김남효 0 Report post Posted April 28 Previously, I submitted an inquiry regarding the [Real Target] skill. At that time, I received the following response: Based on your reply, it was confirmed that the [Real Target] debuff from the Archer class and the [Provoke] debuff from the Dreadnought class do not stack properly. Instead, they interfere with each other, causing one debuff to cancel the other. However, I have found an even more critical issue: Currently, when a target is affected by [Real Target], the debuff can be removed not only by being overwritten by another debuff, but also simply by receiving normal attack hits. This issue was verified using the character "cocok006" between KST 14:50 and 15:00 at the Coliseum. I kindly request that you review the logs of this character or conduct direct testing to confirm this abnormal behavior. In large-scale party or raid situations, where characters are frequently hit by multiple attacks, the [Real Target] debuff is often removed prematurely, despite having significant remaining duration (up to 30 seconds). While the interference between [Real Target] and [Provoke] due to shared abnormal state mechanics certainly needs to be addressed, I believe the issue of [Real Target] being removed simply through normal attacks is even more urgent and impactful to gameplay. Therefore, I sincerely request that this issue be reviewed and corrected as soon as possible. Thank you for your attention to this matter. Quote Share this post Link to post
Koll 1237 Report post Posted Friday at 11:45 AM On 4/28/2025 at 8:59 AM, 김남효 said: Previously, I submitted an inquiry regarding the [Real Target] skill. At that time, I received the following response: Based on your reply, it was confirmed that the [Real Target] debuff from the Archer class and the [Provoke] debuff from the Dreadnought class do not stack properly. Instead, they interfere with each other, causing one debuff to cancel the other. However, I have found an even more critical issue: Currently, when a target is affected by [Real Target], the debuff can be removed not only by being overwritten by another debuff, but also simply by receiving normal attack hits. This issue was verified using the character "cocok006" between KST 14:50 and 15:00 at the Coliseum. I kindly request that you review the logs of this character or conduct direct testing to confirm this abnormal behavior. In large-scale party or raid situations, where characters are frequently hit by multiple attacks, the [Real Target] debuff is often removed prematurely, despite having significant remaining duration (up to 30 seconds). While the interference between [Real Target] and [Provoke] due to shared abnormal state mechanics certainly needs to be addressed, I believe the issue of [Real Target] being removed simply through normal attacks is even more urgent and impactful to gameplay. Therefore, I sincerely request that this issue be reviewed and corrected as soon as possible. Thank you for your attention to this matter. Hello. Should be fixed. Check change logs. If you will find any issue, please report. Quote Share this post Link to post