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Astronaut

Castle Dungeon Bosses

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Since last few shadow-patches, restarts, Dungeon Bosses doesn't give good exp anymore. Around 50million exp per boss. Which doesn't even worth logging and buying certificates every hour.

It was really cool content, pushing us take a castle, but now it almost not worth it. At least, EXP-wise. Can we please go back to original Goddard part 2 exp?

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agree, after change update with exp from prison rb its looks like its diminished extremely large value that does not correspond to the level:

San0: TI/Dion:
Prison bosses EXP lowered.  All bosses in prison now have 83 kk    for comparison:

  • Forsaken Prisoner Durango the Crusher   (LVL82!)   EXP  EXP (rates х3)       =83,653,284
  • Raid boss (LVL 70) Milinaus = EXP (rates х3) = 85,719,375
  • Raid Boss (Gariott)LVL 75 EXP (rates х3)=104,976,000
  • Test   9 characters logging prison, in the end 4 stay in party and gettin 40-50kk exp, its like 20-30 mobs in ketra 
  • Does it sense add there more hp to rb but back more exp, to exping low lvl members as a reward for participation in the battle for castles to the winners.

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consider about the hp of dungeon bosses,no reason to up exp like they were

milinaus 2.5m hp meanwhile dungeon boss like 1.5m hp,should be like haf exp of lv70rbs

  • Confused 1

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man, millinaus lvl 70

dungeon raids lvl82, consider defference  lvl, dps and way to farm (take first castle, buy scrolls every 1 hour for 9 ppls, take there life bishop and few people at least) and only one  team of mains per 24 hour can enter

its not afk rb for 1 ppls 70 lvl near aden

maybe you playing not on dion, but here its not easy without +16 weapons

Edited by CraftForVodka

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2 hours ago, Astronaut said:

Agreed With Craft.

It is nowhere comparable with the 70 level bosses. Please compare them to Ketra/Varka badge bosses.

Which you kill with more than 9 people. Our view of it:
1) As said by CraftForVodka you can enter only with 1 main team per day. 2nd/3rd team might be weaker. We don't want to increase difficulty in order to make them on same level as Ketra/Varka bosses. ( Gariott lvl 75, 3.7kk HP, more P.Def ) ( Prison Boss lvl 82, 1.6kk HP, less P.def ~20% ) also you get x3 Bosses per dungeon. So 1.6kk/100*20 = 320k ( because of the P.Def difference ), 1.6kk-320k = 1.280kk*3 = 3.840kk HP for ~250kk EXP ( Gariott = 3.7kk HP for ~104kk EXP ). Another comparison to Ketra boss Tayr. 501kk EXP for 3.5kk HP and 2.7 times more Def. So 3.5kk*2.7 = 9.450kk for 500kk EXP. 9.450kk/3.840kk = 2.4*250kk = ~600kk EXP. So even here they are better.
2) You are doing this content on top of what you are doing during the day and you get good reward for the time spent.
3) We don't want it to be the only thing you do during the day because other activities feel pointless. 
4) You are inside of an instance and can't be attacked by other players.

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17 minutes ago, Koll said:

Which you kill with more than 9 people. Our view of it:
1) As said by CraftForVodka you can enter only with 1 main team per day. 2nd/3rd team might be weaker. We don't want to increase difficulty in order to make them on same level as Ketra/Varka bosses. ( Gariott lvl 75, 3.7kk HP, more P.Def ) ( Prison Boss lvl 82, 1.6kk HP, less P.def ~20% ) also you get x3 Bosses per dungeon. So 1.6kk/100*20 = 320k ( because of the P.Def difference ), 1.6kk-320k = 1.280kk*3 = 3.840kk HP for ~250kk EXP ( Gariott = 3.7kk HP for ~104kk EXP ). Another comparison to Ketra boss Tayr. 501kk EXP for 3.5kk HP and 2.7 times more Def. So 3.5kk*2.7 = 9.450kk for 500kk EXP. 9.450kk/3.840kk = 2.4*250kk = ~600kk EXP. So even here they are better.
2) You are doing this content on top of what you are doing during the day and you get good reward for the time spent.
3) We don't want it to be the only thing you do during the day because other activities feel pointless. 
4) You are inside of an instance and can't be attacked by other players.

