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Rothar

Character Stats Explanation

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Hey all.

I have a suggestion for the Devs to share the information about Character Stats in Classic Club. This request has been asked multiple times on forum but i could not find any satisfying answer.
In older chronicles of L2, with each next point of Stat (CON/STR/DEX/INT/WIT/MEN) the value of those stats is continously increasing. For example Dark Elf Fighter benefited the most from STR dyes because of already high base STR value. In Classic however, things are a bit different.

As far as I understand, the Stats in Classic give the same value up to 30 points of Stat (soft-cap), and then the value goes down above 30 but is the same for every next point above 30.

Is this true for all the stats, or just WIT and DEX (as stated in Dion Server Description)?
Also, how much all the stats give? How much %matk do I get from INT or how much %patk do I get from STR? What about CON and MEN?

I think the community deserves a clear answer

Best regards

Rothar

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5 hours ago, Rothar said:

Hey all.

I have a suggestion for the Devs to share the information about Character Stats in Classic Club. This request has been asked multiple times on forum but i could not find any satisfying answer.
In older chronicles of L2, with each next point of Stat (CON/STR/DEX/INT/WIT/MEN) the value of those stats is continously increasing. For example Dark Elf Fighter benefited the most from STR dyes because of already high base STR value. In Classic however, things are a bit different.

As far as I understand, the Stats in Classic give the same value up to 30 points of Stat (soft-cap), and then the value goes down above 30 but is the same for every next point above 30.

Is this true for all the stats, or just WIT and DEX (as stated in Dion Server Description)?
Also, how much all the stats give? How much %matk do I get from INT or how much %patk do I get from STR? What about CON and MEN?

I think the community deserves a clear answer

Best regards

Rothar

Hello. It doesn't work in a way you think it is.
Server have setting for each stat how much bonus it gives. You are asking to give you formulas which NCsoft use to later calculate each stat with it, we don't have it, only NCsoft do.
So this is for example how STR 30-40 bonus looks like:
    attribute_30 = -160
    attribute_31 = -130
    attribute_32 = -100
    attribute_33 = -60
    attribute_34 = -30
    attribute_35 = 10
    attribute_36 = 40
    attribute_37 = 80
    attribute_38 = 120
    attribute_39 = 160
    attribute_40 = 200

This is official HF files STR 42-54:
    attribute_42 = 29
    attribute_43 = 33
    attribute_44 = 38
    attribute_45 = 43
    attribute_46 = 48
    attribute_47 = 54
    attribute_48 = 59
    attribute_49 = 65
    attribute_50 = 71
    attribute_51 = 77
    attribute_52 = 83
    attribute_53 = 90
    attribute_54 = 97

So "In older chronicles of L2, with each next point of Stat (CON/STR/DEX/INT/WIT/MEN) the value of those stats is continously increasing." - is not true 🙂

About "community deserves a clear answer" - you can login on test server and check //setparam str 40, make screen of your stats, //setparam str 41 - another screen and you will have exact information how much each stat gives each step. You can test anything there, drop/spoil/enchant/stats/mobs stats anything you want, this test server is one of the ways we use to be open with our players.🙂

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Thanks for the extensive answer. I thought the Stats system is more simple in Classic based on the DEX/WIT changes in server description, but now I understand.

Im going to follow the advice and check on the test server 🙂

Cheers

 

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