage-dealers (with +12 STR) will replace knight classes in the role of tanking one by one on PvE in parties.
Just something to consider
Thks!