But this is not a boss that is standing in world map like Gariott. When you decide to farm Gariott, you know it is free boss, and it is fair for free boss be difficult and tanky.

 

But price of these dungeon bosses is paid before farming it. Which is gathering full party, going to a siege, taking the risk of making other 2 big sides mad. Not to mention, logging every hour to buy a certificate. That is 9 hours. People work, not everyone can playing outside prime.

Ketra/Varka bosses are technically byproduct of griding on those locations. We don't specifically go Varka, to drop badges and farm boss.

But we do try to take a castle, to farm these mobs.

 

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16 minutes ago, Astronaut said:

But this is not a boss that is standing in world map like Gariott. When you decide to farm Gariott, you know it is free boss, and it is fair for free boss be difficult and tanky.

 

But price of these dungeon bosses is paid before farming it. Which is gathering full party, going to a siege, taking the risk of making other 2 big sides mad. Not to mention, logging every hour to buy a certificate. That is 9 hours. People work, not everyone can playing outside prime.

Ketra/Varka bosses are technically byproduct of griding on those locations. We don't specifically go Varka, to drop badges and farm boss.

But we do try to take a castle, to farm these mobs.

 

Again, Gariott gives x2.5 times less EXP if we bring them to same difficulty. 

We are dicussing certificates spawn. Our main issue is scammers. For example we make them x24 spawn each 24 hours. If someone will buy them - you will lose access for 24 hours to a dungeon. Same with x12 each 12. Your full party will lose access to it prison for next 12 hours. We also don't want to give like x6 each 6 hours or x8 each 8h, because you won't be able to use them until 12/16 hours passes.

We also can't remove them, because right now dungeons are limited to 2/3 per day. By making Certificates to sale permanently or removing them as a requirement we opening issue of you kicking people and inviting new to a clan in order to complit dungeon. Farm will look like this: Invite 9 people to clan, they complit dungeon, they leave clan, invite 9 new and etc every day.

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13 minutes ago, Koll said:

Again, Gariott gives x2.5 times less EXP if we bring them to same difficulty. 

We are dicussing certificates spawn. Our main issue is scammers. For example we make them x24 spawn each 24 hours. If someone will buy them - you will lose access for 24 hours to a dungeon. Same with x12 each 12. Your full party will lose access to it prison for next 12 hours. We also don't want to give like x6 each 6 hours or x8 each 8h, because you won't be able to use them until 12/16 hours passes.

We also can't remove them, because right now dungeons are limited to 2/3 per day. By making Certificates to sale permanently or removing them as a requirement we opening issue of you kicking people and inviting new to a clan in order to complit dungeon. Farm will look like this: Invite 9 people to clan, they complit dungeon, they leave clan, invite 9 new and etc every day.

I solved the issue of buying certificates from possible "random clan scammers" in my clan:
in the clan settings I set limited rights to the castle for some new people, there is a function "use of castle rights" you can choose who can and who can not buying it. Thus, you can safely set 24 purchases at the same time and not force people to go for a scroll during work, etc.

Edited by CraftForVodka

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5 minutes ago, CraftForVodka said:

I solved the issue of buying certificates from possible "random clan scammers" in my clan:
in the clan settings I set limited rights to the castle for some new people, there is a function "use of castle rights" you can choose who can and who can not buying it. Thus, you can safely set 24 purchases at the same time and not force people to go for a scroll during work, etc.

Don't underestimate people 😉

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Maybe I did not explain my point well. Gariott is a boss standing not far from town. You just walk there.

For Dungeon Bosses, we have to take a castle. Which is extremely hard since we are not allied to any sides.

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23 minutes ago, Astronaut said:

Maybe I did not explain my point well. Gariott is a boss standing not far from town. You just walk there.

For Dungeon Bosses, we have to take a castle. Which is extremely hard since we are not allied to any sides.

How much X time of EXP you think it should give ( right now it gives x2.5 EXP ) ( keep in mind that during Gariott farm you can be killed by another players and will get less items ).  

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2 hours ago, Koll said:

How much X time of EXP you think it should give ( right now it gives x2.5 EXP ) ( keep in mind that during Gariott farm you can be killed by another players and will get less items ).  

At least it should give half of what it gave on default first version release. Same difficulty. And EXP multiplying as it was.

We just did a test. It is all for you to decide.

