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how popular is the new server?


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Posted (edited)

the number of koll's stream tells everything.new client is better than the old one in terms of performance,but ppl just dont like it.

the only thing we want is 

1.classic UI

The first time when ppl regging in the server,they give up.so many strange buttons on the screen makes it looks like a phone game.

2.open world with pvp

you can add FI and GC for 1by1 hunting,it makes ppl who playing alone has a spot to farm,but such maps like varka/ketra are so boring,big maps,few ppl,

0pvp.HB,the worst.in my opinoin,FI/HB are not the part of open world,FI is not too big,so its not big problem,HB is.Anakim/lilith were good maps before

GM made changes of them,were perfect spots for pt aoe farming although they are big maps,but GM changed.Imperial tomb and forge of the gods are

my favorite maps,i saw gm open these 2 maps,looks exciting.

farming with friends and fight for the spots is the most interesting thing in the L2world,FI/GC/HB only fit for solo or dual,we can keep 1 or 2 maps for solo

players but dont make all maps like it.If this a 2000+players online club,for sure,we need big maps,but as the number of people decreases, the number of large

maps should also decrease to make PVP possible.

another thing,gate impossible in these area and BSOE make PVP become harder,plz delate BSOE scrolls and make all farming maps gate possible.

3.simple system

wtf is the elemental system and crafting points,special hunting zone?when you add something new there,for ppl just 2 questions,how to use this system,how 

to improve?i still have no idea how to improve the elemental system.In the classic server,for players,only 2things,improve lvs and pvp.too many extra

system just make ppl feel tired.some items make the pvp become differnt,such like special pirate fruits,do we really need that?I saw so many new 'scrolls'

in the new client,battle scrolls,xp scrolls,do we really need these items in the classic server?

Edited by bjack
Posted
5 hours ago, bjack said:

the number of koll's stream tells everything.new client is better than the old one in terms of performance,but ppl just dont like it.

the only thing we want is 

1.classic UI

The first time when ppl regging in the server,they give up.so many strange buttons on the screen makes it looks like a phone game.

2.open world with pvp

you can add FI and GC for 1by1 hunting,it makes ppl who playing alone has a spot to farm,but such maps like varka/ketra are so boring,big maps,few ppl,

0pvp.HB,the worst.in my opinoin,FI/HB are not the part of open world,FI is not too big,so its not big problem,HB is.Anakim/lilith were good maps before

GM made changes of them,were perfect spots for pt aoe farming although they are big maps,but GM changed.Imperial tomb and forge of the gods are

my favorite maps,i saw gm open these 2 maps,looks exciting.

farming with friends and fight for the spots is the most interesting thing in the L2world,FI/GC/HB only fit for solo or dual,we can keep 1 or 2 maps for solo

players but dont make all maps like it.If this a 2000+players online club,for sure,we need big maps,but as the number of people decreases, the number of large

maps should also decrease to make PVP possible.

another thing,gate impossible in these area and BSOE make PVP become harder,plz delate BSOE scrolls and make all farming maps gate possible.

3.simple system

wtf is the elemental system and crafting points,special hunting zone?when you add something new there,for ppl just 2 questions,how to use this system,how 

to improve?i still have no idea how to improve the elemental system.In the classic server,for players,only 2things,improve lvs and pvp.too many extra

system just make ppl feel tired.some items make the pvp become differnt,such like special pirate fruits,do we really need that?I saw so many new 'scrolls'

in the new client,battle scrolls,xp scrolls,do we really need these items in the classic server?

Hello. As I answer in private message in game:
1) UI is not final and will be changed based on our discussion with players ( most likely after 1st week of OBT ). Final UI will be on 2nd beta test with fully instally concept and everything set up as it will be on live server.

2) No plans to open all location at same time for new server. Clans have skill to remove ability of target to use any teleportation skill.

3) As explained in #1 + in OBT news and before that also: we are testing this files. This is NOT how project will looks at the end. We need to see if everything is working in case any system will stay. In case players will decide they don't need X or Y system - it will be easy to delete it, but if not, it will be much harder to fix it later. 

There are no plans for Special Hunting Zones on start. They are there as "global zones" ( you can see other players there and you can also PVP there ). Later NCSoft changed several zones in older locations like DV/TOI. We returned this zones into TI/Dion state also added this them also in Special Zones just so you can test this system. This system also might be used for event at some point. Instead of farming event in Giran like right now - you will have PVP instance zone to not desturb players in Giran.

Special Frute is something that already exist on TI/Dion. Same with EXP scrolls. Song/Dance scrolls only added for test purpases - won't be on live. 

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