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Client crashed


ginji

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Posted
Version: EP30_Global,CLS,V2110409,140
BuildDate: Tue May 29 01:43:21 2018

Time: 2022.1.3 17:30:35 [GTick=103478,LGTicks=65840,Duration=2396]
PosCode: 47339:186127:-3490
ZoneName: Giran Harbor
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel  Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz @ 2310 MHz
RAM: 16278MB RAM
CPUInfo: 16,8,16,1
Memory: 371600KB
Video: AMD Radeon Pro 5500M (5002), DX v4.9r904
Option: 1042x783FMW0_H0A0__
VideoResources: 48 MB
MAC: 44-F9
LANG: EUROPE
IME: ???

Error: 
History: DrawPrimitive <+ RenDev=fd9a0000 CurrentState=fd9a65b8 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- FCanvasUtil::Flush <+ Material=Icon.shield_i.shield_full_plate_shield_i00 <- UCanvas::DrawTile <- UCanvas::DrawMaterial <- UCanvas::DrawTexture <- UCanvas::DrawTexture <- UCanvas::DrawStretchedTex <- NCGDevice::DrawStretchedTexture <- ItemIconDrawer::DrawIcon <- ItemWndIconDrawer::Draw <- NCItemWnd::DrawItemIcon <- NCItemWnd::DrawItems <- NCItemWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::PostDraw <- ConsolePostRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd9a0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION  DataAddress:0x00000058]
Address [0x6E6238CC]
SegCs [0x0023]

amdxn32.dll [0x6E600000] Offset [0x000238CC]

Please see above crash log

Posted
4 minutes ago, ginji said:

Version: EP30_Global,CLS,V2110409,140
BuildDate: Tue May 29 01:43:21 2018

Time: 2022.1.3 17:30:35 [GTick=103478,LGTicks=65840,Duration=2396]
PosCode: 47339:186127:-3490
ZoneName: Giran Harbor
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel  Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz @ 2310 MHz
RAM: 16278MB RAM
CPUInfo: 16,8,16,1
Memory: 371600KB
Video: AMD Radeon Pro 5500M (5002), DX v4.9r904
Option: 1042x783FMW0_H0A0__
VideoResources: 48 MB
MAC: 44-F9
LANG: EUROPE
IME: ???

Error: 
History: DrawPrimitive <+ RenDev=fd9a0000 CurrentState=fd9a65b8 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- FCanvasUtil::Flush <+ Material=Icon.shield_i.shield_full_plate_shield_i00 <- UCanvas::DrawTile <- UCanvas::DrawMaterial <- UCanvas::DrawTexture <- UCanvas::DrawTexture <- UCanvas::DrawStretchedTex <- NCGDevice::DrawStretchedTexture <- ItemIconDrawer::DrawIcon <- ItemWndIconDrawer::Draw <- NCItemWnd::DrawItemIcon <- NCItemWnd::DrawItems <- NCItemWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::PostDraw <- ConsolePostRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd9a0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_WRITE_VIOLATION  DataAddress:0x00000058]
Address [0x6E6238CC]
SegCs [0x0023]

amdxn32.dll [0x6E600000] Offset [0x000238CC]

Please see above crash log

Hello. Drivers issue: amdxn32.dll

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