3 chars in Party killing 3x Dungeon Boss (powerlevel)  = Full Party in Varka

Same EXP.

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3 hours ago, Astronaut said:

At least it should give half of what it gave on default first version release. Same difficulty. And EXP multiplying as it was.

We just did a test. It is all for you to decide.

3 chars in Party killing 3x Dungeon Boss (powerlevel)  = Full Party in Varka

Same EXP.

Should be something like this:
83kk*3*1.65/3 = 136.9kk ( per char )
500kk*2.2/9 = 122.2kk ( per char )

But in Prison you should have get more loot. And how fast you killed x3 bosses in Prison vs Varka boss?

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1 minute ago, Koll said:

Should be something like this:
83kk*3*1.65/3 = 136.9kk
500kk*2.2/9 = 122.2kk

But in Prison you should have get more loot. And how fast you killed x3 bosses in Prison vs Varka boss?

Not Varka bosses. We farmed mobs with full party. 1 Buff round of single target farm with full party gave the same exp as farming all 3 dungeon bosses and kicking everyone except 3 characters. 

Even after kicking characters, EXP can't compete with Varka priests. From what I see, EXP is low because they are too weak. So perhaps, make them tankier? More HP and PDef?

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20 hours ago, Koll said:

Which you kill with more than 9 people. Our view of it:
1) As said by CraftForVodka you can enter only with 1 main team per day. 2nd/3rd team might be weaker. We don't want to increase difficulty in order to make them on same level as Ketra/Varka bosses. ( Gariott lvl 75, 3.7kk HP, more P.Def ) ( Prison Boss lvl 82, 1.6kk HP, less P.def ~20% ) also you get x3 Bosses per dungeon. So 1.6kk/100*20 = 320k ( because of the P.Def difference ), 1.6kk-320k = 1.280kk*3 = 3.840kk HP for ~250kk EXP ( Gariott = 3.7kk HP for ~104kk EXP ). Another comparison to Ketra boss Tayr. 501kk EXP for 3.5kk HP and 2.7 times more Def. So 3.5kk*2.7 = 9.450kk for 500kk EXP. 9.450kk/3.840kk = 2.4*250kk = ~600kk EXP. So even here they are better.
2) You are doing this content on top of what you are doing during the day and you get good reward for the time spent.
3) We don't want it to be the only thing you do during the day because other activities feel pointless. 
4) You are inside of an instance and can't be attacked by other players.

 drop is good right, You don't take into the difference in damage of those bosses too.  P atack between 75 bosses and 82 in the dungeon. We have a live party there with a bish and an EE window because you need to regen the mp for healing its was almost wipe on 20% hp of 3 boss, yesterday second parties of 5 life people our barely killed these 3 rbs. They have quite a lot of damage for the tyrant with an epic  aq 3 core 3  +8 bellioos in fact dont enough vamp. So i can say its more harder to kill dungen bosses x5 times then sv bosses on our test 

And now couse exp is pretty low, and we can farm it in 4 life ppls of all 15 of clan mates, others   they say "experience is more important to me, and you will share the % drop anyway, since we also took part in the siege"  kek

but before with good exp they loggin all and asking for space to party, so its goin to be farm castle to 4-5 ppls of all clan with the most good boost only couse exp is very low.

Edited by CraftForVodka

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Maybe compromise? Cut drops in half, buff the boss HP and PDEF (but killable), at least make the EXP half of what it was. (e.g 770kk exp boss would be 370-400kk)

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1 hour ago, Astronaut said:

Maybe compromise? Cut drops in half, buff the boss HP and PDEF (but killable), at least make the EXP half of what it was. (e.g 770kk exp boss would be 370-400kk)

Previous massage shows that they are already hard enough ( and ideas is to give more players be able to finish Prison ).

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Let's be honest. We already had extremely broken Raids like Watermelon event where half of the server made full party of 80 levels.

 

edit: nevermind. i was wrong

Edited by Astronaut

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Don't tell me that this boss is 83kk worth. 30kk without boosts. And it is 82 level. 5 people in party. 

P.s My char is 78 level. Party I believe party was even smaller. 4 chars in party. Screenshot was taken after killing the boss.

 

.Untitled.png.39ac37860b65ad73a368444b262d9156.png

Edited by Astronaut
  • Haha 1

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