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Showing results for tags 'crash'.
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I'm trying to start the game and I've been getting the 0xc00000005 error, it just does not start. I've tried to reinstall and to delete the l2.exe and make the patch download it again but nothing worked... Any clues?
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I have DirectX last version.
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Good Day. I need a help, becouse i can`t play in L2. When I join at a game, and choose a server, a game takes off and writes such error: Refixturing of patch and updating of game did not help. How to correct this error? It full text: Version: EP25_Global,CLS,V2110409,28 BuildDate: Tue Feb 02 09:43:47 2016 Time: 2016.11.6 12:16:14 [GTick=436,LGTicks=1] PosCode: 0:0:0 ZoneName: OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz @ 2528 MHz RAM: 3956MB RAM CPUInfo: 4,2,4,0 Video: AMD Mobility Radeon HD 5000 (1404), Direct X is ver 0.7, rev 65272 VideoResources: 62 MB MAC: 5C-AC-4C-96-9A-C4 LANG: EUROPE IME: ??? Error: History: RecvThread[7] <= __Thread[7]Assertion failed: GObjAvailable.Num() && GObjAvailable.Last()==Index [File:.\UnObj.cpp] [Line: 4776]UObject::StaticAllocateObject <+ (Package MMagic) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <+ (MMagic 11009500) <- IndexToObject <- ULinkerLoad::CreateExport <+ (MMagic_m000_t02_f 11009500) <- ULinkerLoad::Create <- UObject::StaticLoadObject <+ (Engine.Material LineageFaceTex.MMagic.MMagic_m000_t02_f NULL) <- UObject::StaticLoadObject <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- User::SetPawnResource <- NConsoleWnd::PlaceLobbyCharacter <- NConsoleWnd::AddLobbyCharacterInfo <- NConsoleWnd::AddAllLobbyCharacter <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <+ Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop