Newbi 5 Report post Posted January 29, 2018 Hello. I know GMs have very long list of bugs priority to be fixed. But i think this is serious bug for the top of the list. Back in old L2 most of mobs on Silent Valley had High Bow Resistance in mob stats (in expanded mob info/hp bar) On classic it was changed, and only few mobs have it. Rest have no resist. On our server mobs dont have High Bow Resistance in mob stats (in expanded mob info/hp bar) but in reality they have it.https://imgur.com/a/KA7eu Due this fact 1,6k p.atk with Emi +10 cause to deal ~130dmg to mobhttps://imgur.com/a/kTTW0 and with Crystal Dagger +10 with 705 p.atk we deal 2x more dmg ~300dmg to mobhttps://imgur.com/a/IXInZ tested with use of Bladedancer character (no bow mastery/no dagger mastery). Please GM let know in topic when tested and reported to devs to be fixed. Share this post Link to post
Koll 1233 Report post Posted January 29, 2018 30 minutes ago, Newbi said: Hello. I know GMs have very long list of bugs priority to be fixed. But i think this is serious bug for the top of the list. Back in old L2 most of mobs on Silent Valley had High Bow Resistance in mob stats (in expanded mob info/hp bar) On classic it was changed, and only few mobs have it. Rest have no resist. On our server mobs dont have High Bow Resistance in mob stats (in expanded mob info/hp bar) but in reality they have it.https://imgur.com/a/KA7eu Due this fact 1,6k p.atk with Emi +10 cause to deal ~130dmg to mobhttps://imgur.com/a/kTTW0 and with Crystal Dagger +10 with 705 p.atk we deal 2x more dmg ~300dmg to mobhttps://imgur.com/a/IXInZ tested with use of Bladedancer character (no bow mastery/no dagger mastery). Please GM let know in topic when tested and reported to devs to be fixed. On first screen you see that it was updated 12-01-2018 But we already checking how is correct. Share this post Link to post
Koll 1233 Report post Posted January 29, 2018 This mobs fixed, after next restart will be applied. Scripter checking other mobs in Silent Valley. Share this post Link to post
Newbi 5 Report post Posted January 29, 2018 9 minutes ago, Koll said: This mobs fixed, after next restart will be applied. Scripter checking other mobs in Silent Valley. perfect, that was very quick. yes, there is few other mobs that compared to old chronicles to Classic have removed high bow resistance stat, but still they resist bow dmg. please very much - implement that fix also on test server, i discovered this bug while i was testing something for myself on test server, please do me a favor so i can continue testing my stuff there so i need this mobs working good on test also Share this post Link to post
Koll 1233 Report post Posted January 29, 2018 13 minutes ago, Newbi said: perfect, that was very quick. yes, there is few other mobs that compared to old chronicles to Classic have removed high bow resistance stat, but still they resist bow dmg. please very much - implement that fix also on test server, i discovered this bug while i was testing something for myself on test server, please do me a favor so i can continue testing my stuff there so i need this mobs working good on test also I will ask to transfer NPCdata from live to test server after all mobs will be fixed. 1 Share this post Link to post
Koll 1233 Report post Posted January 29, 2018 25 minutes ago, Newbi said: perfect, that was very quick. yes, there is few other mobs that compared to old chronicles to Classic have removed high bow resistance stat, but still they resist bow dmg. please very much - implement that fix also on test server, i discovered this bug while i was testing something for myself on test server, please do me a favor so i can continue testing my stuff there so i need this mobs working good on test also Ready on live and test. On live will be applied after restart. Share this post Link to post
Newbi 5 Report post Posted January 29, 2018 22 minutes ago, Koll said: Ready on live and test. On live will be applied after restart. Sweet, very professional Just i want to test it now on Test server, but account database is overwritten and auto creator of accounts is turned off, so i cant create new account so i have builder commands to create char/items to test Silent Valley now. Can u please enable auto creating accounts on test server and make sure newly created chars will have builder command like before fixes? Share this post Link to post
Koll 1233 Report post Posted January 29, 2018 8 minutes ago, Newbi said: Sweet, very professional Just i want to test it now on Test server, but account database is overwritten and auto creator of accounts is turned off, so i cant create new account so i have builder commands to create char/items to test Silent Valley now. Can u please enable auto creating accounts on test server and make sure newly created chars will have builder command like before fixes? rdy. Share this post Link to post
Newbi 5 Report post Posted January 29, 2018 (edited) 25 minutes ago, Koll said: rdy. yes, auto create is back. ok, SV tested by me: mobs that didnt have "bow resist in stats (after name/hp expand bar) but were resisting bow after fix are working GOOD! (ofc if the dmg values are good :P) Just i went on l2wiki.com/Classic and checked all SV mobs https://l2wiki.com/classic/Silent_Valley#Silent_Valley_-_mobs none of them in this database have bow resist, yet some left on our live server have bow resist in stats Forgotten Ancient People and Giant's Shadow how do u think? Changed in 2.5 or implemented by mistake on our server? Edited January 29, 2018 by Newbi Share this post Link to post
Koll 1233 Report post Posted January 29, 2018 4 minutes ago, Newbi said: yes, auto create is back. ok, SV tested by me: mobs that didnt have "bow resist in stats (after name/hp expand bar) but were resisting bow after fix are working GOOD! (ofc if the dmg values are good :P) Just i went on l2wiki.com/Classic and checked all SV mobs https://l2wiki.com/classic/Silent_Valley#Silent_Valley_-_mobs none of them in this database have bow resist, yet some left on our live server have bow resist in stats Forgotten Ancient People and Giant's Shadow how do u think? In db they already 2.5. With 2.5 will be removed. Share this post Link to post
Newbi 5 Report post Posted January 29, 2018 Just now, Koll said: In db they already 2.5. With 2.5 will be removed. so if its 2.0 feature for those mobs to be bow resistant then we can say... SV fixed great job, thanks (fastest fix in l2classic.club so far? ) Share this post Link to post
Sarek 3 Report post Posted January 30, 2018 Monsters modifiers showed by the expanded mob info/hp bar are client sided AFAIK. So if a 2.0 client show a modifier, they must be added in the db but if a modifier is in the db but not in the client he will not appear. And many SV monsters were bow resist as long as I can remain. my 2cts for precision. Share this post Link to post