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iserenity

Critical Error As soon as my chars appear in the game

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Since two days ago I have this problem to log. As soon as any of my chars appear in game I got critcal with the message below.

In order to solve the problem I have:  downloaded and re-installed the whole game, ran it as an administrator, turned off my firewall, updated my graphics card driver, downloaded and re-installed  only the system, Deleted the system and started the updater. 

 

 

Version: EP30_Global,CLS,V2110409,140
BuildDate: Tue May 29 02:43:21 2018

Time: 2020.2.17 00:14:16 [GTick=4689,LGTicks=4657,Duration=107]
PosCode: 15781:143012:-2713
ZoneName: Town of Dion
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel  Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz @ 2723 MHz
RAM: 16316MB RAM
CPUInfo: 4,4,4,1
Memory: 251685KB
Video: AMD Radeon(TM) RX 560 Series (1003), DX v4.9r904
Option: 1190x787F_W1_H0A0K_
VideoResources: 81 MB
MAC: 21-D5
LANG: EUROPE
IME: ???

Error: ReadFile failed(Precache): Return=0 Count=0 BufferCount=981 Error=Error de datos (comprobación de redundancia cíclica).

History: ULinkerLoad::Serialize <- FMipmap<< <- SerializeMips <- UTexture::Serialize <- LoadObject <+ (Texture LineageMonstersTex.doll_master.doll_master_t00_sp 60985359==60985359/134014065 60657315 349990) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <+ (Engine.Mesh LineageMonsters.doll_master_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

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4 hours ago, iserenity said:

Since two days ago I have this problem to log. As soon as any of my chars appear in game I got critcal with the message below.

In order to solve the problem I have:  downloaded and re-installed the whole game, ran it as an administrator, turned off my firewall, updated my graphics card driver, downloaded and re-installed  only the system, Deleted the system and started the updater. 

 

 

Version: EP30_Global,CLS,V2110409,140
BuildDate: Tue May 29 02:43:21 2018

Time: 2020.2.17 00:14:16 [GTick=4689,LGTicks=4657,Duration=107]
PosCode: 15781:143012:-2713
ZoneName: Town of Dion
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel  Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz @ 2723 MHz
RAM: 16316MB RAM
CPUInfo: 4,4,4,1
Memory: 251685KB
Video: AMD Radeon(TM) RX 560 Series (1003), DX v4.9r904
Option: 1190x787F_W1_H0A0K_
VideoResources: 81 MB
MAC: 21-D5
LANG: EUROPE
IME: ???

Error: ReadFile failed(Precache): Return=0 Count=0 BufferCount=981 Error=Error de datos (comprobación de redundancia cíclica).

History: ULinkerLoad::Serialize <- FMipmap<< <- SerializeMips <- UTexture::Serialize <- LoadObject <+ (Texture LineageMonstersTex.doll_master.doll_master_t00_sp 60985359==60985359/134014065 60657315 349990) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <+ (Engine.Mesh LineageMonsters.doll_master_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Hello. Char name? And also delete all 10 of them "LineageMonstersTex.utx" from SysTexture folder and start updater.

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3 hours ago, FryderykChopin said:

I'd make a ticket via Account Control Panel (https://l2classic.club/account/ - "Tickets"), it looks like your char needs to be unstuck'd 

since I had the problem only with 1 char thats what I thought, so I did create the ticket.  However, I cannt log none of my chars (same critical error in when I try to log them and they are all in different places). 

 

1 hour ago, Koll said:

Hello. Char name? And also delete all 10 of them "LineageMonstersTex.utx" from SysTexture folder and start updater.

Tanishax is the first one that presented the critical error, but it is in all of my chars. Okok Im trying that.

 

Thanks for answering.

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