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Start Error


AJason7

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Posted

Hey there!

I don't know why came out this message.

Error:

Version: EP50_Global,NLS,V2110409,152
BuildDate: Mon Oct 08 02:41:01 2018

Time: 2018.11.1 23:35:53 [GTick=2,LGTicks=1,Duration=25]
PosCode: 0:0:0
ZoneName: 
OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel  Genuine Intel(R) CPU           T2080  @ 1.73GHz @ 1729 MHz
RAM: 2038MB RAM
CPUInfo: 2,2,2,0
Memory: 166521KB
PrivateMemory: 415824KB
Video: Mobile Intel(R) 945 Express Chipset Family (1930), DX v4.9r904
Option: 1280x800__W0_H0A0__B
Scene: 0_0_1
Stat: 2
Replay: 0_1
WorldRaid: 0_1
Sev: 0_
VideoResources: 16 MB
MAC: 49-A6
LANG: ENGLISH
IME: ???

Error: 
Protocol: 

History: DrawPrimitive <+ RenDev=7f910000 CurrentState=7f9192c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Gludio_Port_S.gl_p_gate SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Gludio_Port_S.gl_p_gate Owner=Lobby01_Classic.StaticMeshActor122 Instance=Lobby01_Classic.StaticMeshInstance770 <- FDynamicActor::Render <+ StaticMeshActor Lobby01_Classic.StaticMeshActor122 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = 7f910000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION  DataAddress:0x00000000]
Address [0x092C4FC5]
SegCs [0x001B]

igdumd32.dll [0x092C0000] Offset [0x00004FC5]


Please HELP!!

Thx!

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